diff --git a/3d_armor/README.txt b/3d_armor/README.txt index 0716dee..7dbe82d 100644 --- a/3d_armor/README.txt +++ b/3d_armor/README.txt @@ -111,7 +111,7 @@ armor:register_armor("mod_name:speed_boots", { damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}, reciprocate_damage = true, on_destroy = function(player, index, stack) - local pos = player:getpos() + local pos = player:get_pos() if pos then minetest.sound_play({ name = "mod_name_break_sound", diff --git a/3d_armor/init.lua b/3d_armor/init.lua index f208081..646a286 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -160,7 +160,7 @@ end local function init_player_armor(player) local name = player:get_player_name() - local pos = player:getpos() + local pos = player:get_pos() if not name or not pos then return false end @@ -326,7 +326,7 @@ if armor.config.drop == true or armor.config.destroy == true then end armor:save_armor_inventory(player) armor:set_player_armor(player) - local pos = player:getpos() + local pos = player:get_pos() if pos and armor.config.destroy == false then minetest.after(armor.config.bones_delay, function() local meta = nil @@ -427,7 +427,7 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then end for _,player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() - local pos = player:getpos() + local pos = player:get_pos() local hp = player:get_hp() if not name or not pos or not hp then return diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index d578174..1dd3ef6 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -307,7 +307,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", { pos = nil, timer = 0, on_activate = function(self) - local pos = self.object:getpos() + local pos = self.object:get_pos() if pos then self.pos = vector.round(pos) update_entity(pos) diff --git a/shields/init.lua b/shields/init.lua index d311a1b..5c49384 100644 --- a/shields/init.lua +++ b/shields/init.lua @@ -5,7 +5,7 @@ local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") local use_moreores = minetest.get_modpath("moreores") local function play_sound_effect(player, name) if not disable_sounds and player then - local pos = player:getpos() + local pos = player:get_pos() if pos then minetest.sound_play(name, { pos = pos,