minetest.register_node("nightshade:nightshade_dirt_with_grass", { description = "NightShade Dirt With Grass", tiles = {"nightshade_nightshade_grass.png", "default_dirt.png", {name = "default_dirt.png^nightshade_nightshade_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = "default:dirt", sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("nightshade:nightshade_leaves_1", { description = "NightShade Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"nightshade_tree_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"nightshade:nightshade_sapling"}, rarity = 20}, {items = {"nightshade:nightshade_leaves_1"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("nightshade:nightshade_glowin_leaves_1", { description = "NightShade Glowing Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"nightshade_tree_glowing_leaves.png"}, paramtype = "light", is_ground_content = false, light_source = 15, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"nightshade:nightshade_sapling"}, rarity = 20}, {items = {"nightshade:nightshade_glowin_leaves_1"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = after_place_leaves, }) minetest.register_node("nightshade:nightshade_tree", { description = "NightShade Tree", tiles = {"nightshade_tree_top.png", "nightshade_tree_top.png", "nightshade_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("nightshade:nightshade_wood", { description = "NightShade Wood", paramtype2 = "facedir", place_param2 = 0, tiles = {"nightshade_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("nightshade:nightshade_lamp", { description = "NightShade Lamp", drawtype = "glasslike", tiles = {"nightshade_lamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) minetest.register_node("nightshade:nightshade_grass", { description = "NightShade Grass", drawtype = "plantlike", waving = 1, visual_scale = 1.5, tiles = {"nightshade_grass.png"}, inventory_image = "nightshade_grass.png", wield_image = "nightshade_grass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16}, }, }) doors.register_trapdoor("nightshade:nightshade_trapdoor", { description = "nightshade Trapdoor", inventory_image = "nightshade_trapdoor.png", wield_image = "nightshade_trapdoor.png", tile_front = "nightshade_trapdoor.png", tile_side = "nightshade_trapdoor_side.png", gain_open = 0.06, gain_close = 0.13, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, }) doors.register("nightshade_door", { tiles = {{ name = "doors_nightshade_door.png", backface_culling = true }}, description = "nightshade Door", inventory_image = "doors_item_nightshade.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, gain_open = 0.06, gain_close = 0.13, recipe = { {"nightshade:nightshade_wood", "nightshade:nightshade_wood"}, {"nightshade:nightshade_wood", "nightshade:nightshade_wood"}, {"nightshade:nightshade_wood", "nightshade:nightshade_wood"}, } }) doors.register_fencegate("nightshade:gate_nightshade", { description = "NightShade Wood Fence Gate", texture = "nightshade_wood_fence.png", material = "nightshade:nightshade_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) default.register_fence("nightshade:fence_nightshade_wood", { description = "NightShade Wood Fence", texture = "nightshade_wood_fence.png", inventory_image = "default_fence_overlay.png^nightshade_wood_fence.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^nightshade_wood_fence.png^" .. "default_fence_overlay.png^[makealpha:255,126,126", material = "nightshade:nightshade_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("nightshade:fence_rail_nightshade_wood", { description = "NightShade Wood Fence Rail", texture = "nightshade_wood_fence.png", inventory_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" .. "default_fence_rail_overlay.png^[makealpha:255,126,126", material = "nightshade:nightshade_wood", groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults() }) minetest.register_node("nightshade:nightshade_sapling", { description = "Nightshade Sapling", drawtype = "plantlike", tiles = {"nightshade_tree_sapling.png"}, inventory_image = "nightshade_tree_sapling.png", wield_image = "nightshade_tree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_nightshade_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(300, 1500)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "nightshade:nightshade_sapling", -- minp, maxp to be checked, relative to sapling pos {x = -1, y = 0, z = -1}, {x = 1, y = 1, z = 1}, -- maximum interval of interior volume check 2) return itemstack end, }) if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"nightshade:nightshade_sapling", grow_new_nightshade_tree, "soil"}, }) end local function grow_new_nightshade_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(300, 1500)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false) end