minetest.register_node("axinitium:chest", { description = "Axinitium Chest", tiles = {"chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_side.png", "chest_front.png"}, paramtype2 = "facedir", groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_player;axinitiumchest;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_player;axinitiumchest]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85)) meta:set_string("infotext", "Axinitium Chest") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in axinitium chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to axinitium chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from axinitium chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("axinitiumchest", 8*2) end)