chunkkeeper = {} chunkkeeper.modpath = minetest.get_modpath("chunkkeeper") chunkkeeper.version = "1.0" chunkkeeper.settings = { fuel_multiplier = 2.0 } function chunkkeeper.get_game() if minetest.registered_nodes["default:dirt"] then return "MTG" elseif minetest.registered_nodes["mcl_core:dirt"] then return "MCL" else return "???" end end function chunkkeeper.log(msg) if type(msg) == "table" then msg = minetest.serialize(msg) elseif type(msg) ~= "string" then msg = tostring(msg) end minetest.log("action", "[chunkkeeper] " .. msg) end chunkkeeper.log("Version: " .. chunkkeeper.version) function chunkkeeper.dofile(filename) dofile(chunkkeeper.modpath .. DIR_DELIM .. filename .. ".lua") end function chunkkeeper.img(name) return "chunkkeeper_" .. name .. ".png" end chunkkeeper.dofile("register") chunkkeeper.dofile("crafting") chunkkeeper.log("Ready!")