TODO: - add more methods for playing sounds - rename sounds (e.g. "place_metal" to "metal_place" - normalize sound files - document node sound groups - add ambiance registration for biomes - add option to get sound by string name in "SoundGroup:get" using string.match - allow SoundGroup arithmetic expression using string - create SoundGroup instances for all cached mod sounds - add more sounds: - hit/damage - tool breaks - lava cool - wind - tree - leaves - dolphin - leopard - lamb - squirrel - airplane - car - motorcycle - bicycle - fire - raccoon - train - rain - whale - inflate - pop - gas motor / generator - chalk - horn - creak - door open - door close - door slam - swan / goose - snake hiss - snake rattle - seagull - add sounds from: - cmer - slingshot