#include #include #include using namespace std; using namespace irr; struct BalanceWheelParams { const f32 gravity = -9.8; f32 original_len = 40.f; f32 mass = 1.f; f32 elasticity = 100.f; f32 friction_coef = 0.1f; f32 string_friction_coef = 1.0f; const f32 original_start_ang = 60.f; // in degrees const core::vector3df pos = core::vector3df(0.0f, 0.0f, 0.0f); const core::vector3df scale = core::vector3df(0.25f, 1.0f, 1.0f); const f32 radius = 5.0f; const f32 original_vel = 0.0f; const f32 push_force = 500.0f; }; struct CameraParams { f32 offset = 3.0f; f32 rot_speed = 30.0f; }; enum ObjectID { OBJECT_ID_BALANCE_WHEEL = 0, OBJECT_ID_PLATFORM, OBJECT_ID_LIGHT, OBJECT_ID_CAMERA }; gui::IGUIWindow *exit_wnd = nullptr; class AppEventReceiver : public IEventReceiver { public: AppEventReceiver() : isEscPressed(false), isMiddleMousePressed(false), wheel(0.0f), mousePosDelta(0.0f, 0.0f, 0.0f), lastMousePos(0.0f, 0.0f, 0.0f), isUpPressed(false), isDownPressed(false), isLeftPressed(false), isRightPressed(false) { } virtual bool OnEvent(const SEvent& event) { switch (event.EventType) { case EET_KEY_INPUT_EVENT: if (event.KeyInput.Key == KEY_ESCAPE) { isEscPressed = true; break; } if (exit_wnd != nullptr) return false; switch (event.KeyInput.Key) { case KEY_UP: isUpPressed = true; break; case KEY_DOWN: isDownPressed = true; break; case KEY_LEFT: isLeftPressed = true; break; case KEY_RIGHT: isRightPressed = true; break; default: break; } break; case EET_MOUSE_INPUT_EVENT: if (exit_wnd != nullptr) return false; switch (event.MouseInput.Event) { case EMIE_MOUSE_WHEEL: wheel = event.MouseInput.Wheel; break; case EMIE_MMOUSE_PRESSED_DOWN: isMiddleMousePressed = true; lastMousePos = core::vector3df((f32)event.MouseInput.X, (f32)event.MouseInput.Y, 0.0f); mousePosDelta = core::vector3df(0.0f, 0.0f, 0.0f); break; case EMIE_MMOUSE_LEFT_UP: isMiddleMousePressed = false; break; case EMIE_MOUSE_MOVED: mousePosDelta = core::vector3df((f32)event.MouseInput.X, (f32)event.MouseInput.Y, 0.0f) - lastMousePos; lastMousePos = core::vector3df((f32)event.MouseInput.X, (f32)event.MouseInput.Y, 0.0f); break; default: break; } break; default: break; } return false; } bool isEscPressed; bool isMiddleMousePressed; bool isUpPressed; bool isDownPressed; bool isLeftPressed; bool isRightPressed; f32 wheel; core::vector3df mousePosDelta; core::vector3df lastMousePos; }; void createExitDialogueWindow(gui::IGUIEnvironment* env) { if (env == nullptr) return; gui::IGUISkin* skin = env->getSkin(); skin->setColor(gui::EGDC_3D_DARK_SHADOW, video::SColor(255, 255, 255, 255)); core::recti exit_w_rect(core::position2di(256, 192), core::dimension2di(512, 384)); exit_wnd = env->addWindow(exit_w_rect, true, 0, 0, 1); if (exit_wnd == nullptr) { std::cout << "The exit window fails to be created!" << std::endl; return; } gui::IGUIButton* cbut = env->addButton(core::recti( core::position2di(512/2-128, 384/2-384/4-64), core::dimension2di(2*128, 64) ), exit_wnd, 2, L"Continue"); if (cbut == nullptr) { std::cout << "The continue button fails to be created!" << std::endl; return; } cbut->updateAbsolutePosition(); gui::IGUIButton* exit_but = env->addButton(core::recti( core::position2di(512/2-128, 384/2+384/4-64), core::dimension2di(2*128, 64) ), exit_wnd, 3, L"Exit"); if (exit_but == nullptr) { std::cout << "The exit button fails to be created!" << std::endl; return; } exit_but->updateAbsolutePosition(); } int main() { IrrlichtDevice* device = createDevice(video::EDT_OPENGL, core::dimension2du(1024, 768), 32, false, true); if (device == nullptr) { std::cout << "The device fails to be created!" << std::endl; return 1; } scene::ISceneManager* smgr = device->getSceneManager(); video::IVideoDriver* vdrv = device->getVideoDriver(); gui::IGUIEnvironment* env = device->getGUIEnvironment(); io::IFileSystem* fsys = device->getFileSystem(); AppEventReceiver receiver; device->setEventReceiver(&receiver); BalanceWheelParams bw_params; CameraParams c_params; core::vector3df end( bw_params.original_len*std::sin(core::degToRad(bw_params.original_start_ang)), -bw_params.original_len*std::cos(core::degToRad(bw_params.original_start_ang)), 0.f ); core::line3df beam(bw_params.pos, bw_params.pos + end); scene::IMeshSceneNode* bal_wheel = smgr->addSphereSceneNode(bw_params.radius, 32, 0, OBJECT_ID_BALANCE_WHEEL); if (bal_wheel == nullptr) { std::cout << "The balance wheel fails to be created!" << std::endl; return 1; } core::vector3df up_vec = (end*-1.0f).normalize(); bal_wheel->setPosition(beam.end); bal_wheel->setScale(bw_params.scale); bal_wheel->setRotation(up_vec.getHorizontalAngle()); video::SMaterial material; material.MaterialType = video::EMT_LIGHTMAP_LIGHTING; material.AntiAliasing = true; material.Lighting = true; bal_wheel->getMaterial(0) = material; bal_wheel->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); bal_wheel->setMaterialTexture(0, vdrv->getTexture(fsys->getAbsolutePath("./textures/wood5.jpeg"))); scene::IMeshSceneNode* platform = smgr->addMeshSceneNode( smgr->getMesh(fsys->getAbsolutePath("./models/stone_square.b3d")), 0, OBJECT_ID_PLATFORM ); if (platform == nullptr) { std::cout << "The platform fails to be created!" << std::endl; return 1; } platform->setPosition(core::vector3df(bw_params.pos.X, bw_params.pos.Y - bw_params.original_len - bw_params.radius - 3.f, 0.f)); platform->getMaterial(0) = material; platform->setMaterialTexture(0, vdrv->getTexture(fsys->getAbsolutePath("./textures/stone2.jpg"))); scene::ILightSceneNode* light = smgr->addLightSceneNode(0, core::vector3df(bw_params.pos.X + 10.f, bw_params.pos.Y, 0.f), video::SColorf(255.f, 255.f, 255.f, 255.f), 50.f, OBJECT_ID_LIGHT); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, core::vector3df(0.0f, -bw_params.original_len/2, bw_params.original_len*2), core::vector3df(0.0f, -bw_params.original_len, 0.0f), OBJECT_ID_CAMERA, true); //scene::ILightSceneNode* light2 = smgr->addLightSceneNode(0, core::vector3df(-50.0f, 0.0f, 0.0f), video::SColorf(0.0f,0.0f,0.0f,255.0f), 50.f, 5); //scene::ILightSceneNode* light3 = smgr->addLightSceneNode(0, core::vector3df(50.0f, 0.0f, 0.0f), video::SColorf(0.0f,0.0f,0.0f,255.0f), 50.f, 6); //scene::ILightSceneNode* light4 = smgr->addLightSceneNode(0, core::vector3df(0.0f, 0.0f, -50.0f), video::SColorf(0.0f,0.0f,0.0f,255.0f), 50.f, 7); //scene::ILightSceneNode* light5 = smgr->addLightSceneNode(0, core::vector3df(0.0f, 0.0f, 50.0f), video::SColorf(0.0f,0.0f,0.0f,255.0f), 50.f, 8); camera->bindTargetAndRotation(true); if (light == nullptr) { std::cout << "The light fails to be created!" << std::endl; return 1; } smgr->addTextSceneNode(env->getBuiltInFont(), L"X", video::SColor(255, 255, 255, 255), 0, core::vector3df(55.0f, 0.0f, 0.0f), 9); smgr->addTextSceneNode(env->getBuiltInFont(), L"Y", video::SColor(255, 255, 255, 255), 0, core::vector3df(0.0f, 55.0f, 0.0f), 10); smgr->addTextSceneNode(env->getBuiltInFont(), L"Z", video::SColor(255, 255, 255, 255), 0, core::vector3df(0.0f, 0.0f, 55.0f), 11); bal_wheel->addShadowVolumeSceneNode(0, 12, true); smgr->setShadowColor(video::SColor(150,0,0,0)); platform->addShadowVolumeSceneNode(0, 13, true); core::vector3df cur_vel(bw_params.original_vel); core::vector3df cur_rel_pos(end); core::vector3df cur_push_force(0.0f, 0.0f, 0.0f); while(device->run()) { if (device->isWindowActive()) { cur_push_force = core::vector3df(0.0f, 0.0f, 0.0f); if (receiver.isEscPressed) { device->closeDevice(); /*createExitDialogueWindow(device->getGUIEnvironment()); receiver.isEscPressed = false;*/ } else if (receiver.wheel != 0.0f) { core::vector3df cur_target = camera->getTarget(); const core::vector3df& cur_pos = camera->getPosition(); core::vector3df rel_target = cur_target - cur_pos; s16 sign = receiver.wheel/std::fabs(receiver.wheel); if (sign > 0) std::cout << "Camera has offset forward" << std::endl; else if (sign < 0) std::cout << "Camera has offset backward" << std::endl; core::vector3df cam_offset = rel_target.normalize()*(f32)sign*c_params.offset; core::vector3df new_pos = cur_pos + cam_offset; camera->setPosition(new_pos); receiver.wheel = 0.0f; } else if (receiver.isMiddleMousePressed && receiver.mousePosDelta != core::vector3df(0.0f, 0.0f, 0.0f)) { const core::vector3df& cur_pos = camera->getPosition(); core::vector3df cur_target = camera->getTarget(); core::vector3df new_rot = (cur_pos - cur_target).getHorizontalAngle() + core::vector3df(-receiver.mousePosDelta.Y/10.0f, -receiver.mousePosDelta.X/10.0f, 0.0f); core::matrix4 matrix; matrix.setRotationDegrees(new_rot); core::vector3df original_camera_pos(0.0f, 0.0f, (cur_target - cur_pos).getLength()); matrix.rotateVect(original_camera_pos); camera->setPosition(cur_target + original_camera_pos); receiver.mousePosDelta = core::vector3df(0.0f, 0.0f, 0.0f); } else if (receiver.isUpPressed) { core::vector3df nmlzed_target = -camera->getPosition(); nmlzed_target.normalize(); cur_push_force = nmlzed_target * bw_params.push_force; receiver.isUpPressed = false; } else if (receiver.isDownPressed) { core::vector3df nmlzed_target = -camera->getPosition(); nmlzed_target.normalize(); cur_push_force = nmlzed_target * -bw_params.push_force; receiver.isDownPressed = false; } else if (receiver.isLeftPressed) { core::vector3df nmlzed_target = -camera->getPosition(); nmlzed_target.normalize(); nmlzed_target.rotateXZBy(90.0f); cur_push_force = nmlzed_target * bw_params.push_force; receiver.isLeftPressed = false; } else if (receiver.isRightPressed) { core::vector3df nmlzed_target = -camera->getPosition(); nmlzed_target.normalize(); nmlzed_target.rotateXZBy(-90.0f); cur_push_force = nmlzed_target * bw_params.push_force; receiver.isRightPressed = false; } /*else if (receiver.isMouseWheelChanged) { core::vector3df cur_target = camera->getTarget(); core::vector3df cur_pos = camera->getPosition(); core::vector3df rel_target = cur_target - cur_pos; s16 sign = receiver.wheel/std::fabs(receiver.wheel); if (sign > 0) std::cout << "Camera has offset forward" << std::endl; else if (sign < 0) std::cout << "Camera has offset backward" << std::endl; core::vector3df cam_offset = rel_target.normalize()*(f32)sign*cam_offset_dist; core::vector3df new_pos = cur_pos + cam_offset; camera->setPosition(new_pos); receiver.isMouseWheelChanged = false; receiver.wheel = 0.f; }*/ /*else if (receiver.pressed_btn != nullptr) { std::cout << "The button is clicked!" << std::endl; s32 id = receiver.pressed_btn->getID(); if (id == 2) { gui::IGUIElement* exit_wnd = receiver.pressed_btn->getParent(); exit_wnd->drop(); } else if (id == 3) device->closeDevice(); receiver.pressed_btn = nullptr; }*/ core::vector3df elastic_force = (cur_rel_pos.getLength() > bw_params.original_len)? cur_rel_pos/(-cur_rel_pos.getLength()) * bw_params.elasticity * (cur_rel_pos.getLength() - bw_params.original_len) : core::vector3df(0.0f, 0.0f, 0.0f); core::vector3df friction_force = -cur_vel*bw_params.friction_coef; f32 pos_len_sqr = cur_rel_pos.dotProduct(cur_rel_pos); core::vector3df string_friction_force; if (std::fabs(pos_len_sqr) > 0.01) string_friction_force = -(cur_vel.dotProduct(cur_rel_pos))/(pos_len_sqr)*cur_rel_pos*bw_params.string_friction_coef; core::vector3df res_force = core::vector3df(0.0f, bw_params.gravity*bw_params.mass, 0.0f) + elastic_force + friction_force + string_friction_force + cur_push_force; cur_rel_pos += cur_vel*0.001; cur_vel += res_force*0.001/bw_params.mass; bal_wheel->setPosition(bw_params.pos + cur_rel_pos); up_vec = (cur_rel_pos*-1.0f).normalize(); bal_wheel->setRotation(up_vec.getHorizontalAngle()); vdrv->beginScene(true, true, video::SColor(0, 0, 0, 255)); vdrv->setTransform(video::ETS_WORLD, core::IdentityMatrix); video::SMaterial line_material; line_material.setFlag(video::EMF_NORMALIZE_NORMALS, true); line_material.Thickness = 1.5; line_material.Lighting = true; line_material.MaterialType = video::EMT_LIGHTMAP_LIGHTING; line_material.NormalizeNormals = true; vdrv->setMaterial(line_material); vdrv->draw3DLine(core::vector3df(-50.0f, 0.0f, 0.0f), core::vector3df(50.0f, 0.0f, 0.0f), video::SColor(202,0,16,255));//video::SColor(252, 0, 20, 255)); vdrv->draw3DLine(core::vector3df(0.0f, -50.0f, 0.0f), core::vector3df(0.0f, 50.0f, 0.0f), video::SColor(0,126,0,255));//video::SColor(10, 0, 234, 255)); vdrv->draw3DLine(core::vector3df(0.0f, 0.0f, -50.0f), core::vector3df(0.0f, 0.0f, 50.0f), video::SColor(0,0,146,255));//video::SColor(0, 217, 0, 255)); vdrv->draw3DLine(beam.start, bw_params.pos + cur_rel_pos, video::SColor(255, 255, 255, 255)); smgr->drawAll(); env->drawAll(); vdrv->endScene(); core::stringw caption = L"[Irrlicht Engine] Balance Wheel Demo ["; caption += vdrv->getName(); caption += "; FPS: "; caption += vdrv->getFPS(); caption += "]"; device->setWindowCaption(caption.c_str()); } } device->drop(); return 0; }