local current_modname = minetest.get_current_modname() local path = minetest.get_modpath(current_modname) local cone_name = dofile(path.."/entities/cone.lua") local controller = {} local attached_cone = {} local force_stop_animation = function(player) player_api.set_animation(player, "walk") player_api.set_animation(player, "stand", 0) end controller.attach = function(player) local cone = minetest.add_entity(player:get_pos(), cone_name) local player_yaw = player:get_look_horizontal() cone:set_rotation({x=0,y=player_yaw,z=0}) cone:set_attach(player, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) force_stop_animation(player) local name = player:get_player_name() attached_cone[name] = cone end controller.remove = function(player) local name = player:get_player_name() local cone = attached_cone[name] if cone then cone:remove() player_api.set_animation(player, "stand") end end return controller