// // A simple class that stores Lua callbacks for keybinds. Has a callback function (keybindHandler) // that is given to the Input object and called when a keyboard key changes state. // Created by aurailus on 14/10/19. // #pragma once #include "Lua.h" class LocalLuaParser; class LuaKeybindHandler { public: LuaKeybindHandler(LocalLuaParser* parser); LuaKeybindHandler(const LuaKeybindHandler& o) = delete; void bindOnDown(unsigned short key, const sol::protected_function& cb); void bindOnUp(unsigned short key, const sol::protected_function& cb); void keybindHandler(bool state, int i); private: std::array, 1024> callbacksDown{}; std::array, 1024> callbacksUp{}; LocalLuaParser* parser; };