local identifier = "zeus:world:plains" local wood = "zeus:default:bush_stem" local leaf = "zeus:default:leaves" local none = "invalid" local structures = {} -- -- table.insert(structures, zepha.create_structure({ -- -- noise = { -- -- module = "perlin", -- -- frequency = 0.002, -- -- octaves = 8 -- -- }, -- -- region_size = 4, -- probability = 0.1, -- -- origin = V{1, 1, 1}, -- origin = V(), -- layout = {{{ "zeus:vegetation:geranium" }}} -- })) table.insert(structures, zepha.create_structure({ origin = V(1), probability = 0.00125, layout = {{ { none, none, none }, { none, wood, none }, { none, none, none } }, { { none, leaf, none }, { leaf, wood, leaf }, { none, leaf, none } }, { { none, none, none }, { none, leaf, none }, { none, none, none } }} })) local woo = "zeus:default:wood" local lea = "zeus:default:leaves" local inv = "invalid" local trunk_layer_0 = { { inv, inv, inv, inv, inv }, { inv, woo, woo, woo, inv }, { inv, woo, woo, woo, inv }, { inv, woo, woo, woo, inv }, { inv, inv, inv, inv, inv } } local trunk_layer_1 = { { inv, inv, inv, inv, inv }, { inv, inv, woo, inv, inv }, { inv, woo, woo, woo, inv }, { inv, inv, woo, inv, inv }, { inv, inv, inv, inv, inv } } local trunk_layer_2 = { { inv, inv, inv, inv, inv }, { inv, inv, inv, inv, inv }, { inv, inv, woo, inv, inv }, { inv, inv, inv, inv, inv }, { inv, inv, inv, inv, inv } } local leaf_layer_1 = { { inv, lea, lea, lea, inv }, { lea, lea, lea, lea, lea }, { lea, lea, woo, lea, lea }, { lea, lea, lea, lea, lea }, { inv, lea, lea, lea, inv } } local leaf_layer_2 = { { inv, inv, inv, inv, inv }, { inv, lea, lea, lea, inv }, { inv, lea, woo, lea, inv }, { inv, lea, lea, lea, inv }, { inv, inv, inv, inv, inv } } local leaf_layer_3 = { { inv, inv, inv, inv, inv }, { inv, lea, lea, inv, inv }, { inv, lea, lea, lea, inv }, { inv, inv, lea, lea, inv }, { inv, inv, inv, inv, inv } } table.insert(structures, zepha.create_structure({ origin = V(2, 2, 2), probability = 0.00025, layout = { -- trunk_layer_0, -- trunk_layer_0, -- trunk_layer_0, -- trunk_layer_0, -- trunk_layer_1, -- trunk_layer_1, -- trunk_layer_1, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, trunk_layer_2, leaf_layer_2, leaf_layer_1, leaf_layer_1, leaf_layer_1, leaf_layer_1, leaf_layer_2, leaf_layer_3 } })) table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.1, layout = {{{ "zeus:vegetation:purple" }}} })) for i = 1, 5 do table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.05, layout = {{{ "zeus:vegetation:tall_grass_" .. tostring(i) }}} })) end table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.55, layout = {{{ "zeus:vegetation:clover" }}} })) table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.05, layout = {{{ "zeus:vegetation:dandelion_white" }}} })) local noise = { -- heightmap = { -- module = "add", -- sources = { -- require('./world_noise'), -- { -- module = "max", -- smoothness = 50, -- scalar = 0, -- source = { -- module = "add", -- scalar = -50, -- source = { -- module = "multiply", -- scalar = 400, -- source = { -- module = "simplex", -- frequency = 0.00025, -- lacunarity = 2.5, -- octaves = 8, -- persistence = 0.55 -- } -- } -- } -- } -- } -- } volume = require './world_noise' -- volume = { -- module = "scale", -- y_scale = 2, -- source = { -- module = "add", -- scalar = -1800, -- source = { -- module = "multiply", -- scalar = 3000, -- source = { -- module = "simplex", -- frequency = 0.0025, -- octaves = 6, -- lacunarity = 2 -- } -- } -- } -- } } zepha.register_biome(identifier, { environment = { temperature = 20/100, humidity = 60/100, roughness = 40/100, }, blocks = { top = "zeus:default:grass", soil = "zeus:default:dirt", rock = "zeus:default:stone" }, tags = { natural = 1, default = 1 }, structures = structures, biome_tint = "#46cfc0", -- biome_tint = "#aaed45", -- biome_tint = "#80d12e", -- biome_tint = "#54beff", -- biome_tint = "#1f83db", noise = noise }) return identifier