# This file contains settings of Antum game that can be changed in # minetest.conf # --------------------------------------------------------------------------------- ### MINETEST_GAME [Minetest Game] # In creative mode players are able to dig all kind of blocks nearly # instantly, and have access to unlimited resources. # Some of the functionality is only available if this setting is present # at startup. creative_mode (Creative mode) bool false # Flammable nodes will be ignited by nearby igniters. Spreading fire may # cause severe destruction. # Spreading fire nodes will disappear when fire is disabled, but # 'permanent_flame' nodes are unaffected. enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true # Enable lavacooling. enable_lavacooling (Lavacooling) bool true # If enabled, steel tools, torches and cobblestone will be given to new # players. give_initial_stuff (Give initial items) bool false # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # If enabled, the night can be skipped if more than half of the players are # in beds. enable_bed_night_skip (Skip night when sleeping) bool true # When TNT explodes, it destroys nearby nodes and damages nearby players. # This setting is disabled by default on servers. enable_tnt (TNT) bool true # The radius in which nodes will be destroyed by a TNT explosion. tnt_radius (TNT radius) int 3 0 # The time in seconds after which the bones of a dead player can be looted # by everyone. # Setting this to 0 will disable sharing of bones completely. share_bones_time (Bone share time) int 1200 0 # Replaces old stairs with new ones. Only required for older worlds. enable_stairs_replace_abm (Replace old stairs) bool false # --------------------------------------------------------------------------------- ### GENERAL [General] [*Mobiles (Mobs)] # Announce to all players when & where a mob is spawned. display_mob_spawn (Announce spawn) bool false # Display blood spatter during battle. mobs_enable_blood (Enable blood) bool false mobs_spawn_protected (Spawn protected) int 0 # Only spawn mobs that don't attack players. only_peaceful_mobs (Peaceful only) bool false remove_far_mobs (Remove far mobs) bool false # --------------------------------------------------------------------------------- ### ANTUM [Mods] [*Chat] [**chatlog] # Whether month is displayed before day in timestamp (E.g. 'dd/mm/yyyy' vs. 'mm/dd/yy'). chatlog.monthfirst (Timestamp shows month before day) bool true [*Equipment] [**airtanks] airtanks_steel_uses (Number of uses for a steel air tank) int 30 2 1000 airtanks_copper_uses (Number of uses for a copper air tank) int 10 2 1000 airtanks_bronze_uses (Number of uses for a bronze air tank) int 20 2 1000 airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true [**slingshot] # Require rubber band as additional ingredient in slingshot craft recipes. slingshot.require_rubber_band (Require rubber band in craft recipe) bool true [*Mobiles] [**mobs_animal] # Enables chicken. mobs.enable_chicken (Enable chicken) bool true # Enables cow. mobs.enable_cow (Enable cow) bool true # Enables rat. mobs.enable_rat (Enable rat) bool true # Enables sheep. mobs.enable_sheep (Enable sheep) bool true # Enables warthog. mobs.enable_warthog (Enable warthog) bool true # Enables bee. mobs.enable_bee (Enable bee) bool true # Enables bunny. mobs.enable_bunny (Enable bunny) bool true # Enables kitten. mobs.enable_kitten (Enable kitten) bool true # Enables penguin. mobs.enable_penguin (Enable penguin) bool true [**sneeker] # Logs debug output. sneeker.debug (Log debug output) bool false # Sets maximum number of spawns that can exist in world. sneeker.spawn_cap (Maximum spawns) int 10 # Sets possibility for spawn. sneeker.spawn_chance (Spawn chance) int 2 # Sets frequency of spawn chance. # Default 120 is equivalent to 2 minutes (60 * 2). sneeker.spawn_interval (Spawn interval) int 120 # Sets the maximum light that a node can have for spawn to occur. sneeker.spawn_maxlight (Max node light for spawn) int 7 [*Player Visuals] [**playeranim] # Version of player model. # Some fixes and improvements were made to the default player model (character.b3d) # end of november 2016. These changes affect the way body parts are attached and # positioned. For correct results, the version of the player model must be known. # # Player models known / supported by this mod: # . -- default_character_v1; used in: # . -- minetest_game before 25 nov 2016 # . -- 3d_armor before 27 nov 2016 (overrides model from minetest_game) # . -- default_character_v2; used in: # . -- minetest_game after 25 nov 2016 # . -- 3d_armor after 27 nov 2016 (overrides model from minetest_game) player_model_version (Version of player model) enum default_character_v2 default_character_v1,default_character_v2 [*Spawning] [**spawneggs] spawneggs.egg_interval (Spawn interval) int 600 spawneggs.egg_chance (Spawn chance) int 3000 spawneggs.grass_interval (Grass interval) int 600 spawneggs.grass_chance (Grass chance) int 3000 # Allow eggs to spawn randomly in the world. spawneggs.enable_node_spawn (Enable node spawn) bool true [*UI] [**hbarmor] #If true, automatically hides the armor HUD bar when the player wears no #armor. Otherwise, the armor bar shows “0%”. hbarmor_autohide (Automatically hide armor HUD bar) bool true #Time difference in seconds between updates to the armor HUD bar. #Increase this number for slow servers. hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0 [**hudbars] [***Appearance] # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles # available. You can choose between the default progress-bar-like bars and the good # old statbars like you know from vanilla Minetest. # These values are possible: # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value # (current, maximum), and an icon. These bars usually convey the most # information. This is the default and recommended value. # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 # half-symbols. Those bars represent the vague ratio between # the current value and the maximum value. 1 half-symbol stands for # approximately 5% of the maximum value. # - statbar_modern: Like the classic statbar, but also supports background images, this # kind of statbar may be considered to be more user-friendly than the # classic statbar. This bar type closely resembles the mod # “Better HUD” [hud] by BlockMen. hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern # If enabled (default), the breath indicators in the HUD will be automatically hidden shortly # after the breath has been filled up. Otherwise, the breath will always be displayed. hudbars_autohide_breath (Automatically hide breath indicators) bool true # This setting changes the way the HUD bars are ordered on the display. You can choose # between a zig-zag pattern (default) or a vertically stacked pattern. # The following values are allowed: # - zigzag: Starting from the left bottom, the next is right from the first, # the next is above the first, the next is right of the third, etc. # - stack_up: The HUD bars are stacked vertically, going upwards. # - stack_down: The HUD bars are stacked vertically, going downwards. hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down # This setting allows you to specify the order of the HUD bars explicitly. If left empty # (the default), the health and breath indicators come first, additional indicators # may appear in any order. This setting is quite technical and normal users probably do not # need to worry about it. # # Syntax: # The setting has to be specified as a comma-seperated list of key=value pairs, where a key # refers to the identifier of a HUD bar and the value refers to the slot number of where the # HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where # the HUD bars will be displayed exactly depends on the alignment pattern being used. # All HUD bars to which no order value has been applied will fill in all slots which have # not been occupied by the HUD bars specified in this setting, the slots will be filled in # from the lowest slot number. # Note that the order of those remaining HUD bars is not fixed, it basically just boils # down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this # setting is entirely optional. # The identifier for the health bar is “health” and the identifier for the breath bar is # “breath”. For other HUD bars, you have to learn it from the mod which is supplying them. # # Be careful not to use slot indices twice, or else different HUD bars will be drawn over # each other! # # Example: “breath=0, health=1” # This makes the breath bar first and the health bar second, which is the opposite order # of the default one. hudbars_sorting (HUD bars order) string [***Positions and offsets] # Horizontal (x) main position of the HUD bars over the entire screen. # 0.0 is left-most, 1.0 is right-most. # For the zig-zag alignment pattern, this is for the left HUD bars. hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0 # Vertical (y) main position of the HUD bars over the entire screen. # 0.0 is top, 1.0 is bottom. # For the zig-zag alignment pattern, this is for the left HUD bars. hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0 # Horizontal (x) main position of the right HUD bars over the entire screen. # 0.0 is left-most, 1.0 is right-most. # Only used for the zig-zag alignment pattern. hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0 # Vertical main position (y) of the right HUD bars over the entire screen. # 0.0 is top, 1.0 is bottom. # Only used for the zig-zag alignment pattern. hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0 # Precise x offset in pixels from the basic screen x position of the HUD bars. # For the zig-zag alignment pattern, this is for the left HUD bars. # This setting is used for the progress bar HUD bar style. hudbars_start_offset_left_x (Left HUD bar x offset) int -175 # Precise y offset in pixels from the basic screen y position of the HUD bars. # For the zig-zag alignment pattern, this is for the left HUD bars. # This setting is used for the progress bar HUD bar style. hudbars_start_offset_left_y (Left HUD bar y offset) int -86 # Precise x offset in pixels from the basic screen x position of the right HUD bars. # Only used for the zig-zag alignment pattern. # This setting is used for the progress bar HUD bar style. hudbars_start_offset_right_x (Right HUD bar x offset) int 15 # Precise y offset in pixels from the basic screen y position of the right HUD bars. # Only used for the zig-zag alignment pattern. # This setting is used for the progress bar HUD bar style. hudbars_start_offset_right_y (Right HUD bar y offset) int -86 # Precise x offset in pixels from the basic screen x position of the HUD statbars. # For the zig-zag alignment pattern, this is for the left HUD statbars. # This setting is used for the classic and modern statbar styles. hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265 # Precise y offset in pixels from the basic screen y position of the HUD statbars. # For the zig-zag alignment pattern, this is for the left HUD statbars. # This setting is used for the classic and modern statbar styles. hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90 # Precise x offset in pixels from the basic screen x position of the right HUD statbars. # Only used for the zig-zag alignment pattern. # This setting is used for the classic and modern statbar styles. hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25 # Precise y offset in pixels from the basic screen y position of the right HUD statbars. # Only used for the zig-zag alignment pattern. # This setting is used for the classic and modern statbar styles. hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90 # The vertical distance between two HUD bars, in pixels. hudbars_vmargin (Vertical distance between HUD bars) int 24 0 [***Performance] # The of seconds which need to pass before the server updates the default HUD bars # (health and breath). Increase this number if you have a slow server or a slow network # connection and experience performance problems. hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0 [*World] [**bedrock2] # Sets the height (Y) at which the bedrock layer will be created. bedrock2_y (Bedrock height) int -30912 [*Misc.] [**pipeworks] pipeworks.enable_pipes (Enable pipes) bool true pipeworks.enable_autocrafter (Enable autocrafter) bool true pipeworks.enable_deployer (Enable deployer) bool true pipeworks.enable_dispenser (Enable dispenser) bool true pipeworks.enable_node_breaker (Enable node breaker) bool true pipeworks.enable_teleport_tube (Enable teleport tube) bool true pipeworks.enable_pipe_devices (Enable pipe devices) bool true pipeworks.enable_redefines (Enable redefines) bool true pipeworks.enable_mese_tube (Enable mese tube) bool true pipeworks.enable_detector_tube (Enable detector tube) bool true pipeworks.enable_digiline_detector_tube (Enable digiline detector tube) bool true pipeworks.enable_conductor_tube (Enable conductor tube) bool true pipeworks.enable_accelerator_tube (Enable accelerator tube) bool true pipeworks.enable_crossing_tube (Enable crossing tube) bool true pipeworks.enable_sand_tube (Enable sand tube) bool true pipeworks.enable_mese_sand_tube (Enable mese sand tube) bool true pipeworks.enable_one_way_tube (Enable one way tube) bool true pipeworks.enable_priority_tube (Enable priority tube) bool true pipeworks.enable_cyclic_mode (Enable cyclic mode) bool true pipeworks.delete_item_on_clearobject (Delete item on clearobject) bool true [Modpacks] [*castle] [**castle_masonry] [***Materials] castle_masonry_stonewall (Stonewall) bool true castle_masonry_cobble (Cobble) bool true castle_masonry_stonebrick (Stone Brick) bool true castle_masonry_sandstonebrick (Sandstone Brick) bool true castle_masonry_desertstonebrick (Desert Stone Brick) bool true castle_masonry_stone (Stone) bool true castle_masonry_sandstone (Sandstone) bool true castle_masonry_desertstone (Desert Stone) bool true castle_masonry_wood (Wood) bool false castle_masonry_ice (Ice) bool false castle_masonry_snow (Snow) bool false castle_masonry_obsidianbrick (Obsidian Brick) bool false [***Forms] castle_masonry_pillar (Pillars) bool true castle_masonry_arrowslit (Arrow slits) bool true castle_masonry_murderhole (Murder holes and machicolations) bool true [**crafting_bench] # The number of seconds between each operation of the crafting bench. crafting_bench_crafting_rate (Crafting rate) int 5 1 60 [*mesecons] [**mesecons] mesecon.resumetime (Resume time) int 4 mesecon.overheat_max (Overheat max) int 20 mesecon.cooldown_time (Cooldown time) float 2.0 mesecon.cooldown_granularity (Cooldown granularity) float 0.5 [**mesecons_blinkyplant] mesecon.blinky_plant_interval (Plant interval) int 3 [**mesecons_detector] mesecon.detector_radius (Detector radius) int 6 mesecon.node_detector_distance_max (Detector max distance) int 10 [**mesecons_luacontroller] mesecon.luacontroller_string_rep_max (Max) int 64000 mesecon.luacontroller_digiline_maxlen (Digiline max length) int 50000 mesecon.luacontroller_maxevents (Max events) int 10000 mesecon.luacontroller_memsize (Memory size) int 100000 [**mesecons_movestones] mesecon.movestone_speed (Speed) int 3 mesecon.movestone_max_push (Max push) int 50 mesecon.movestone_max_pull (Max pull) int 50 [**mesecons_pistons] mesecon.piston_max_push (Max push) int 15 mesecon.piston_max_pull (Max pull) int 15 [**mesecons_pressureplates] mesecon.pplate_interval (Interval) float 0.1 [*moremesecons] [**Craftable Commandblock] # Space-separated list of authorized commands # Empty to authorize all moremesecons_commandblock.authorized_commands (Authorized commands) string tell # Maximum distance of the @nearest player # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8 [**Signal Jammer] # Jammer action range # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_jammer.max_distance (Jammer action range) float 10 # Whether to enable the registration LBM. # The registration LBM will recover the jammer database if the moremesecons_jammer # mod storage has been removed, and will create that mod storage after an update # from an older version which did not use it. moremesecons_jammer.enable_lbm (Enable Registration LBM) bool false [**Player Killer] # Player Killer action range # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_playerkiller.max_distance (Player Killer action range) float 8 [**Sayer] # Whether to use the Speech Dispatcher # It will work only if: # * moremesecons_sayer is present in your trusted_mods setting # * you are playing in singleplayer # * the speech-dispatcher is installed on your system # * you are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...) moremesecons_sayer.use_speech_dispatcher (Use the Speech Dispatcher) bool true # Sayer range # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_sayer.max_distance (Range) float 8 [**Teleporter] # Maximum Teleporter To Teleporter distance # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_teleporter.max_t2t_distance (Maximum Teleporter To Teleporter distance) float 50 # Maximum Player To Teleporter distance # Any value less than or equal to 0 will be set to 1 moremesecons_teleporter.max_p2t_distance (Maximum Player To Teleporter distance) float 25 # Whether to enable the registration LBM. # The registration LBM will recover a teleporter network if the moremesecons_teleporter # mod storage has been removed, and will create that mod storage after an update # from an older version which did not use it. moremesecons_teleporter.enable_lbm (Enable Registration LBM) bool false [**Wireless] # Wireless Jammer action range # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value moremesecons_wireless.jammer_max_distance (Wireless Jammer action range) float 15 # Whether to enable the registration LBM. # The registration LBM will recover a wireless network if the moremesecons_wireless # mod storage has been removed, and will create that mod storage after an update # from an older version which did not use it. moremesecons_wireless.enable_lbm (Enable Registration LBM) bool false