--[[ LICENSE HEADER The MIT License (MIT) Copyright © 2021 Jordan Irwin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --- API -- -- @module api.lua --- Adds a craft recipe for an egg. -- -- @function asm.addEggRecipe -- @param name Name of spawnegg that will be created from recipe. -- @param ingredients Items used for recipe in addition to `spawneggs:egg`. Can be string or list. asm.addEggRecipe = function(name, ingredients) if type(ingredients) == "string" then ingredients = {ingredients,} end table.insert(ingredients, 1, "spawneggs:egg") core.register_craft({ output = "spawneggs:" .. name, type = "shapeless", recipe = ingredients, }) end --- Registers new egg in game. -- -- @function asm.registerEgg -- @param def `EggDef` table. asm.registerEgg = function(def) local img = "spawneggs_" .. def.name .. ".png" if def.inventory_image then img = def.inventory_image end core.register_craftitem(":spawneggs:" .. def.name:lower(), { description = def.name:gsub("^%l", string.upper) .. " Spawn Egg", inventory_image = img, on_place = function(itemstack, placer, target) if target.type == "node" then local pos = target.above pos.y = pos.y + 1 local ref = core.add_entity(pos, def.spawn) if ref and placer:is_player() then local entity = ref:get_luaentity() -- set owner if entity.ownable then entity.owner = placer:get_player_name() end end if not core.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end end }) if def.ingredients then asm.addEggRecipe(def.name:lower(), def.ingredients) end -- DEBUG asm.log("action", "Registered spawnegg for " .. def.spawn) end --- Alias for `asm.registerEgg`. -- -- @function asm.addEgg asm.addEgg = asm.registerEgg --- Egg definition table. -- -- @table EggDef -- @field name Human readable name. -- @field inventory_image Image displayed in inventory. -- @field spawn Entity that will be spawned from egg. -- @field ingredients Ingredients to us, in addition to `spawneggs:egg`, to register craft recipe (optional).