register.register_table("modern_cupboard_with_glass_doors", { style = "modern", material = "wood", description = "Wooden cupboard with glass doors", mesh = "multidecor_cupboard_with_glass_doors.b3d", visual_scale = 0.5, tiles = {"multidecor_jungle_wood.png", "multidecor_glass_material.png", "multidecor_metal_material.png"}, inventory_image = "multidecor_cupboard_inv.png", bounding_boxes = { {-0.5, -0.5, -0.25, 0.5, 2.2, 0.5} }, callbacks = { on_construct = function(pos) shelves.set_shelves(pos) end } }, { shelves_data = { { type = "sym_doors", pos = {x=0.5, y=1.6625, z=0.25}, pos2 = {x=-0.5, y=1.6625, z=0.25}, object = "modern:wardrobe_wooden_glass_door", inv_size = {w=8,h=6}, acc = 1, sounds = { open = "multidecor_cabinet_door_open", close = "multidecor_cabinet_door_close" } }, { type = "sym_doors", pos = {x=0.5, y=0.2375, z=0.25}, pos2 = {x=-0.5, y=0.2375, z=0.25}, object = "modern:wardrobe_wooden_door", inv_size = {w=8,h=6}, acc = 1, sounds = { open = "multidecor_cabinet_door_open", close = "multidecor_cabinet_door_close" } } } }, { recipe = { {"multidecor:jungleboard", "multidecor:jungleboard", "xpanes:pane_flat"}, {"multidecor:jungleboard", "multidecor:jungleboard", "xpanes:pane_flat"}, {"multidecor:jungleboard", "multidecor:jungleboard", "multidecor:jungleboard"} } }) minetest.register_entity("modern:wardrobe_wooden_glass_door", { visual = "mesh", visual_size = {x=5, y=5, z=5}, mesh = "multidecor_wardrobe_wooden_glass_door.b3d", textures = {"multidecor_metal_material.png", "multidecor_jungle_wood.png^[resize:32x32", "multidecor_glass_material.png"}, use_texture_alpha = true, physical = false, backface_culling = false, selectionbox = {-0.5, -0.53, 0, 0, 0.53, 0.075}, static_save = true, on_activate = shelves.default_on_activate, on_rightclick = shelves.default_on_rightclick, on_step = shelves.default_door_on_step, get_staticdata = shelves.default_get_staticdata }) minetest.register_entity("modern:wardrobe_wooden_door", { visual = "mesh", visual_size = {x=5, y=5, z=5}, mesh = "multidecor_wardrobe_wooden_door.b3d", textures = {"multidecor_metal_material.png", "multidecor_jungle_wood.png^[resize:32x32"}, physical = false, selectionbox = {-0.5, -0.53, 0, 0, 0.53, 0.075}, static_save = true, backface_culling = false, on_activate = shelves.default_on_activate, on_rightclick = shelves.default_on_rightclick, on_step = shelves.default_door_on_step, get_staticdata = shelves.default_get_staticdata })