// // Created by aurailus on 2020-07-27. // #pragma once #include #include "SubgameUsertype.h" #include "../../world/Target.h" namespace Api::Usertype { class Target : public SubgameUsertype { public: Target(const ::Target& target); std::string getType(); ::Target::Type type; glm::ivec3 pos; glm::ivec3 pos_above; static void bind(State state, sol::state& lua, sol::table& core); }; }