TODO: - add more methods for playing sounds - normalize sound files - add ambiance registration for biomes - add option to get sound by string name in "SoundGroup:get" using string.match - allow SoundGroup arithmetic expression using string - create SoundGroup instances for all cached mod sounds - fix "node_dug_meta" & "node_place_metal" are the same - add more sounds: - hit/damage - tree - car - motorcycle - train - chalk - generator - horn - add sounds from: - cmer - cmer_zombie