From 4fd5be21ad2e68121942bfcc903695e8246aa3b1 Mon Sep 17 00:00:00 2001 From: AntumDeluge Date: Tue, 6 Jun 2017 13:20:25 -0700 Subject: [PATCH] [coloredwood] Update to Git commit bd490be: https://github.com/minetest-mods/coloredwood/tree/bd490be --- README.md | 4 +- mods/wood/coloredwood/fence.lua | 301 -------------- mods/wood/coloredwood/init.lua | 367 ++++++++++++++++-- mods/wood/coloredwood/stick.lua | 152 -------- .../coloredwood/textures/coloredwood_base.png | Bin 0 -> 214 bytes .../textures/coloredwood_fence_aqua.png | Bin 399 -> 0 bytes .../textures/coloredwood_fence_aqua_s50.png | Bin 399 -> 0 bytes .../textures/coloredwood_fence_base.png | Bin 0 -> 224 bytes .../textures/coloredwood_fence_black.png | Bin 205 -> 0 bytes .../textures/coloredwood_fence_blue.png | Bin 399 -> 0 bytes .../textures/coloredwood_fence_blue_s50.png | Bin 398 -> 0 bytes .../textures/coloredwood_fence_cyan.png | Bin 399 -> 0 bytes .../textures/coloredwood_fence_cyan_s50.png | Bin 399 -> 0 bytes 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-> 0 bytes .../coloredwood_wood_redviolet_s50.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_skyblue.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_skyblue_s50.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_violet.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_violet_s50.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_white.png | Bin 174 -> 0 bytes .../textures/coloredwood_wood_yellow.png | Bin 260 -> 0 bytes .../textures/coloredwood_wood_yellow_s50.png | Bin 260 -> 0 bytes mods/wood/coloredwood/wood.lua | 230 ----------- 274 files changed, 333 insertions(+), 721 deletions(-) delete mode 100644 mods/wood/coloredwood/fence.lua delete mode 100644 mods/wood/coloredwood/stick.lua create mode 100644 mods/wood/coloredwood/textures/coloredwood_base.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_fence_aqua.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_fence_aqua_s50.png create mode 100644 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delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_redviolet.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_redviolet_s50.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_skyblue.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_skyblue_s50.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_violet.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_violet_s50.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_white.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_yellow.png delete mode 100644 mods/wood/coloredwood/textures/coloredwood_wood_yellow_s50.png delete mode 100644 mods/wood/coloredwood/wood.lua diff --git a/README.md b/README.md index fb614604..9a976445 100644 --- a/README.md +++ b/README.md @@ -112,7 +112,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m * [lightning][] ([LGPL / CC BY-SA][lic.lightning]) -- version: [39bd36c Git][ver.lightning] *2017-02-20* * [snowdrift][] ([MIT][lic.snowdrift]) -- version: [fcb0537 Git][ver.snowdrift] *2017-04-15* ([patched][patch.snowdrift]) * wood/ - * [coloredwood][] ([LGPL][lic.lgpl3.0]) -- version: [7b177f3 Git][ver.coloredwood] *2016-03-27* + * [coloredwood][] ([LGPL][lic.lgpl3.0]) -- version: [bd490be Git][ver.coloredwood] *2017-05-18* * [mywoodslopes][] ([DWYWPL][lic.dwywpl]) -- version: [3a1b531 Git][ver.mywoodslopes] *2016-03-23* * world/ * [bedrock2][] ([WTFPL][lic.wtfpl]) -- version [1.2.2 (5fe9e87 Git)][ver.bedrock2] *2016-11-21* ([patched][patch.bedrock2]) @@ -415,7 +415,7 @@ The game includes the mods from the default [minetest_game](https://github.com/m [ver.castle_weapons]: https://github.com/minetest-mods/castle_weapons/tree/fcfa716 [ver.christmas]: https://github.com/TheZenKitteh/minetest-christmas/tree/d3bd872 [ver.cme]: https://github.com/BlockMen/cme/tree/e3502a1 -[ver.coloredwood]: https://github.com/minetest-mods/coloredwood/tree/7b177f3 +[ver.coloredwood]: https://github.com/minetest-mods/coloredwood/tree/bd490be [ver.compassgps]: https://github.com/Kilarin/compassgps/tree/96892a0 [ver.crafting_bench]: https://github.com/minetest-mods/crafting_bench/tree/3aa4cfb [ver.craftguide]: https://github.com/minetest-mods/craftguide/tree/86a96c3 diff --git a/mods/wood/coloredwood/fence.lua b/mods/wood/coloredwood/fence.lua deleted file mode 100644 index fd6c3125..00000000 --- a/mods/wood/coloredwood/fence.lua +++ /dev/null @@ -1,301 +0,0 @@ --- Fences portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -local colored_block_modname = "coloredwood" -local colored_block_description = "Wooden Fence" -local neutral_block = "default:fence_wood" -local colored_block_sunlight = "false" -local colored_block_walkable = "true" -local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1} -local colored_block_sound = "default.node_sound_wood_defaults()" - -for shade = 1, 3 do - - local shadename = coloredwood.shades[shade] - local shadename2 = coloredwood.shades2[shade] - - for hue = 1, 12 do - - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - - local colorname = colored_block_modname..":fence_"..shadename..huename - local pngnameinv = colored_block_modname.."_fence_"..shadename..huename..".png" - local pngname = colored_block_modname.."_wood_"..shadename..huename..".png" - local nodedesc = shadename2..huename2..colored_block_description - local stickname = colored_block_modname..":stick_"..shadename..huename - - local s50colorname = colored_block_modname..":fence_"..shadename..huename.."_s50" - local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" - local s50pngnameinv = colored_block_modname.."_fence_"..shadename..huename.."_s50.png" - local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - local s50stickname = colored_block_modname..":stick_"..shadename..huename.."_s50" - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - }) - - minetest.register_node(s50colorname, { - drawtype = "fencelike", - description = s50nodedesc, - tiles = { s50pngname }, - inventory_image = s50pngnameinv, - wield_image = s50pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2" , - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - {s50stickname, s50stickname, s50stickname }, - {s50stickname, s50stickname, s50stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename, "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, - }) - - minetest.register_craft({ - output = s50colorname.." 2", - recipe = { - { "unifieddyes:"..shadename..huename.."_s50", "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - }, - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - local colorname = colored_block_modname..":fence_light_"..huename - local pngname = colored_block_modname.."_wood_light_"..huename..".png" - local pngnameinv = colored_block_modname.."_fence_light_"..huename..".png" - local nodedesc = "Light "..huename2..colored_block_description - local stickname = colored_block_modname..":stick_light_"..huename - - minetest.register_node(colorname, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = colorname.." 2", - recipe = { - { "unifieddyes:light_"..huename, "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - }, - }) -end - --- extra recipes for default dye colors. - -for _, color in ipairs(coloredwood.default_hues) do - minetest.register_craft({ - output = "coloredwood:fence_"..color.." 2", - recipe = { - { "dye:"..color, "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, - }) -end - -minetest.register_craft({ - output = "coloredwood:fence_light_red 2", - recipe = { - { "dye:pink", "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, -}) - -minetest.register_craft({ - output = "coloredwood:fence_dark_orange 2", - recipe = { - { "dye:brown", "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, -}) - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - local greyname = coloredwood.greys[grey] - local greyname2 = coloredwood.greys2[grey] - local greyname3 = coloredwood.greys3[grey] - - local greyshadename = colored_block_modname..":fence_"..greyname - local pngname = colored_block_modname.."_wood_"..greyname..".png" - local pngnameinv = colored_block_modname.."_fence_"..greyname..".png" - local nodedesc = greyname2..colored_block_description - local stickname = colored_block_modname..":stick_"..greyname - - minetest.register_node(greyshadename, { - drawtype = "fencelike", - description = nodedesc, - tiles = { pngname }, - inventory_image = pngnameinv, - wield_image = pngnameinv, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - {stickname, stickname, stickname }, - {stickname, stickname, stickname } - } - }) - - minetest.register_craft({ - output = greyshadename.." 2", - recipe = { - { greyname3, "", "" }, - {"group:stick", "group:stick", "group:stick"}, - {"group:stick", "group:stick", "group:stick"}, - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - greyname3 - }, - }) - -end diff --git a/mods/wood/coloredwood/init.lua b/mods/wood/coloredwood/init.lua index 23dfa156..765938bf 100644 --- a/mods/wood/coloredwood/init.lua +++ b/mods/wood/coloredwood/init.lua @@ -6,38 +6,10 @@ -- This mod provides 89 colors of wood, fences, and sticks, and enough -- cross-compatible recipes to make everything fit together naturally. -- --- Colored wood is crafted by putting two regular wood blocks into the --- grid along with one dye color, in any order and position. The result --- is two colored wood blocks. --- --- Colored sticks are crafted from colored wood blocks only - one colored --- wood block in any position yields 4 colored sticks as usual. --- --- Uncolored sticks cannot be dyed separately, but they can still be used --- to build colored wooden fences. These are crafted either by placing six --- plain, uncolored sticks into the crafting grid in the usual manner, plus --- one portion of dye in the upper-left corner of the grid --- (D = dye, S = uncolored stick): --- --- D - - --- S S S --- S S S --- --- You can also craft a colored fence by using colored sticks derived from --- colored wood. Just place six of them in the same manner as with plain --- fences (CS = colored stick): --- --- -- -- -- --- CS CS CS --- CS CS CS --- --- If you find yourself with too many colors of sticks and not enough, --- ladders, you can use any color (as long as they"re all the same) to --- create a ladder, but it"ll always result in a plain, uncolored ladder. --- This practice isn"t recommended of course, since it wastes dye. --- +-- Colored wood is created by placing a regular wood block on the ground +-- and then right-clicking on it with some dye. -- All materials are flammable and can be used as fuel. - +-- -- Hues are on a 30 degree spacing starting at red = 0 degrees. -- "s50" in a file/item name means "saturation: 50%". -- Texture brightness levels for the colors are 100%, 66% ("medium"), @@ -45,6 +17,11 @@ coloredwood = {} +coloredwood.enable_stairsplus = true +if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then + coloredwood.enable_stairsplus = false +end + coloredwood.shades = { "dark_", "medium_", @@ -127,11 +104,329 @@ coloredwood.greys3 = { "dye:white" } --- All of the actual code is contained in separate lua files: +coloredwood.hues_plus_greys = {} -dofile(minetest.get_modpath("coloredwood").."/wood.lua") -dofile(minetest.get_modpath("coloredwood").."/fence.lua") -dofile(minetest.get_modpath("coloredwood").."/stick.lua") +for _, hue in ipairs(coloredwood.hues) do + table.insert(coloredwood.hues_plus_greys, hue) +end + +table.insert(coloredwood.hues_plus_greys, "grey") + +-- helper functions + +local function is_stairsplus(name, colorized) + + -- the format of a coloredwood stairsplus node is: + -- moreblocks:class_wood_color_shape + -- where class is "slab", "stair", etc. and shape is "three quarter", "alt", etc. + + local a = string.find(name, ":") + local b = string.find(name, "_") + + local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class + local shape = "" + local rest + + if class == "stair" + or class == "slab" + or class == "panel" + or class == "micro" + or class == "slope" then + + if colorized then + colorshape = string.sub(name, b+6) + local c = string.find(colorshape, "_") or 0 -- first word after "_wood_" is color + shape = string.sub(colorshape, c) -- everything after the color is the shape + if colorshape == shape then shape = "" end -- if there was no shape + else + shape = string.sub(name, b+5) -- everything after "_wood_" is the shape + end + end + return class, shape +end + +-- the actual nodes! + +minetest.register_node("coloredwood:wood_block", { + description = "Colored wooden planks", + tiles = { "coloredwood_base.png" }, + paramtype = "light", + paramtype2 = "color", + palette = "unifieddyes_palette_extended.png", + place_param2 = 240, + walkable = true, + sunlight_propagates = false, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1}, + sounds = default.node_sound_wood_defaults(), + after_place_node = unifieddyes.recolor_on_place, + after_dig_node = unifieddyes.after_dig_node, + drop = "default:wood" +}) + +for _, color in ipairs(coloredwood.hues_plus_greys) do + + -- moreblocks/stairsplus support + + if coloredwood.enable_stairsplus then + + -- stairsplus:register_all(modname, subname, recipeitem, {fields}) + + stairsplus:register_all( + "coloredwood", + "wood_"..color, + "coloredwood:wood_"..color, + { + description = "Colored wood", + tiles = { "coloredwood_base.png" }, + paramtype = "light", + paramtype2 = "colorfacedir", + palette = "unifieddyes_palette_"..color.."s.png", + after_place_node = function(pos, placer, itemstack, pointed_thing) + print("after_place_node on "..minetest.get_node(pos).name) + minetest.rotate_node(itemstack, placer, pointed_thing) + unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing) + end, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1}, + after_dig_node = unifieddyes.after_dig_node + } + ) + end +end + +-- force replacement node type for stairsplus default wood stair/slab/etc nodes + + if coloredwood.enable_stairsplus then + + for _, i in pairs(minetest.registered_nodes) do + if string.find(i.name, "moreblocks:stair_wood") + or string.find(i.name, "moreblocks:slab_wood") + or string.find(i.name, "moreblocks:panel_wood") + or string.find(i.name, "moreblocks:micro_wood") + or string.find(i.name, "moreblocks:slope_wood") then + local a,b = string.find(i.name, "wood_tile") + if not a then + local s1, s2 = is_stairsplus(i.name, false) + minetest.override_item(i.name, { + ud_replacement_node = "coloredwood:"..s1.."_wood_grey"..s2, + paramtype2 = "colorfacedir", + after_place_node = function(pos, placer, itemstack, pointed_thing) + print("overridden after_place_node on "..i.name) + minetest.rotate_node(itemstack, placer, pointed_thing) + unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing) + end, + on_place = minetest.item_place, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1}, + }) + end + end + end + + -- fix drops and other stuff for colored versions of stairsplus nodes + + for _, i in pairs(minetest.registered_nodes) do + if string.find(i.name, "coloredwood:stair_") + or string.find(i.name, "coloredwood:slab_") + or string.find(i.name, "coloredwood:panel_") + or string.find(i.name, "coloredwood:micro_") + or string.find(i.name, "coloredwood:slope_") + then + + mname = string.gsub(i.name, "coloredwood:", "moreblocks:") + local s1, s2 = is_stairsplus(mname, true) + minetest.override_item(i.name, { + after_place_node = function(pos, placer, itemstack, pointed_thing) + print("overridden after_place_node on "..i.name) + minetest.rotate_node(itemstack, placer, pointed_thing) + unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing) + end, + on_place = minetest.item_place, + drop = "moreblocks:"..s1.."_wood"..s2 + }) + end + end +end + +minetest.override_item("default:wood", { + palette = "unifieddyes_palette_extended.png", + ud_replacement_node = "coloredwood:wood_block", + after_place_node = unifieddyes.recolor_on_place, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1}, +}) + +default.register_fence("coloredwood:fence", { + description = "Colored wooden fence", + texture = "coloredwood_fence_base.png", + paramtype2 = "color", + palette = "unifieddyes_palette_extended.png", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}, + sounds = default.node_sound_wood_defaults(), + after_place_node = unifieddyes.recolor_on_place, + after_dig_node = unifieddyes.after_dig_node, + drop = "default:fence_wood", + material = "default:wood" +}) + +minetest.override_item("default:fence_wood", { + palette = "unifieddyes_palette_extended.png", + ud_replacement_node = "coloredwood:fence", + after_place_node = unifieddyes.recolor_on_place, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1} +}) + +-- ============================ +-- convert the old static nodes + +coloredwood.old_static_nodes = {} +coloredwood.old_13_color_nodes = {} + +for _, hue in ipairs(coloredwood.hues) do + table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_"..hue) + for _, sat in ipairs({"", "_s50"}) do + for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do + table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat) + table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat) + end + end +end + +for _, shade in ipairs(coloredwood.greys) do + table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade) + table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade) +end + +table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_grey") + + +-- add all of the stairsplus nodes, if moreblocks is installed. +if coloredwood.enable_stairsplus then + for _, shape in ipairs(circular_saw.names) do + local a = shape[1] + local b = shape[2] + for _, hue in ipairs(coloredwood.hues) do + for _, shade in ipairs(coloredwood.shades) do + table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b) + table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b) + end + table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50 + end + end + + for _, shape in ipairs(circular_saw.names) do + local a = shape[1] + local b = shape[2] + for _, hue in ipairs(coloredwood.greys) do + for _, shade in ipairs(coloredwood.shades) do + table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b) + end + end + end +end + +local old_shades = { + "", + "", + "", + "light_", + "medium_", + "medium_", + "dark_", + "dark_" +} + +local old_greys = { + "white", + "white", + "light_grey", + "grey", + "dark_grey", + "black", + "white", + "white" +} + +minetest.register_lbm({ + name = "coloredwood:convert", + label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color", + run_at_every_load = false, + nodenames = coloredwood.old_static_nodes, + action = function(pos, node) + local meta = minetest.get_meta(pos) + + local name = node.name + local hue, sat, val = unifieddyes.get_hsv(name) + local color = val..hue..sat + local s1, s2 = is_stairsplus(name, true) + + if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before. + + if s1 then + + if not s2 then print("impossible conversion request! name = "..node.name.." --> ".."coloredwood:"..s1.."_wood_"..hue.."*nil*") return end + + local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true) + local cfdir = paletteidx + (node.param2 % 32) + local newname = "coloredwood:"..s1.."_wood_"..hue..s2 + + minetest.set_node(pos, { name = newname, param2 = cfdir }) + local meta = minetest.get_meta(pos) + meta:set_string("dye", "unifieddyes:"..color) + + elseif string.find(name, ":fence") then + local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended") + minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx }) + meta:set_string("dye", "unifieddyes:"..color) + meta:set_string("palette", "ext") + else + if hue == "aqua" then + hue = "spring" + elseif hue == "skyblue" then + hue = "azure" + elseif hue == "redviolet" then + hue = "rose" + end + + color = val..hue..sat + + local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, "extended") + minetest.set_node(pos, { name = "coloredwood:wood_block", param2 = paletteidx }) + meta:set_string("dye", "unifieddyes:"..color) + meta:set_string("palette", "ext") + end + end +}) + +table.insert(coloredwood.old_13_color_nodes, "coloredwood:fence") + +minetest.register_lbm({ + name = "coloredwood:recolor_basics", + label = "Convert fences and base 13-color wood to use UD extended palette", + run_at_every_load = false, + nodenames = coloredwood.old_13_color_nodes, + action = function(pos, node) + local meta = minetest.get_meta(pos) + if meta:get_string("palette") ~= "ext" then + if node.name == "coloredwood:fence" then + minetest.swap_node(pos, { name = node.name, param2 = unifieddyes.convert_classic_palette[node.param2] }) + else + local hue = string.sub(node.name, 18) + local shadenum = math.floor(node.param2/32) + 1 + local shade = old_shades[shadenum] + local sat = "" + + if hue == "grey" then + hue = old_greys[shadenum] + shade = "" + sat = "" + elseif shadenum == 3 or shadenum == 6 or shadenum == 8 then + sat = "_s50" + end + + local newcolor = unifieddyes.convert_classic_palette[unifieddyes.getpaletteidx("unifieddyes:"..shade..hue..sat)] + minetest.swap_node(pos, { name = "coloredwood:wood_block", param2 = newcolor }) + end + meta:set_string("palette", "ext") + end + end +}) print("[Colored Wood] Loaded!") - diff --git a/mods/wood/coloredwood/stick.lua b/mods/wood/coloredwood/stick.lua deleted file mode 100644 index 11347e2c..00000000 --- a/mods/wood/coloredwood/stick.lua +++ /dev/null @@ -1,152 +0,0 @@ --- Sticks portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -local colored_block_modname = "coloredwood" -local colored_block_description = "Stick" - -for shade = 1, 3 do - - local shadename = coloredwood.shades[shade] - local shadename2 = coloredwood.shades2[shade] - - for hue = 1, 12 do - - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - - local colorname = colored_block_modname..":stick_"..shadename..huename - local pngname = colored_block_modname.."_stick_"..shadename..huename..".png" - local itemdesc = shadename2..huename2..colored_block_description - local woodname = colored_block_modname..":wood_"..shadename..huename - local s50colorname = colored_block_modname..":stick_"..shadename..huename.."_s50" - local s50pngname = colored_block_modname.."_stick_"..shadename..huename.."_s50.png" - local s50itemdesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - local s50woodname = colored_block_modname..":wood_"..shadename..huename.."_s50" - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craftitem(colorname, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 } - }) - - minetest.register_craftitem(s50colorname, { - description = s50itemdesc, - inventory_image = s50pngname, - groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 } - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 4", - recipe = { - woodname - } - }) - - minetest.register_craft( { - type = "shapeless", - output = s50colorname.." 4", - recipe = { - s50woodname - } - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - local colorname = colored_block_modname..":stick_light_"..huename - local pngname = colored_block_modname.."_stick_light_"..huename..".png" - local itemdesc = "Light "..huename2..colored_block_description - local woodname = colored_block_modname..":wood_light_"..huename - - minetest.register_craftitem(colorname, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 } - }) - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 4", - recipe = { - woodname - } - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - local greyname = coloredwood.greys[grey] - local greyname2 = coloredwood.greys2[grey] - - local greyshadename = colored_block_modname..":stick_"..greyname - local pngname = colored_block_modname.."_stick_"..greyname..".png" - local itemdesc = greyname2..colored_block_description - local greywoodname = colored_block_modname..":wood_"..greyname - - minetest.register_craftitem(greyshadename, { - description = itemdesc, - inventory_image = pngname, - groups = { coloredsticks=1, not_in_creative_inventory=1, stick=1 } - }) - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 4", - recipe = { - greywoodname - } - }) - -end - --- ==================================================================== --- This recipe causes all colored sticks to be usable to craft ladders. - -minetest.register_craft({ - output = "default:ladder 2" 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(50% Saturation)" - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - description = s50nodedesc, - tiles = { s50pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - --- stairsplus:register_all(modname, subname, recipeitem, {fields}) - - stairsplus:register_all( - "coloredwood", - "wood_"..shadename..huename, - colorname, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_"..shadename..huename, - } - ) - - stairsplus:register_all( - "coloredwood", - "wood_"..shadename..huename.."_s50", - s50colorname, - { - groups = colored_block_groups, - tiles = { s50pngname }, - description = s50nodedesc, - drop = "wood_"..shadename..huename.."_s50", - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = s50colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - }, - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - local colorname = colored_block_modname..":wood_light_"..huename - local pngname = colored_block_modname.."_wood_light_"..huename..".png" - local nodedesc = "Light "..huename2..colored_block_description - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - stairsplus:register_all( - "coloredwood", - "wood_light_"..huename, - colorname, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_light_"..huename, - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - }, - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - local greyname = coloredwood.greys[grey] - local greyname2 = coloredwood.greys2[grey] - local greyname3 = coloredwood.greys3[grey] - - local greyshadename = colored_block_modname..":wood_"..greyname - local pngname = colored_block_modname.."_wood_"..greyname..".png" - local nodedesc = greyname2..colored_block_description - - minetest.register_node(greyshadename, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - stairsplus:register_all( - "coloredwood", - "wood_"..greyname, - greyshadename, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_"..greyname, - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - greyname3 - }, - }) - -end