package ZeusServer.Server; import ZeusServer.Helpers.OpenSimplexNoise; import org.joml.Vector3i; import static java.lang.Math.floorMod; public class MapGen { public static final int CHUNK_SIZE = 16; OpenSimplexNoise terrainNoise; OpenSimplexNoise treeNoise; private long seed; public MapGen() { // seed = Math.round(Math.random()*1000000); seed = 0; terrainNoise = new OpenSimplexNoise(seed); treeNoise = new OpenSimplexNoise(seed/2); } public short getBlock(int x, int y, int z) { int xx = (int)Math.floor((float)x/8); int zz = (int)Math.floor((float)z/8); float v = ((float)x/8) - xx; float u = ((float)z/8) - zz; float point00 = getNoisePoint(xx*8, zz*8); float point10 = getNoisePoint((xx+1)*8, zz*8); float point01 = getNoisePoint(xx*8, (zz+1)*8); float point11 = getNoisePoint((xx+1)*8, (zz+1)*8); float x1 = lerp(point00, point01, u); float x2 = lerp(point10, point11, u); float average = lerp(x1, x2, v); if (y + 1 - average < -2) return 3; if (y + 1 - average < 0) return 2; if (y - average < 0) return 1; if (y - average < 5) if (Math.pow(treeNoise.eval(x, z), 2) > 0.6) return 11; if (y - average < 5 && y - average > 3) { for (var i = -2; i < 3; i++) { for (var j = -2; j < 3; j++) { if (i != 0 || j != 0) { if (Math.pow(treeNoise.eval(x + i, z + j), 2) > 0.6) return 12; } } } } if (y - average < 7 && y - average > 5) { for (var i = -1; i < 2; i++) { for (var j = -1; j < 2; j++) { if (Math.pow(treeNoise.eval(x + i, z + j), 2) > 0.6) return 12; } } } if (y - 1 - average < 0) { if (Math.random() > 0.2) { return (short)(4 + Math.round(Math.random() * 4)); } } return 0; } public short getBlock(Vector3i pos) { return getBlock(pos.x, pos.y, pos.z); } private int multiplyPerlin(int x, int z, int horz, int vert) { return (int)(terrainNoise.eval((float)x / horz, (float)z / horz) * vert); } private static float lerp(float s, float e, float t) { return s + (e - s) * t; } private float getNoisePoint(int x, int y) { double value = multiplyPerlin(x, y, 600, 100) * 0.6; value += multiplyPerlin(x, y, 100, 50) * 0.6; value += multiplyPerlin(x, y, 50, 25) * 0.6; return (float)value; } }