--- Pre-defined General Sound Groups -- -- @topic groups --- Balloon -- -- @section balloon --- @sndgroup sounds.balloon_inflate -- @snd balloon_inflate sounds.balloon_inflate = SoundGroup({ "balloon_inflate", }) --- @sndgroup sounds.balloon_pop -- @snd balloon_pop sounds.balloon_pop = SoundGroup({ "balloon_pop", }) ---
-- -- Includes: -- -- - `sounds.balloon_inflate` -- - `sounds.balloon_pop` -- -- @sndgroup sounds.balloon sounds.balloon = sounds.balloon_inflate + sounds.balloon_pop --- Bicycle -- -- @section bicycle --- @sndgroup sounds.bicycle_bell -- @snd bicycle_bell sounds.bicycle_bell = SoundGroup({ "bicycle_bell", }) --- @sndgroup sounds.bicycle_horn -- @snd bicycle_horn sounds.bicycle_horn = SoundGroup({ "bicycle_horn", }) --- @sndgroup sounds.bicycle_spokes -- @snd bicycle_spokes sounds.bicycle_spokes = SoundGroup({ "bicycle_spokes", }) ---
-- -- Includes: -- -- - `sounds.bicycle_bell` -- - `sounds.bicycle_horn` -- - `sounds.bicycle_spokes` -- -- @sndgroup sounds.bicycle sounds.bicycle = sounds.bicycle_bell + sounds.bicycle_horn + sounds.bicycle_spokes --- @sndgroup sounds.bite -- @snd apple_bite sounds.bite = SoundGroup({ "apple_bite", }) --- Bounce -- -- @section bounce --- @sndgroup sounds.bounce -- @snd boing sounds.bounce = SoundGroup({ "boing", }) --- Clock -- -- @section clock --- @sndgroup sounds.clock -- @snd clock_tick sounds.clock = SoundGroup({ "clock_tick", }) --- Coin -- -- @section coin --- @sndgroup sounds.coin -- @snd coin sounds.coin = SoundGroup({ "coin", }) --- Door -- -- @section door --- @sndgroup sounds.door_close -- @snd door_close_01 -- @snd door_close_02 -- @snd door_close_03 sounds.door_close = SoundGroup({ "door_close_01", "door_close_02", "door_close_03", }) --- @sndgroup sounds.door_creak -- @snd door_creak sounds.door_creak = SoundGroup({ "door_creak", }) --- @sndgroup sounds.door_knock -- @snd door_knock_01 -- @snd door_knock_02 sounds.door_knock = SoundGroup({ "door_knock_01", "door_knock_02", }) --- @sndgroup sounds.door_open -- @snd door_open sounds.door_open = SoundGroup({ "door_open", }) --- @sndgroup sounds.doorbell -- @snd doorbell_01 -- @snd doorbell_02 -- @snd doorbell_03 sounds.doorbell = SoundGroup({ "doorbell_01", "doorbell_02", "doorbell_03", }) ---
-- -- Includes: -- -- - `sounds.door_close` -- - `sounds.door_creak` -- - `sounds.door_knock` -- - `sounds.door_open` -- - `sounds.doorbell` -- -- @sndgroup sounds.door sounds.door = sounds.door_close + sounds.door_creak + sounds.door_knock + sounds.door_open + sounds.doorbell --- Entity -- -- @section entity --- @sndgroup sounds.entity_hit -- @snd entity_hit sounds.entity_hit = SoundGroup({ "entity_hit", }) --- Explosion -- -- @section explosion --- @sndgroup sounds.explosion -- @snd explosion sounds.explosion = SoundGroup({ "explosion", }) --- Fire -- -- @section fire --- @sndgroup sounds.fire -- @snd fire_crackle (loopable) sounds.fire = SoundGroup({ "fire_crackle", }) --- Fuse -- -- @section fuse --- @sndgroup sounds.fuse -- @snd fuse sounds.fuse = SoundGroup({ "fuse", }) --- Gallop -- -- @section gallop --- @sndgroup sounds.gallop -- @snd gallop_01 -- @snd gallop_02 sounds.gallop = SoundGroup({ "gallop_01", "gallop_02", }) --- Lava -- -- @section laval --- @sndgroup sounds.lava_cool -- @snd[r3] lava_cool sounds.lava_cool = SoundGroup({ "lava_cool", }) --- Leaves -- -- @section leaves --- @sndgroup sounds.leaves -- @snd leaves_01 -- @snd leaves_02 sounds.leaves = SoundGroup({ "leaves_01", "leaves_02", }) --- Match -- -- @section match --- @sndgroup sounds.match -- @snd match_ignite sound.match = SoundGroup({ "match_ignite", }) --- Pencil -- -- @section pencil --- @sndgroup sounds.pencil_erase -- @snd pencil_erase sounds.pencil_erase = SoundGroup({ "pencil_erase", }) --- @sndgroup sounds.pencil_write -- @snd pencil_write sounds.pencil_write = SoundGroup({ "pencil_write", }) ---
-- -- Includes: -- -- - `sounds.pencil_erase` -- - `sounds.pencil_write`. -- -- @sndgroup sounds.pencil sounds.pencil = sounds.pencil_erase + sounds.pencil_write --- Piano -- -- @section piano --- @sndgroup sounds.piano -- @snd piano sounds.piano = SoundGroup({ "piano", }) --- Tool -- -- @section tool --- @sndgroup sounds.tool_break -- @snd[r3] tool_break sounds.tool_break = SoundGroup({ "tool_break", }) --- Vomit -- -- @section vomit --- @sndgroup sounds.vomit -- @snd vomit_01 -- @snd vomit_02 -- @snd vomit_03 -- @snd vomit_04 -- @snd vomit_05 sounds.vomit = SoundGroup({ "vomit_01", "vomit_02", "vomit_03", "vomit_04", "vomit_05", }) --- Watch -- -- @section watch --- @sndgroup sounds.watch -- @snd watch_tick sounds.watch = SoundGroup({ "watch_tick", }) --- Whistle -- -- @section whistle --- @sndgroup sounds.whistle -- @snd whistle sounds.whistle = SoundGroup({ "whistle", }) --- Woosh -- -- @section woosh --- @sndgroup sounds.woosh -- @snd woosh_01 -- @snd woosh_02 -- @snd woosh_03 -- @snd woosh_04 sounds.woosh = SoundGroup({ "woosh_01", "woosh_02", "woosh_03", "woosh_04", }) --- Zipper -- -- @section zipper --- @sndgroup sounds.zipper -- @snd zipper sounds.zipper = SoundGroup({ "zipper", })