// // Created by aurailus on 11/10/19. // #pragma once #include #include "../type/LocalLuaEntity.h" #include "../../../game/scene/world/LocalWorld.h" namespace ClientApi { void update_entities(sol::state& lua) { lua.script(R"( zepha.__builtin.update_entities = function(delta) for k, v in pairs(zepha.entities) do if (type(v.on_update) == "function") then v:on_update(delta) end end end )"); } }