From 726a080eeab167721c0e51c19289f8f1faaa5c50 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Sat, 26 Sep 2015 02:33:52 +0200 Subject: [PATCH] Relicense the game --- LICENSE.txt | 674 ++++++++++++++++++++++++++++++++++++ README.txt | 59 +++- mods/creatures/README.txt | 44 --- mods/creatures/init.lua | 27 +- mods/creatures/items.lua | 21 ++ mods/creatures/spawn.lua | 21 ++ mods/creatures/spawners.lua | 29 +- mods/creatures/zombie.lua | 33 +- mods/hud/README.txt | 70 ---- mods/hud/armor.lua | 23 +- mods/hud/changelog.txt | 65 ---- mods/hud/hunger.lua | 23 +- mods/hud/init.lua | 27 +- mods/ruins/README.txt | 25 -- mods/ruins/init.lua | 31 +- 15 files changed, 935 insertions(+), 237 deletions(-) create mode 100644 LICENSE.txt delete mode 100644 mods/creatures/README.txt delete mode 100644 mods/hud/README.txt delete mode 100644 mods/hud/changelog.txt delete mode 100644 mods/ruins/README.txt diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..20d40b6 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/README.txt b/README.txt index 3f785f7..d0d42a3 100644 --- a/README.txt +++ b/README.txt @@ -1,14 +1,20 @@ WASTELAND - a game for the Minetest game engine =============================================== -Version 0.3 +Version 0.5 BETA +(c) Copyright BlockMen (2013-2015) -A long time ago there where trees, grass and the ocean. But that is all gone, everything that is left is a WASTELAND and + + +Story: +~~~~~~ +A long time ago there where trees, grass and the ocean. But that is all gone, everything that is left is a WASTELAND and YOU. -How to play: ------------- + +How to play: +~~~~~~~~~~~~ Your only chance to survive are the ruined houses you can find in the world. There you can find usefull stuff to survive: Food, water, seeds and even saplings. But you wont find that in every ruin. Some contain just food and just rarely you can find water or a sapling. @@ -19,13 +25,46 @@ If you die there will be a grave with your stuff, also there are very (!) rarely Keep in mind, you must eat or you will starve. And hunger comes faster than you think. -License of mods, textures, media and sounds) --------------------------------------------- -See README.txt in each mod directory for information about other authors. -everything else: -Copyright (C) 2013-2014 by BlockMen (WTFPL) +License: +~~~~~~~~ +(c) Copyright BlockMen (2013-2015) + +Code: +If not stated differently in a mod directory the code is licensed under + the GNU General Public License version 3 or later. + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Textures/Sounds/Models aka (Media): +If not stated differently in a mod directory everything is licensed under CC-BY 3.0. +See for more informations. -See "Changelog.txt" for version history +Github: +~~~~~~~ +https://github.com/BlockMen/Wasteland + + + +Forum: +~~~~~~ +https://forum.minetest.net/viewtopic.php?id=7243 + + + +Changelog: +~~~~~~~~~~ +See "Changelog.txt" diff --git a/mods/creatures/README.txt b/mods/creatures/README.txt deleted file mode 100644 index a4d7fa2..0000000 --- a/mods/creatures/README.txt +++ /dev/null @@ -1,44 +0,0 @@ -Minetest mod "Creatures" -======================= -by BlockMen (c) 2014 - -Version: wasteland modified - -About -~~~~~ -This mod adds zombies to Minetest. - -Zombies can spawn to every day-time in the world as long there is not to much light. -So you will find some in caves, dark forests and ofc a lot at night. If they notice you they will attack. -Zombies have 20 HP (like players) and drop rotten flesh randomly. - -They can't harm you in your house (in case there is no door open). If it becomes day both mobs will take damage -by the sunlight, so they will die after a while. - -Notice: Weapons and tools get damaged when hitting a zombie. The wearout is calculated on the damage amout -of the tools/weapons. The more damage they can do that longer they can be used. - -Example: -- Diamond Sword: 1500 uses -- Wooden Sword: 30 uses - - -License of source code, textures and mesh model: WTFPL ------------------------------------------------------- -(c) Copyright BlockMen (2014) - - -Licenses of sounds ------------------- -following sounds are created by Under7dude (freesound.org) -- creatures_zombie.1.ogg, CC0 -- creatures_zombie.2.ogg, CC0 -- creatures_zombie.3.ogg, CC0 -- creatures_zombie_death.ogg, CC0 - - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. diff --git a/mods/creatures/init.lua b/mods/creatures/init.lua index a623261..d02f07d 100644 --- a/mods/creatures/init.lua +++ b/mods/creatures/init.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + creatures = {} -- Max number of mobs per mapblock @@ -104,7 +125,7 @@ function creatures.find_mates(pos, name, radius) local res = false for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do if obj:is_player() then - player_near = true + player_near = true else local entity = obj:get_luaentity() if entity and entity.mob_name and entity.mob_name == name then @@ -156,7 +177,7 @@ function creatures.jump(self, pos, jump_y, timer) if n2 and n2.name then def2 = minetest.registered_items[n2.name] end - if def and def.walkable and def2 and not def2.walkable and not def.groups.fences and n.name ~= "default:fence_wood" then-- + if def and def.walkable and def2 and not def2.walkable and not def.groups.fences and n.name ~= "default:fence_wood" then-- self.object:setvelocity({x=self.object:getvelocity().x*2.2,y=jump_y,z=self.object:getvelocity().z*2.2}) end end @@ -167,7 +188,7 @@ function creatures.follow(self, items, radius) local current_pos = self.object:getpos() -- seach for players for _,object in ipairs(minetest.env:get_objects_inside_radius(current_pos, radius)) do - if object:is_player() then + if object:is_player() then local item = object:get_wielded_item() local item_name = item:get_name() if item and item_name and item_name ~= "" then diff --git a/mods/creatures/items.lua b/mods/creatures/items.lua index a6339ba..ab3dde9 100644 --- a/mods/creatures/items.lua +++ b/mods/creatures/items.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + -- drop items minetest.register_craftitem("creatures:flesh", { description = "Flesh", diff --git a/mods/creatures/spawn.lua b/mods/creatures/spawn.lua index d12ba7f..9f7e6ce 100644 --- a/mods/creatures/spawn.lua +++ b/mods/creatures/spawn.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + local max_mobs_sum = creatures.zombie_max -- hostile mobs if not minetest.setting_getbool("only_peaceful_mobs") then diff --git a/mods/creatures/spawners.lua b/mods/creatures/spawners.lua index e3ddcc8..934619b 100644 --- a/mods/creatures/spawners.lua +++ b/mods/creatures/spawners.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_ll,min_ll,day_only) local DUMMY = { hp_max = 1, @@ -49,9 +70,9 @@ function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_l end, on_destruct = function(pos) for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do - if not obj:is_player() then + if not obj:is_player() then if obj ~= nil and obj:get_luaentity().m_name == "dummy" then - obj:remove() + obj:remove() end end end @@ -70,7 +91,7 @@ function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_l if player_near then if mobs < max then pos.x = pos.x+1 - local p = minetest.find_node_near(pos, 5, {"air"}) + local p = minetest.find_node_near(pos, 5, {"air"}) local ll = minetest.env:get_node_light(p) local wtime = minetest.env:get_timeofday() if not ll then return end @@ -82,7 +103,7 @@ function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_l if not day_only then if (wtime > 0.2 and wtime < 0.805) and pos.y > 0 then return end end - + p.y = p.y-1 creatures.spawn(p, 1, "creatures:"..mob,range,max) end diff --git a/mods/creatures/zombie.lua b/mods/creatures/zombie.lua index 6cfe098..13c356b 100644 --- a/mods/creatures/zombie.lua +++ b/mods/creatures/zombie.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + local z_chillaxin_speed = 2 local z_animation_speed = 15 local z_mesh = "creatures_mob.x" @@ -172,7 +193,7 @@ ZOMBIE_DEF.on_step = function(self, dtime) minetest.sound_play(z_sound_dead, {pos = current_pos, max_hear_distance = 10, gain = 0.9}) self.object:set_animation({x=self.anim.lay_START,y=self.anim.lay_END}, z_animation_speed, 0) minetest.after(1, function() - self.object:remove() + self.object:remove() if self.object:get_hp() < 1 and creatures.drop_on_death then creatures.drop(current_pos, {{name=z_drop, count=math.random(0,2)}}) end @@ -187,15 +208,15 @@ ZOMBIE_DEF.on_step = function(self, dtime) self.object:remove() return end - + -- die when in water, lava or sunlight local wtime = minetest.env:get_timeofday() local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0 local nn = nil if current_node ~= nil then nn = current_node.name end if nn ~= nil and nn == "default:water_source" or - nn == "default:water_flowing" or - nn == "default:lava_source" or + nn == "default:water_flowing" or + nn == "default:lava_source" or nn == "default:lava_flowing" or (wtime > 0.2 and wtime < 0.805 and current_pos.y > 0 and ll > 11) then self.sound_timer = self.sound_timer + dtime @@ -302,14 +323,14 @@ ZOMBIE_DEF.on_step = function(self, dtime) if self.attacker ~= "" then self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)} self.state = 2 - else + else self.state =1 end end -- WALKING if self.state == 2 then - + if self.attacker ~= "" then self.direction = {x=math.sin(self.yaw)*-1, y=-20, z=math.cos(self.yaw)} end diff --git a/mods/hud/README.txt b/mods/hud/README.txt deleted file mode 100644 index dac5e89..0000000 --- a/mods/hud/README.txt +++ /dev/null @@ -1,70 +0,0 @@ -Minetest mod "Better HUD" -========================= -Version: 1.3 - -License of source code: WTFPL ------------------------------ -(c) Copyright BlockMen (2013-2014) - - -License of textures: --------------------- -hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen -hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen -wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen -hud_air_fg.png - kaeza (WTFPL), modified by BlockMen -hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen -hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen - -everything else is WTFPL: -(c) Copyright BlockMen (2013) - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - - -Using the mod: --------------- - -This mod changes the HUD of Minetest. -It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a -custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger. - - -You can create a "hud.conf" to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos. - -!!NOTICE: Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!! - - -Hunger: -This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant. - -Currently supported food: -- Apples (default) -- Animalmaterials (mobf modpack) -- Bread (default) -- Bushes -- bushes_classic -- Dwarves (beer and such) -- Docfarming -- Fishing -- Farming plus -- Food -- fruit -- Glooptest -- Mobfcooking -- Mooretrees -- Mtfoods -- mushroom -- mush45 -- Seaplants (sea) -- Simple mobs - -Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar. - -Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then) diff --git a/mods/hud/armor.lua b/mods/hud/armor.lua index 2030c42..5bb164a 100644 --- a/mods/hud/armor.lua +++ b/mods/hud/armor.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + minetest.after(0, function() if not armor.def then minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") @@ -28,4 +49,4 @@ function hud.set_armor(player, ges_state, items) hud.armor[player:get_player_name()] = lvl*(items*(20/max_items)) -end \ No newline at end of file +end diff --git a/mods/hud/changelog.txt b/mods/hud/changelog.txt deleted file mode 100644 index b823dd1..0000000 --- a/mods/hud/changelog.txt +++ /dev/null @@ -1,65 +0,0 @@ -0.2 Beta --------- -- added support of custom config files -- you can eat max. 50% more than before (although it isnt shown in hunger bar) -- you get healed with 8 breads and more (in hunger bar) now -- a bread (from farming) == 2 breads in hunger bar - -0.2.1 Beta ----------- -- tweaked override of food -- added support for food of dwares, moretrees and simple mobs - -0.2.2 Beta ----------- -- added support for food of animalmaterials (mobf modpack),fishing - -0.2.3 Beta ----------- -- added support for food of glooptest and bushes (commit by CheeseKeg) - -0.3 Beta ----------- -- added fancy borders of hud inventory bar (only for screenheight <= 800) - -0.4 Beta ----------- -- enabled drowning - -0.5 Beta ----------- -- removed the fancy borders of hud inventory bar and moved to new native support -- moved crosshair to native support too - -1.0 ---- -- hunger is reset after death -- health and hunger bar is shown correct on all screen resolutions now -- switched to changed native hotbar image support -- fixed revival of player when drown -- hunger bar is not shown anymore if hunger is disabled -- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") - -1.1 ---- -- added support for stu's 3darmor mod -- restructured and cleaned up code -- added support for poisen food (damages player, but does not kill) - -1.2 ---- -- Send statbar values only to client when changed -- Hide armor bar if not wearing armor -- More reliable food overrides (by CiaranG) -- Support for bushes_classic foods (plantlife modpack) (by CiaranG) -- Add support for mushroom mod food/poison (by CiaranG) -- Add support for mods: fruit and mush45 -- New images for hotbar, smaller armor icons - -1.3 ---- -- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) -- Fixed healing (not while drowning, fix after death) -- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) -- Tweaked hand image -- Player can die caus of starving now diff --git a/mods/hud/hunger.lua b/mods/hud/hunger.lua index 35bbe73..ae85a1e 100644 --- a/mods/hud/hunger.lua +++ b/mods/hud/hunger.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + -- Keep these for backwards compatibility function hud.save_hunger(player) hud.set_hunger(player) @@ -15,7 +36,7 @@ local function poisenp(tick, time, time_left, player) if player:get_hp()-1 > 0 then player:set_hp(player:get_hp()-1) end - + end function hud.item_eat(hunger_change, replace_with_item, poisen) diff --git a/mods/hud/init.lua b/mods/hud/init.lua index 03f4a5d..1947732 100644 --- a/mods/hud/init.lua +++ b/mods/hud/init.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + hud = {} -- HUD statbar values @@ -41,7 +62,7 @@ end --load custom settings local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") -if set then +if set then dofile(minetest.get_modpath("hud").."/hud.conf") set:close() else @@ -215,7 +236,7 @@ hud.set_hunger = function(player) if not inv or not value then return nil end if value > 30 then value = 30 end if value < 0 then value = 0 end - + inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) return true @@ -292,7 +313,7 @@ minetest.after(2.5, function() update_hud(player) end end - + end if timer > 4 then timer = 0 end if timer2 > HUD_HUNGER_TICK then timer2 = 0 end diff --git a/mods/ruins/README.txt b/mods/ruins/README.txt deleted file mode 100644 index 46521c8..0000000 --- a/mods/ruins/README.txt +++ /dev/null @@ -1,25 +0,0 @@ -Minetest mod "Ruins" -==================== -version: 0.1 Beta - -License of source code and textures: WTFPL ------------------------------------------- -(c) Copyright BlockMen (2013-2014) - -Licenses of sounds: CC0 ------------------- -following sounds are created by kevinkace (freesound.org) -- ruins_chest_break.1.ogg, CC0 -- ruins_chest_break_alternative_sound.ogg, CC0 - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - - -Using the mod: --------------- - -This mod adds randomly generated ruins in grass lands and forrests diff --git a/mods/ruins/init.lua b/mods/ruins/init.lua index 21e7279..5f84a3d 100644 --- a/mods/ruins/init.lua +++ b/mods/ruins/init.lua @@ -1,3 +1,24 @@ +------------------------------------------------------------------------- +-- Wasteland +-- Copyright (C) 2015 BlockMen +-- +-- This file is part of Wasteland +-- +-- This program is free software: you can redistribute it and/or modify +-- it under the terms of the GNU General Public License as published by +-- the Free Software Foundation, either version 3 of the License, or +-- (at your option) any later version. +-- +-- This program is distributed in the hope that it will be useful, +-- but WITHOUT ANY WARRANTY; without even the implied warranty of +-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +-- GNU General Public License for more details. +-- +-- You should have received a copy of the GNU General Public License +-- along with this program. If not, see . +------------------------------------------------------------------------- + + local chest_stuff = { {name="default:old_apple", max = 1, rarity=1}, {name="default:old_bread", max = 1, rarity=6}, @@ -214,17 +235,17 @@ minetest.register_on_generated(function(minp, maxp, seed) if noise1 < 0.36 or noise1 > -0.36 then local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} minetest.after(0.5, function() - p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"}) + p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"}) if not p2 or p2 == nil or p2.y < 0 then return end - + make(p2,{x=math.random(6,9),z=math.random(6,9)}) end) end if noise1 < -0.45 or noise1 > 0.45 then - + local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} minetest.after(0.5, function() - p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"}) + p2 = minetest.find_node_near(mpos, 25, {"default:dry_dirt"}) if not p2 or p2 == nil or p2.y < 0 then return end p2.y = p2.y+1 local n = minetest.get_node(p2) @@ -234,4 +255,4 @@ minetest.register_on_generated(function(minp, maxp, seed) end end) end -end) \ No newline at end of file +end)