-- Minetest 0.4 mod: spawn_sanitizer -- Bones are eventually removed from spawn. -- -- See README.txt for licensing and other information. spawn_sanitizer = {} spawn_sanitizer.cleaned=false spawn_sanitizer.timer=0 minetest.registered_nodes["bones:bones"].groups = {dig_immediate=3} local facedir_for_bones = 4 minetest.register_abm({ nodenames = {"bones:bones"}, interval = 600, chance = 1, action = function(pos) local owner = minetest.get_meta(pos):get_string("owner") if owner=="" then local node=minetest.get_node(pos) local nodeinventory = minetest.get_meta(pos):get_inventory() if node.param2 ~= facedir_for_bones then if nodeinventory:is_empty("main") then node.param2=facedir_for_bones minetest.swap_node(pos, node) end end end end, }) minetest.register_abm({ nodenames = {"bones:bones"}, interval = 3600, chance = 6, action = function(pos) if pos.x>-80 and pos.x<80 and pos.z>-80 and pos.z<80 and pos.y>-45 then local owner = minetest.get_meta(pos):get_string("owner") if owner=="" then local node=minetest.get_node(pos) local nodeinventory = minetest.get_meta(pos):get_inventory() if node.param2 ~= facedir_for_bones then if not nodeinventory:is_empty("main") then nodeinventory:remove_item("main", "default:pick_wood") nodeinventory:remove_item("main", "default:torch") nodeinventory:remove_item("main", "default:apple") nodeinventory:remove_item("main", "default:cobble") nodeinventory:remove_item("main", "default:furnace") nodeinventory:remove_item("main", "stairs:stair_cobble") nodeinventory:remove_item("main", "stairs:slab_cobble") nodeinventory:remove_item("main", "bones:bones") end end end end end, }) minetest.register_abm({ nodenames = {"bones:bones"}, interval = 9000, chance = 8, action = function(pos) if pos.x>-40 and pos.x<40 and pos.z>-40 and pos.z<40 and pos.y>-45 then local owner = minetest.get_meta(pos):get_string("owner") if owner=="" then local node=minetest.get_node(pos) local nodeinventory = minetest.get_meta(pos):get_inventory() if node.param2 == facedir_for_bones then if nodeinventory:is_empty("main") then minetest.remove_node(pos) end end end end end, }) spawn_sanitizer.clean_spawnpoint = function() minetest.set_node({x=0, y=4, z=0}, {name="air"}); minetest.set_node({x=1, y=3, z=0}, {name="air"}); minetest.set_node({x=1, y=4, z=0}, {name="air"}); minetest.set_node({x=0, y=4, z=1}, {name="air"}); minetest.set_node({x=0, y=5, z=2}, {name="air"}); minetest.set_node({x=0, y=6, z=2}, {name="air"}); minetest.set_node({x=0, y=6, z=3}, {name="air"}); minetest.set_node({x=0, y=5, z=3}, {name="air"}); minetest.after(75, spawn_sanitizer.clean_spawnpoint); --recursion end; minetest.after(75, function(dtime) if spawn_sanitizer.cleaned==true then return end local positions1 = minetest.find_nodes_in_area( {x=-20, y=-4, z=-20}, {x=20, y=1, z=20}, {"air", "default:water_flowing", "default:water_source"}) for _, pos in ipairs(positions1) do minetest.set_node(pos, {name="default:cobble"}) end local positions2 = minetest.find_nodes_in_area( {x=-21, y=0, z=-21}, {x=21, y=0, z=21}, {"air", "default:water_flowing", "default:water_source"}) for _, pos in ipairs(positions2) do minetest.set_node(pos, {name="default:cobble"}) end local positions3 = minetest.find_nodes_in_area( {x=-22, y=-1, z=-22}, {x=22, y=-1, z=22}, {"air", "default:water_flowing", "default:water_source"}) for _, pos in ipairs(positions3) do minetest.set_node(pos, {name="default:cobble"}) end local positions4 = minetest.find_nodes_in_area( {x=-23, y=-2, z=-23}, {x=23, y=-2, z=23}, {"air", "default:water_flowing", "default:water_source"}) for _, pos in ipairs(positions4) do minetest.set_node(pos, {name="default:cobble"}) end local positions5 = minetest.find_nodes_in_area( {x=-24, y=-3, z=-24}, {x=24, y=-3, z=24}, {"air", "default:water_flowing", "default:water_source"}) for _, pos in ipairs(positions5) do minetest.set_node(pos, {name="default:cobble"}) end local positions6 = minetest.find_nodes_in_area( {x=-21, y=2, z=-21}, {x=21, y=70, z=21}, {"default:cobble", "default:stone", "default:water_source", "default:lava_source", "default:water_flowing"}) for _, pos in ipairs(positions6) do minetest.set_node(pos, {name="air"}) end local positions7 = minetest.find_nodes_in_area( {x=-50, y=-50, z=-50}, {x=50, y=50, z=50}, {"default:furnace"}) for _, pos in ipairs(positions7) do minetest.set_node(pos, {name="air"}) end local positions8 = minetest.find_nodes_in_area( {x=-3, y=-3, z=-3}, {x=3, y=0, z=3}, {"default:cobble"}) for _, pos in ipairs(positions8) do minetest.set_node(pos, {name="air"}) end local positions9 = minetest.find_nodes_in_area( {x=-2, y=1, z=-2}, {x=2, y=2, z=2}, {"default:tree","default:cactus","default:jungletree"}) for _, pos in ipairs(positions9) do minetest.set_node(pos, {name="air"}) end local positions10 = minetest.find_nodes_in_area( {x=-5, y=4, z=-5}, {x=5, y=8, z=5}, {"default:chest_locked","doors:door_steel"}) for _, pos in ipairs(positions10) do minetest.remove_node(pos) end minetest.set_node({x=-2, y=1, z=-2}, {name="default:lava_source"}) minetest.set_node({x=-2, y=1, z=2}, {name="default:lava_source"}) for z1=-27, -16 do minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"}) minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"}) end for z1=16, 29 do minetest.set_node({x=37, y=2, z=z1}, {name="default:rail"}) minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"}) end for z1=-15, 15 do minetest.set_node({x=37, y=2, z=z1}, {name="carts:brakerail"}) minetest.set_node({x=37, y=1, z=z1}, {name="default:stonebrick"}) end for x1=36, 17, -1 do minetest.set_node({x=x1, y=2, z=-27}, {name="default:rail"}) minetest.set_node({x=x1, y=2, z=29}, {name="default:rail"}) minetest.set_node({x=x1, y=1, z=-27}, {name="default:stonebrick"}) minetest.set_node({x=x1, y=1, z=29}, {name="default:stonebrick"}) end for x1=16, 2, -1 do minetest.set_node({x=x1, y=2, z=-27}, {name="carts:powerrail"}) minetest.set_node({x=x1, y=2, z=29}, {name="carts:powerrail"}) minetest.set_node({x=x1, y=1, z=-27}, {name="default:stonebrick"}) minetest.set_node({x=x1, y=1, z=29}, {name="default:stonebrick"}) end for z1=-26, -17 do minetest.set_node({x=2, y=2, z=z1}, {name="default:rail"}) minetest.set_node({x=2, y=1, z=z1}, {name="default:stonebrick"}) end for z1=17, 28 do minetest.set_node({x=2, y=2, z=z1}, {name="default:rail"}) minetest.set_node({x=2, y=1, z=z1}, {name="default:stonebrick"}) end for z1=-17, 17 do minetest.set_node({x=3, y=2, z=z1}, {name="default:rail"}) minetest.set_node({x=3, y=1, z=z1}, {name="default:stonebrick"}) end minetest.add_entity({x=3, y=2, z=0}, "carts:cart") if not spawn_sanitizer.cleaned then spawn_sanitizer.cleaned=true minetest.log("action", "Spawn sanitized!") end spawn_sanitizer.clean_spawnpoint(); end) -- expects protection block mods to defend spawn by itself.