local identifier = "zeus:world:plains" local woo = "zeus:default:wood" local lea = "zeus:default:leaves" local inv = "invalid" local shrub_layer_0 = { { inv, inv, inv }, { inv, woo, inv }, { inv, inv, inv } } local shrub_layer_1 = { { inv, lea, inv }, { lea, woo, lea }, { inv, lea, inv } } local shrub_layer_2 = { { inv, inv, inv }, { inv, lea, inv }, { inv, inv, inv } } local shrub = zepha.create_structure({ origin = V{1, 1, 1}, probability = 0.01, schematic = { shrub_layer_0, shrub_layer_1, shrub_layer_2, } }) local structures = { shrub } for i = 1, 5 do table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.1, schematic = {{{ "zeus:default:tall_grass_" .. tostring(i) }}} })) end table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.025, schematic = {{{ "zeus:flowers:flower_geranium" }}} })) table.insert(structures, zepha.create_structure({ origin = V(), probability = 0.025, schematic = {{{ "zeus:flowers:flower_white_dandelion" }}} })) local noise = { heightmap = { module = "add", sources = {{ module = "const", value = -12 }, { module = "add", sources = {{ -- Elevation module = "scale_bias", source = { module = "perlin", frequency = 0.002, octaves = 8 }, scale = 250, bias = -32 }, { -- Features module = "scale_bias", source = { module = "perlin", frequency = 0.2, octaves = 3, }, scale = 6, bias = 6 }} }} } } zepha.register_biome(identifier, { environment = { temperature = 15/100, humidity = 60/100, roughness = 20/100, }, blocks = { top = "zeus:default:grass", soil = "zeus:default:dirt", rock = "zeus:default:stone" }, tags = { natural = 1, default = 1 }, structures = structures, biome_tint = "#aaed45", noise = noise }) return identifier