--- --Teleporter Configuration --Copyright (C) 2012 Bad_Command -- --This library is free software; you can redistribute it and/or --modify it under the terms of the GNU Lesser General Public --License as published by the Free Software Foundation; either --version 2.1 of the License, or (at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public --License along with this library; if not, write to the Free Software --Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA --- -- When true, a player has to have the teleport permission to build a -- teleporter. When false, anyone can build a new teleporter: teleporter.perms_to_build = false -- When true, a player has to have the teleport permission to configure -- a teleporter. Players can still build teleporters without this, however -- the teleporter will be locked to the default location: teleporter.perms_to_configure = false -- When true, a teleporter can only be configured to teleport to a location -- near an existing teleporter. This prevents players from pointing teleporters -- in to unexplored terrain. teleporter.requires_pairing = true -- The size of the volume to scan when looking for a paired teleporter. Do not -- set this to a large value; the number of nodes scanned increases by a power -- of 3. teleporter.pairing_check_radius = 2 -- Default coordinates for new a teleporter. This is useful when players can -- build new teleporters, but can't configure them. teleporter.default_coordinates = {x=0, y=0, z=0, desc="Spawn"} -- Lower resolution pads: --teleporter.tile_image = "teleporter_teleporter_pad_16.png" -- Higher resolution pads: teleporter.tile_image = "teleporter_teleporter_pad.png"