diff --git a/mods/weather/lightning/README.md b/mods/weather/lightning/README.md deleted file mode 100644 index 73782edb..00000000 --- a/mods/weather/lightning/README.md +++ /dev/null @@ -1,21 +0,0 @@ - -Lightning mod for minetest - - -Copyright (C) 2016 - Auke Kok - -"lightning" is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as -published by the Free Software Foundation; either version 2.1 -of the license, or (at your option) any later version. - - -Textures: CC-BY-SA-4.0 by sofar - lightning_1.png - lightning_2.png - lightning_3.png - -Sounds: - thunder.1.ogg - CC-BY-SA - hantorio - http://www.freesound.org/people/hantorio/sounds/121945/ - thunder.2.ogg - CC-BY-SA - juskiddink - http://www.freesound.org/people/juskiddink/sounds/101948/ - thunder.3.ogg - CC-BY-SA - IllusiaProductions - http://www.freesound.org/people/IllusiaProductions/sounds/249950/ diff --git a/mods/weather/lightning/depends.txt b/mods/weather/lightning/depends.txt deleted file mode 100644 index 09060cc3..00000000 --- a/mods/weather/lightning/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default? -fire? diff --git a/mods/weather/lightning/description.txt b/mods/weather/lightning/description.txt deleted file mode 100644 index 98fdb362..00000000 --- a/mods/weather/lightning/description.txt +++ /dev/null @@ -1 +0,0 @@ -A mod that adds thunder and lightning effects. diff --git a/mods/weather/lightning/init.lua b/mods/weather/lightning/init.lua deleted file mode 100644 index 27ab412c..00000000 --- a/mods/weather/lightning/init.lua +++ /dev/null @@ -1,225 +0,0 @@ - ---[[ - -Copyright (C) 2016 - Auke Kok - -"lightning" is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as -published by the Free Software Foundation; either version 2.1 -of the license, or (at your option) any later version. - ---]] - -lightning = {} - -lightning.interval_low = 17 -lightning.interval_high = 503 -lightning.range_h = 100 -lightning.range_v = 50 -lightning.size = 100 --- disable this to stop lightning mod from striking -lightning.auto = true - -local rng = PcgRandom(32321123312123) - -local ps = {} -local ttl = 1 - -local revertsky = function() - if ttl == 0 then - return - end - ttl = ttl - 1 - if ttl > 0 then - return - end - - for key, entry in pairs(ps) do - local sky = entry.sky - entry.p:set_sky(sky.bgcolor, sky.type, sky.textures) - end - - ps = {} -end - -minetest.register_globalstep(revertsky) - --- select a random strike point, midpoint -local function choose_pos(pos) - if not pos then - local playerlist = minetest.get_connected_players() - local playercount = table.getn(playerlist) - - -- nobody on - if playercount == 0 then - return nil, nil - end - - local r = rng:next(1, playercount) - local randomplayer = playerlist[r] - pos = randomplayer:getpos() - - -- avoid striking underground - if pos.y < -20 then - return nil, nil - end - - pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) - pos.y = pos.y + (lightning.range_v / 2) - pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) - end - - local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1) - - -- nothing but air found - if b then - return nil, nil - end - - local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z}) - if n.name == "air" or n.name == "ignore" then - return nil, nil - end - - return pos, pos2 -end - --- lightning strike API --- * pos: optional, if not given a random pos will be chosen --- * returns: bool - success if a strike happened -lightning.strike = function(pos) - if lightning.auto then - minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike) - end - - local pos2 - pos, pos2 = choose_pos(pos) - - if not pos then - return false - end - - minetest.add_particlespawner({ - amount = 1, - time = 0.2, - -- make it hit the top of a block exactly with the bottom - minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, - maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z }, - minvel = {x = 0, y = 0, z = 0}, - maxvel = {x = 0, y = 0, z = 0}, - minacc = {x = 0, y = 0, z = 0}, - maxacc = {x = 0, y = 0, z = 0}, - minexptime = 0.2, - maxexptime = 0.2, - minsize = lightning.size * 10, - maxsize = lightning.size * 10, - collisiondetection = true, - vertical = true, - -- to make it appear hitting the node that will get set on fire, make sure - -- to make the texture lightning bolt hit exactly in the middle of the - -- texture (e.g. 127/128 on a 256x wide texture) - texture = "lightning_lightning_" .. rng:next(1,3) .. ".png", - -- 0.4.15+ - glow = 14, - }) - - minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 }) - - -- damage nearby objects, player or not - for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do - -- nil as param#1 is supposed to work, but core can't handle it. - obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil) - end - - local playerlist = minetest.get_connected_players() - for i = 1, #playerlist do - local player = playerlist[i] - local sky = {} - - sky.bgcolor, sky.type, sky.textures = player:get_sky() - - local name = player:get_player_name() - if ps[name] == nil then - ps[name] = {p = player, sky = sky} - player:set_sky(0xffffff, "plain", {}) - end - end - - -- trigger revert of skybox - ttl = 5 - - -- set the air node above it on fire - pos2.y = pos2.y + 1/2 - if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then - if minetest.get_node(pos2).name == "air" then - -- only 1/4 of the time, something is changed - if rng:next(1,4) > 1 then - return - end - -- very rarely, potentially cause a fire - if fire and rng:next(1,1000) == 1 then - minetest.set_node(pos2, {name = "fire:basic_flame"}) - else - minetest.set_node(pos2, {name = "lightning:dying_flame"}) - end - end - end - - -- perform block modifications - if not default or rng:next(1,10) > 1 then - return - end - pos2.y = pos2.y - 1 - local n = minetest.get_node(pos2) - if minetest.get_item_group(n.name, "tree") > 0 then - minetest.set_node(pos2, { name = "default:coalblock"}) - elseif minetest.get_item_group(n.name, "sand") > 0 then - minetest.set_node(pos2, { name = "default:glass"}) - elseif minetest.get_item_group(n.name, "soil") > 0 then - minetest.set_node(pos2, { name = "default:gravel"}) - end -end - --- a special fire node that doesn't burn anything, and automatically disappears -minetest.register_node("lightning:dying_flame", { - description = "Dying Flame", - drawtype = "firelike", - tiles = { - { - name = "fire_basic_flame_animated.png", - animation = { - type = "vertical_frames", - aspect_w = 16, - aspect_h = 16, - length = 1 - }, - }, - }, - inventory_image = "fire_basic_flame.png", - paramtype = "light", - light_source = 14, - walkable = false, - buildable_to = true, - sunlight_propagates = true, - damage_per_second = 4, - groups = {dig_immediate = 3, not_in_creative_inventory=1}, - on_timer = function(pos) - minetest.remove_node(pos) - end, - drop = "", - - on_construct = function(pos) - minetest.get_node_timer(pos):start(rng:next(20, 40)) - if fire and fire.on_flame_add_at then - minetest.after(0.5, fire.on_flame_add_at, pos) - end - end, -}) - --- if other mods disable auto lightning during initialization, don't trigger the first lightning. -minetest.after(5, function(dtime) - if lightning.auto then - minetest.after(rng:next(lightning.interval_low, - lightning.interval_high), lightning.strike) - end -end) diff --git a/mods/weather/lightning/mod.conf b/mods/weather/lightning/mod.conf deleted file mode 100644 index 948a4075..00000000 --- a/mods/weather/lightning/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = lightning diff --git a/mods/weather/lightning/screenshot.png b/mods/weather/lightning/screenshot.png deleted file mode 100644 index cfca4f01..00000000 Binary files a/mods/weather/lightning/screenshot.png and /dev/null differ diff --git a/mods/weather/lightning/sounds/lightning_thunder.1.ogg b/mods/weather/lightning/sounds/lightning_thunder.1.ogg deleted file mode 100644 index 18e01195..00000000 Binary files a/mods/weather/lightning/sounds/lightning_thunder.1.ogg and /dev/null differ diff --git a/mods/weather/lightning/sounds/lightning_thunder.2.ogg b/mods/weather/lightning/sounds/lightning_thunder.2.ogg deleted file mode 100644 index c9e1b0d4..00000000 Binary files a/mods/weather/lightning/sounds/lightning_thunder.2.ogg and /dev/null differ diff --git a/mods/weather/lightning/sounds/lightning_thunder.3.ogg b/mods/weather/lightning/sounds/lightning_thunder.3.ogg deleted file mode 100644 index 3690d200..00000000 Binary files a/mods/weather/lightning/sounds/lightning_thunder.3.ogg and /dev/null differ diff --git a/mods/weather/lightning/textures/lightning_lightning_1.png b/mods/weather/lightning/textures/lightning_lightning_1.png deleted file mode 100644 index 37af59e0..00000000 Binary files a/mods/weather/lightning/textures/lightning_lightning_1.png and /dev/null differ diff --git a/mods/weather/lightning/textures/lightning_lightning_2.png b/mods/weather/lightning/textures/lightning_lightning_2.png deleted file mode 100644 index 7bab36b7..00000000 Binary files a/mods/weather/lightning/textures/lightning_lightning_2.png and /dev/null differ diff --git a/mods/weather/lightning/textures/lightning_lightning_3.png b/mods/weather/lightning/textures/lightning_lightning_3.png deleted file mode 100644 index f090529e..00000000 Binary files a/mods/weather/lightning/textures/lightning_lightning_3.png and /dev/null differ