local modpath = minetest.get_modpath("adv_vehicles") dofile(modpath.."/api.lua") minetest.register_craftitem("adv_vehicles:car_frame", { description = "Car Frame (raw)", inventory_image = "car_frame.png" }) minetest.register_craftitem("adv_vehicles:wheel", { description = "Wheel", inventory_image = "wheel.png" }) local plastic_itemstring if minetest.get_modpath("basic_materials") then plastic_itemstring = "basic_materials:plastic_sheet" elseif minetest.get_modpath("luxury_decor") then plastic_itemstring = "luxury_decor:plastic_sheet" else error("'plastic_sheet' crafting element is required to be registered!") end minetest.register_craft({ output = "adv_vehicles:car_frame", recipe = { {plastic_itemstring, plastic_itemstring, plastic_itemstring}, {plastic_itemstring, plastic_itemstring, plastic_itemstring}, {plastic_itemstring, "", ""} } }) minetest.register_craft({ output = "adv_vehicles:wheel", recipe = { {plastic_itemstring, plastic_itemstring, "dye:dark_grey"}, {"default:steel_ingot", plastic_itemstring, ""}, {"", "", ""} } }) adv_vehicles.register_vehicle("bmw_118_two_seats", { hp_max = 60, mass = 1.3, max_vel = 5, cbox = {-1.2, -0.5, -3.0, 1.2, 1.5, 3.0}, model = "bmw_118_two_seats.b3d", textures = {"bmw_118_two_seats.png"}, seats = {["driver"]={busy_by=nil, pos={x=-3.5, z=-3.5}}, ["passenger"]={busy_by=nil, pos={x=3.5, z=-3.5}}}, player_eye_offset = {x=-3.5, y=0, z=-3.5} }, { description = "BMW 118 two-seater", inv_image = "bmw_two_seats_inv.png", craft_recipe = { {"adv_vehicles:car_frame", "dye:blue", ""}, {"adv_vehicles:wheel", "adv_vehicles:wheel", "adv_vehicles:wheel"}, {"adv_vehicles:wheel", plastic_itemstring, ""} }}) --[[minetest.register_craftitem("adv_vehicles:bmw_two_seats_inv", { description = "BMW 118 two-seater", inventory_image = "bmw_two_seats_inv.png", on_place = function (itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local object = minetest.add_entity(pointed_thing.above, "adv_vehicles:bmw_118_two_seats") local yaw = math.deg(placer:get_look_horizontal()) object:set_yaw(math.rad(yaw+180)) minetest.debug(math.deg(object:get_yaw())) end end })]] adv_vehicles.register_vehicle("volvo", { hp_max = 130, mass = 25, max_vel = 3, cbox = {-1.2, -0.5, -4.5, 1.2, 2.0, 4.5}, model = "volvo.b3d", textures = {"volvo.png"}, seats = {["driver"]={busy_by=nil, pos={x=3.5, z=-13.0}}, ["passenger"]={busy_by=nil, pos={x=-3.5, z=-2.0}}, ["passenger"]={busy_by=nil, pos={x=3.5, z=-2.0}}, ["passenger"]={busy_by=nil, pos={x=-3.5, z=-1.0}}, ["passenger"]={busy_by=nil, pos={x=3.5, z=-1.0}}, ["passenger"]={busy_by=nil, pos={x=3.5, z=0}}, ["passenger"]={busy_by=nil, pos={x=-3.0, z=5.0}}, ["passenger"]={busy_by=nil, pos={x=3.0, z=5.0}} }, player_eye_offset = {x=-3.5, y=0, z=-3.5} }, { description = "Volvo Bus", inv_image = "volvo_inv.png", craft_recipe = { {"adv_vehicles:car_frame", "dye:yellow", "dye:yellow"}, {"adv_vehicles:wheel", "adv_vehicles:wheel", "adv_vehicles:wheel"}, {"adv_vehicles:wheel", plastic_itemstring, "default:steel_ingot"} }}) adv_vehicles.register_vehicle("kamaz", { hp_max = 160, mass = 40, max_vel = 1.5, cbox = {-1.5, -0.5, -3.5, 1.5, 2.5, 3.5}, model = "kamaz.b3d", textures = {"kamaz.png"}, seats = {["driver"]={busy_by=nil, pos={x=0, z=-18.0}}, }, player_eye_offset = {x=0, y=0, z=-18.0} }, { description = "Kamaz Truck", inv_image = "kamaz_inv.png", craft_recipe = { {"adv_vehicles:car_frame", "dye:grey", "dye:white"}, {"adv_vehicles:wheel", "adv_vehicles:wheel", "adv_vehicles:wheel"}, {"adv_vehicles:wheel", plastic_itemstring, "default:steel_ingot"} } })