-- mods/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_air", "air") minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_tree", "default:dead_tree") minetest.register_alias("mapgen_leaves", "air") minetest.register_alias("mapgen_jungletree", "air") minetest.register_alias("mapgen_jungleleaves", "air") minetest.register_alias("mapgen_apple", "air") minetest.register_alias("mapgen_water_source", "air") minetest.register_alias("mapgen_river_water_source", "air") minetest.register_alias("mapgen_dirt", "default:dry_dirt") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_clay", "default:hardened_clay") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_dirt_with_grass", "default:dry_dirt") minetest.register_alias("mapgen_junglegrass", "air") minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:stone") minetest.register_alias("mapgen_desert_sand", "default:dry_dirt") minetest.register_alias("mapgen_desert_stone", "default:stone") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") -- -- Ore generation -- minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 8, clust_size = 3, y_min = -31000, y_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 24*24*24, clust_num_ores = 27, clust_size = 6, y_min = -31000, y_max = 0, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 3, clust_size = 2, y_min = -15, y_max = 2, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, y_min = -63, y_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7*7*7, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 24*24*24, clust_num_ores = 27, clust_size = 6, y_min = -31000, y_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 15*15*15, clust_num_ores = 3, clust_size = 2, y_min = -255, y_max = -64, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13*13*13, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -256, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 17*17*17, clust_num_ores = 4, clust_size = 3, y_min = -255, y_max = -128, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 15*15*15, clust_num_ores = 4, clust_size = 3, y_min = -31000, y_max = -256, flags = "absheight", }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 4, clust_size = 3, y_min = -63, y_max = -16, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_copper", wherein = "default:stone", clust_scarcity = 9*9*9, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -64, flags = "absheight", }) if minetest.setting_get("mg_name") == "indev" then -- Floatlands and high mountains springs minetest.register_ore({ ore_type = "scatter", ore = "default:water_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 40*40*40, clust_num_ores = 8, clust_size = 3, y_min = 100, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:lava_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 50*50*50, clust_num_ores = 5, clust_size = 2, y_min = 10000, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:sand", wherein = "default:stone", clust_scarcity = 20*20*20, clust_num_ores = 5*5*3, clust_size = 5, y_min = 500, y_max = 31000, }) -- Underground springs minetest.register_ore({ ore_type = "scatter", ore = "default:water_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 25*25*25, clust_num_ores = 8, clust_size = 3, y_min = -10000, y_max = -10, }) minetest.register_ore({ ore_type = "scatter", ore = "default:lava_source", ore_param2 = 128, wherein = "default:stone", clust_scarcity = 35*35*35, clust_num_ores = 5, clust_size = 2, y_min = -31000, y_max = -100, }) end minetest.register_ore({ ore_type = "scatter", ore = "default:hardened_clay", wherein = "default:sand", clust_scarcity = 15*15*15, clust_num_ores = 64, clust_size = 5, y_max = 0, y_min = -10, }) function make_dead_tree(pos, size) if size == nil then size = math.random(3,6) end for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.after(0.2,function() minetest.swap_node(p, {name="default:dead_tree"}) end) else return end end end local dirt_snow = minetest.get_content_id("default:dirt_with_snow") local dirt_dry = minetest.get_content_id("default:dry_dirt") local leaves = minetest.get_content_id("default:leaves") local snow = minetest.get_content_id("default:snow") local ms = minetest.get_content_id("default:mineralsand") local sand = minetest.get_content_id("default:sand") local air = minetest.get_content_id("air") local function make_snow(min, max, data, va, rnd) local y1 = min.y local x1 = min.x local z1 = min.z local x2 = max.x local z2 = max.z local y_max = SNOW_START + rnd if y1 == 48 then y_max = y1 end for yi = max.y, y_max, -1 do for xi = x1, x2 do for zi = z1, z2 do local pi = va:index(xi, yi, zi) if data[pi] == dirt_dry then data[pi] = dirt_snow end if data[pi] == dirt_snow then local opi = va:index(xi, yi + 1, zi) if data[opi] == air then data[pi] = snow end end end end end return data end local function make_minerals(min, max, data, va) local x1 = min.x local z1 = min.z local x2 = max.x local z2 = max.z for yi = min.y, MINERAL_MAX do for xi = x1, x2 do for zi = z1, z2 do local pi = va:index(xi, yi, zi) local pi2 = va:index(xi, yi - 1, zi) if data[pi] == air and data[pi2] == sand then data[pi] = ms end end end end return data, false end minetest.register_on_generated(function(minp, maxp, seed) local by = minp.y if not (by == -32 or by == 48) then return end local pr = PseudoRandom(seed+1) if by == -32 then -- dead trees local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x - minp.x)/divlen + 1; for divx = 0, divs - 1 do for divz = 0, divs - 1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine dead tree amount from perlin noise local amount = math.floor(perlin1:get2d({x = x0, y = z0}) * 2.8 - 3) -- Find random positions for dead trees for i = 0,amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil local ground_n = nil for y = 20, 0, -1 do ground_n = minetest.get_node_or_nil({x = x, y = y, z = z}) if ground_n and ground_n.name== "default:dry_dirt" then ground_y = y break end end -- If dry dirt make dead tree if ground_y and ground_n then make_dead_tree({x = x, y = ground_y + 1, z = z}) end end end end -- Generate dry grass local perlin1 = minetest.get_perlin(480, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine grass amount from perlin noise local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 4) -- Find random positions for grass based on this random local pr = PseudoRandom(seed+1) for i=0,grass_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=20,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y then local p = {x=x,y=ground_y+1,z=z} local nn = minetest.get_node(p).name -- Check if the node can be replaced if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name -- If desert sand, add dry shrub if nn == "default:dry_dirt" then minetest.swap_node(p,{name="default:dry_shrub"}) end end end end end end --data = end -- snowcaps and mineral sand local snow_height_rnd = pr:next(0,3) -- delay mapgen to reduce conflicts with mud regeneration if by == 48 then local timeout = 0 while timeout < 5 do timeout = timeout + 1 end end local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local data = vm:get_data() local va = VoxelArea:new{MinEdge = emin, MaxEdge = emax} if by == -32 then -- Generate mineral sand local wait = true data, wait = make_minerals(minp, maxp, data, va) while wait do --wait for first manip to finish end data = make_snow(minp, maxp, data, va, snow_height_rnd) else data = make_snow(minp, maxp, data, va, snow_height_rnd) end -- write vmanip data vm:set_data(data) vm:calc_lighting() vm:write_to_map(data) end)