-- PORTALS -- portal = {} -- Return unit direction of node with position 'pos'. portal.dir = function(pos) local node = minetest.get_node(pos) local back_dir = minetest.facedir_to_dir(node.param2) local dir = vector.multiply(back_dir, -1) return dir end -- Rotates obj`s collision and selection boxes angles 'rot' (in radians). -- Rotation occurs relatively to obj`s box rotation!!! portal.rotate_entity_bounding_box = function(obj, rot) if not obj:get_luaentity() then return end if not (math.deg(rot.x) % 90 == 0) or not (math.deg(rot.y) % 90 == 0) or not (math.deg(rot.z) % 90 == 0) then return end local def = obj:get_properties() local colbox = def.collisionbox local selbox = def.selectionbox local new_colbox = {} local new_selbox = {} new_colbox[1] = vector.rotate({x=colbox[1], y=colbox[2], z=colbox[3]}, rot) new_colbox[2] = vector.rotate({x=colbox[4], y=colbox[5], z=colbox[6]}, rot) new_selbox[1] = vector.rotate({x=selbox[1], y=selbox[2], z=selbox[3]}, rot) new_selbox[2] = vector.rotate({x=selbox[4], y=selbox[5], z=selbox[6]}, rot) local res_colbox = { new_colbox[1].x, new_colbox[1].y, new_colbox[1].z, new_colbox[2].x, new_colbox[2].y, new_colbox[2].z } local res_selbox = { new_selbox[1].x, new_selbox[1].y, new_selbox[1].z, new_selbox[2].x, new_selbox[2].y, new_selbox[2].z } return res_colbox, res_selbox end -- Called each the node timer step. --If there are objects within 'catch_box' box and their collision boxes are located at 0.1 distance to the portal surface, then teleport them saving their impulse. portal.teleport_entity = function(pos) local connected_to = minetest.deserialize(minetest.get_meta(pos):get_string("connected_to")) --minetest.debug("connected_to: " .. (connected_to and minetest.pos_to_string(connected_to) or tostring(nil))) if not connected_to then --minetest.debug("Nothing can be teleported at the moment as the portal at " .. minetest.pos_to_string(pos) .. " is unconnected!") return end local pdir = minetest.facedir_to_dir(minetest.get_node(pos).param2) -- Catch_box coordinates are relative to the node`s origin (pos) local catch_box = {vector.new(-0.4, -0.4, -0.5), vector.new(0.4, 1.4, -0.5)} local pdir_rot = vector.dir_to_rotation(pdir) catch_box[1] = vector.rotate(catch_box[1], pdir_rot) catch_box[2] = vector.add(vector.rotate(catch_box[2], pdir_rot), vector.multiply(pdir, 1.45)) minetest.debug("catch_box: [1]=" .. minetest.pos_to_string(vector.add(pos, catch_box[1])) .. ", [2]=" .. minetest.pos_to_string(vector.add(pos, catch_box[2]))) local catched_objs = minetest.get_objects_in_area(vector.add(pos, catch_box[1]), vector.add(pos, catch_box[2])) --minetest.debug("#catched_objs: " .. #catched_objs) local iter_func = function(obj) local centre_point = vector.add(pos, vector.divide(vector.add(catch_box[1], vector.rotate(vector.new(0.4, 1.4, -0.5), pdir_rot)), 2)) --minetest.debug("centre_point: " .. minetest.pos_to_string(centre_point)) local epos_dir = vector.subtract(obj:get_pos(), centre_point) --[[local origin_epos_dir = vector.rotate(epos_dir, vector.multiply(vector.dir_to_rotation(epos_dir), -1)) local epos_horiz_dir = vector.rotate(vector.new(origin_epos_dir.x, 0, origin_epos_dir.z), vector.dir_to_rotation(epos_dir)) local abs_epos_horiz_dir = vector.add(centre_point, epos_horiz_dir)]] local dist_to_epos = vector.length(epos_dir)*math.cos(vector.angle(epos_dir, pdir)) --minetest.debug("dist_to_epos: " .. dist_to_epos) local rel_epos_horiz_dir = vector.subtract(epos_dir, vector.multiply(pdir, dist_to_epos)) local abs_epos_horiz_dir = vector.add(centre_point, vector.multiply(rel_epos_horiz_dir, -1)) local raycast = minetest.raycast(abs_epos_horiz_dir, obj:get_pos()) for pt in raycast do if pt.type == "object" and pt.ref == obj then local dist_to_psurface = vector.distance(abs_epos_horiz_dir, pt.intersection_point) minetest.debug("dist_to_psurface: " .. dist_to_psurface) if not (dist_to_psurface < 0.15) then return end end end local cportal_dir = minetest.facedir_to_dir(minetest.get_node(connected_to).param2) minetest.debug("cportal_dir: " .. minetest.pos_to_string(cportal_dir)) local box_rot = vector.subtract(vector.dir_to_rotation(cportal_dir), vector.dir_to_rotation(pdir_rot)) local new_colbox, new_selbox = portal.rotate_entity_bounding_box(obj, box_rot) local target_pos = vector.add(connected_to, vector.multiply(vector.divide(cportal_dir, 2), dist_to_epos)) minetest.debug("target_pos: " .. minetest.pos_to_string(target_pos)) if minetest.get_node(target_pos).name ~= "air" and not portal.is_pos_busy_by_portal(target_pos) then return end minetest.debug("set_pos()...") obj:set_pos(target_pos) obj:set_properties({collisionbox = new_colbox, selectionbox = new_selbox}) if obj:is_player() then obj:set_look_vertical(obj:get_look_vertical()+box_rot.x) obj:set_look_horizontal(obj:get_look_horizontal()+box_rot.y) else obj:set_rotation(vector.add(obj:get_rotation(), box_rot)) end local cur_vel = obj:get_velocity() local target_vel = vector.rotate(cur_vel, box_rot) obj:add_velocity(vector.subtract(target_vel, cur_vel)) end for _, obj in ipairs(catched_objs) do iter_func(obj) end end portal.is_pos_busy_by_portal = function(pos) local portal_pos = minetest.find_node_near(pos, 1, {"portaltest:portal_orange", "portaltest:portal_blue"}, true) if not portal_pos then return end local dir_to_top = minetest.deserialize(minetest.get_meta(portal_pos):get_string("dir_to_top")) local portal_pos2 = vector.add(portal_pos, dir_to_top) return vector.distance(pos, portal_pos) < 0.5 or vector.distance(pos, portal_pos2) < 0.5 end portal.check_for_portal_footing = function(pos) local dir_to_top = minetest.deserialize(minetest.get_meta(pos):get_string("dir_to_top")) local back_dir = vector.multiply(minetest.facedir_to_dir(minetest.get_node(pos).param2), -1) local node1 = minetest.get_node(vector.add(pos, back_dir)) local node2 = minetest.get_node(vector.add(pos, vector.add(back_dir, dir_to_top))) if node1.name == "air" or node2.name == "air" then minetest.remove_node(pos) end end portal.remove = function(pos) local connected_to = minetest.deserialize(minetest.get_meta(pos):get_string("connected_to")) if not connected_to or connected_to == {} then return end minetest.get_meta(connected_to):set_string("connected_to", "") minetest.remove_node(pos) end minetest.register_node("portaltest:portal_orange", { description = "Portal", drawtype = "mesh", mesh = "portaltest_portal.b3d", tiles = {"portaltest_orange_portal.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {not_in_creative_inventory=1}, light_source = 14, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.4, -0.4}, -- Bottom Box {-0.5, -0.4, -0.5, -0.4, 1.4, -0.4}, -- Left Box {0.4, -0.4, -0.5, 0.5, 1.4, -0.4}, -- Right Box {-0.5, 1.4, -0.5, 0.5, 1.5, -0.4} -- Top Box } }, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0} }, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(0.1) end, on_destruct = function(pos) portal.remove(pos) end, on_timer = function(pos, elapsed) portal.teleport_entity(pos) portal.check_for_portal_footing(pos) return true end }) minetest.register_node("portaltest:portal_blue", { description = "Portal", drawtype = "mesh", mesh = "portaltest_portal.b3d", tiles = {"portaltest_blue_portal.png"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {not_in_creative_inventory=1}, light_source = 14, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.4, -0.4}, -- Bottom Box {-0.5, -0.4, -0.5, -0.4, 1.4, -0.4}, -- Left Box {0.4, -0.4, -0.5, 0.5, 1.4, -0.4}, -- Right Box {-0.5, 1.4, -0.5, 0.5, 1.5, -0.4} -- Top Box } }, selection_box = { type = "fixed", fixed = {0, 0, 0, 0, 0, 0} }, on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(0.1) end, on_destruct = function(pos) portal.remove(pos) end, on_timer = function(pos, elapsed) portal.teleport_entity(pos) portal.check_for_portal_footing(pos) return true end })