#include #include "Client.h" #include "util/Types.h" #include "scene/ConnectScene.h" #include "scene/MainMenuScene.h" Client::Client(ivec2 window) : renderer(window) { std::cout << Log::info << "Starting Zepha Client." << Log::endl; scene.setScene(make_unique(*this)); while (!renderer.window.shouldClose()) loop(); } f64 Client::getDelta() { return delta; } void Client::startLocalServer(const string& subgame) { // TODO: Implement Local Server // localServer = std::make_shared(executablePath, addr.port, state.subgame); // localServer->start(); scene.setScene(make_unique(*this, Address { "127.0.0.1", Address::DEFAULT_PORT })); } void Client::loop() { f64 now = glfwGetTime(); delta = now - timeElapsed; timeElapsed = now; glfwPollEvents(); scene.update(); renderer.update(delta); game->textures.update(); renderer.swapBuffers(); }