#include using namespace std; using namespace irr; class AppEventReceiver : public IEventReceiver { public: AppEventReceiver() : isEscPressed(false), camera_input(nullptr) { } virtual bool OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown ) { isEscPressed = true; } return false; } bool isEscPressed; scene::ICameraSceneNode* camera_input; };