#!/usr/bin/env python2 # -*- coding: utf-8 -*- # This program is free software. It comes without any warranty, to # the extent permitted by applicable law. You can redistribute it # and/or modify it under the terms of the Do What The Fuck You Want # To Public License, Version 2, as published by Sam Hocevar. See # COPYING for more details. # Made by Jogge, modified by celeron55 # 2011-05-29: j0gge: initial release # 2011-05-30: celeron55: simultaneous support for sectors/sectors2, removed # 2011-06-02: j0gge: command line parameters, coordinates, players, ... # 2011-06-04: celeron55: added #!/usr/bin/python2 and converted \r\n to \n # to make it easily executable on Linux # 2011-07-30: WF: Support for content types extension, refactoring # 2011-07-30: erlehmann: PEP 8 compliance. # 2014-03-05: spillz: Refactored code, use argparse for better command line handling, # use numpy for speed boost and reduced memory usage # Requires Python Imaging Library: http://www.pythonware.com/products/pil/ # Requires Numpy: http://www.scipy.org import zlib import os import string import time import argparse import sys import traceback import numpy import itertools from PIL import Image, ImageDraw, ImageFont, ImageColor try: import io BytesIO = io.BytesIO except: import cStringIO BytesIO = cStringIO.StringIO TRANSLATION_TABLE = { 1: 0x800, # CONTENT_GRASS 4: 0x801, # CONTENT_TREE 5: 0x802, # CONTENT_LEAVES 6: 0x803, # CONTENT_GRASS_FOOTSTEPS 7: 0x804, # CONTENT_MESE 8: 0x805, # CONTENT_MUD 10: 0x806, # CONTENT_CLOUD 11: 0x807, # CONTENT_COALSTONE 12: 0x808, # CONTENT_WOOD 13: 0x809, # CONTENT_SAND 18: 0x80a, # CONTENT_COBBLE 19: 0x80b, # CONTENT_STEEL 20: 0x80c, # CONTENT_GLASS 22: 0x80d, # CONTENT_MOSSYCOBBLE 23: 0x80e, # CONTENT_GRAVEL 24: 0x80f, # CONTENT_SANDSTONE 25: 0x810, # CONTENT_CACTUS 26: 0x811, # CONTENT_BRICK 27: 0x812, # CONTENT_CLAY 28: 0x813, # CONTENT_PAPYRUS 29: 0x814} # CONTENT_BOOKSHELF def hex_to_int(h): i = int(h, 16) if(i > 2047): i -= 4096 return i def hex4_to_int(h): i = int(h, 16) if(i > 32767): i -= 65536 return i def int_to_hex3(i): if(i < 0): return "%03X" % (i + 4096) else: return "%03X" % i def int_to_hex4(i): if(i < 0): return "%04X" % (i + 65536) else: return "%04X" % i #def signedToUnsigned(i, max_positive): # if i >= 0: # return i # else: # return i + 2*max_positive #def getBlockAsInteger(p): # return signedToUnsigned(p[2],2048)*16777216 + signedToUnsigned(p[1],2048)*4096 + signedToUnsigned(p[0],2048) def getBlockAsInteger(p): return p[2]*16777216 + p[1]*4096 + p[0] def unsignedToSigned(i, max_positive): if i < max_positive: return i else: return i - 2*max_positive def getIntegerAsBlock(i): x = unsignedToSigned(i % 4096, 2048) i = int((i - x) / 4096) y = unsignedToSigned(i % 4096, 2048) i = int((i - y) / 4096) z = unsignedToSigned(i % 4096, 2048) return x,y,z def readU8(f): return ord(f.read(1)) def readU16(f): return ord(f.read(1))*256 + ord(f.read(1)) def readU32(f): return ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1)) def readS32(f): return unsignedToSigned(ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1)), 2**31) CONTENT_WATER = 2 def content_is_ignore(d): return d == 0 #return d in [0, "ignore"] def content_is_water(d): return (d == 2) | (d == 9) #return d in [2, 9] def content_is_air(d): return (d == 126) | (d == 127) | (d == 254) # return d in [126, 127, 254, "air"] #NOT USED def read_content(mapdata, version, datapos=None): if datapos==None: if version >= 24: mapdata = numpy.array(mapdata) x=numpy.arange(4096) return (mapdata[x*2] << 8) | (mapdata[x*2 + 1]) if version >= 24: return (mapdata[datapos*2] << 8) | (mapdata[datapos*2 + 1]) elif version >= 20: if mapdata[datapos] < 0x80: return mapdata[datapos] else: return (mapdata[datapos] << 4) | (mapdata[datapos + 0x2000] >> 4) elif 16 <= version < 20: return TRANSLATION_TABLE.get(mapdata[datapos], mapdata[datapos]) else: raise Exception("Unsupported map format: " + str(version)) def parse_args(): parser = argparse.ArgumentParser(description='A mapper for minetest') parser.add_argument('--bgcolor', default='black', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the background color (e.g. white or "#FFFFFF")') parser.add_argument('--scalecolor', default='white', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the ruler and text color for the scale') parser.add_argument('--origincolor', default='red', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the color for the map origin') parser.add_argument('--playercolor', default='red', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the color for player markers') parser.add_argument('--fogcolor', default='grey', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the color for fog (default grey)') parser.add_argument('--ugcolor', default='purple', metavar = 'COLOR', type=ImageColor.getrgb, help = 'set the color for underground areas (default purple)') parser.add_argument('--drawscale',action='store_const', const = True, default=False, help = 'draw a scale on the border of the map') parser.add_argument('--drawplayers',action='store_const', const = True, default = False, help = 'draw markers for players') parser.add_argument('--draworigin',action='store_const', const = True, default = False, help = 'draw the position of the origin (0,0)') parser.add_argument('--drawunderground',dest='drawunderground',action='store_const', const = 1, default = 0, help = 'draw underground areas overlaid on the map') parser.add_argument('--drawunderground-standalone',dest='drawunderground',action='store_const', const = 2, help = 'draw underground areas as a standalone map') # parser.add_argument('--drawunderground',type=str, choices = ('','overlay','standalone'), default = '', help = 'draw underground areas (NOT IMPLEMENTED!)') parser.add_argument('--region', nargs=4, type = int, metavar = ('XMIN','XMAX','ZMIN','ZMAX'), default = (-2000,2000,-2000,2000),help = 'set the bounding x,z coordinates for the map (units are nodes, default = -2000 2000 -2000 2000)') parser.add_argument('--maxheight', type = int, metavar = ('YMAX'), default = 500, help = 'don\'t draw above height YMAX (default = 500)') parser.add_argument('--minheight', type = int, metavar = ('YMIN'), default = -500, help = 'don\'t draw below height YMIN (defualt = -500)') parser.add_argument('--pixelspernode', type = int, metavar = ('PPN'), default = 1, help = 'number of pixels per node (default = 1)') parser.add_argument('--facing', type = str, choices = ('up','down','north','south','east','west'),default='down',help = 'direction to face when drawing (north, south, east or west will draw a cross-section)') parser.add_argument('--fog', type = float, metavar = ('FOGSTRENGTH'), default = 0.0, help = 'use fog strength of FOGSTRENGTH (0.0 by default, max of 1.0)') parser.add_argument('world_dir',help='the path to the world you want to map') parser.add_argument('output',nargs='?',default='map.png',help='the output filename') args = parser.parse_args() if args.world_dir is None: print("Please select world path (eg. -i ../worlds/yourworld) (or use --help)") sys.exit(1) if not os.path.isdir(args.world_dir): print ("World does not exist") sys.exit(1) args.world_dir = os.path.abspath(args.world_dir) + os.path.sep return args # Load color information for the blocks. def load_colors(fname = "colors.txt"): uid_to_color = {} str_to_uid = {} uid=2 #unique id, we always use ignore == 0, air == 1 because these are never drawn try: f = open("colors.txt") except IOError: f = open(os.path.join(os.path.dirname(__file__), "colors.txt")) for line in f: values = line.split() if len(values) < 4: continue identifier = values[0] is_hex = True for c in identifier: if c not in "0123456789abcdefABCDEF": is_hex = False break if is_hex: str_to_uid[int(values[0],16)] = uid uid_to_color[uid] = ( int(values[1]), int(values[2]), int(values[3])) else: str_to_uid[values[0]] = uid uid_to_color[uid] = ( int(values[1]), int(values[2]), int(values[3])) uid+=1 f.close() return uid_to_color, str_to_uid #print("colors: "+repr(colors)) #sys.exit(1) def legacy_fetch_sector_data(args, sectortype, sector_data, ypos): yhex = int_to_hex4(ypos) if sectortype == "old": filename = args.world_dir + "sectors/" + sector_data[0] + "/" + yhex.lower() else: filename = args.world_dir + "sectors2/" + sector_data[1] + "/" + yhex.lower() return open(filename, "rb") def legacy_sector_scan(args,sectors_xmin, sector_xmax, sector_zmin, sector_zmax): if os.path.exists(args.world_dir + "sectors2"): for filename in os.listdir(args.world_dir + "sectors2"): for filename2 in os.listdir(args.world_dir + "sectors2/" + filename): x = hex_to_int(filename) z = hex_to_int(filename2) if x < sector_xmin or x > sector_xmax: continue if z < sector_zmin or z > sector_zmax: continue xlist.append(x) zlist.append(z) if os.path.exists(args.world_dir + "sectors"): for filename in os.listdir(args.world_dir + "sectors"): x = hex4_to_int(filename[:4]) z = hex4_to_int(filename[-4:]) if x < sector_xmin or x > sector_xmax: continue if z < sector_zmin or z > sector_zmax: continue xlist.append(x) zlist.append(z) def legacy_fetch_ylist(args,xpos,zpos,ylist): sectortype ="" xhex = int_to_hex3(xpos) zhex = int_to_hex3(zpos) xhex4 = int_to_hex4(xpos) zhex4 = int_to_hex4(zpos) sector1 = xhex4.lower() + zhex4.lower() sector2 = xhex.lower() + "/" + zhex.lower() try: for filename in os.listdir(args.world_dir + "sectors/" + sector1): if(filename != "meta"): pos = int(filename, 16) if(pos > 32767): pos -= 65536 ylist.append(pos) if len(ylist)>0: sectortype = "old" if sectortype == "": try: for filename in os.listdir(args.world_dir + "sectors2/" + sector2): if(filename != "meta"): pos = int(filename, 16) if(pos > 32767): pos -= 65536 ylist.append(pos) sectortype = "new" except OSError: pass except OSError: pass return sectortype #Alternative map_block def find(arr,value,axis=-1): return ((arr==value).cumsum(axis=axis)==0).sum(axis=axis) # # if False: # mapdata = numpy.swapaxes(mapdata.reshape(16,16,16),0,2) # mapdata = numpy.swapaxes(mapdata,1,2).reshape(256,16) # content = mapdata[plist] # opaques = ~( (content == ignore) | (content == air) ) # h = find(opaques,True,1) # po = (h<16) # hpo = h[po] # hdata[po] = chunkypos + 16 - hpo # cdata[po] = content[po][:,hpo] # dnddata[po] = day_night_differs # plist = plist[~po] def map_block(mapdata, version, ypos, maxy, plist, cdata, hdata, dnddata, day_night_differs, id_map, ignore, air, face_swap_order): chunkypos = ypos * 16 mapdata = mapdata[:4096] mapdata = id_map[mapdata] if (mapdata==ignore).all(): ## return (~( (cdata == ignore) | (cdata == air) )).all() return plist (swap1a,swap1b),(swap2a,swap2b) = face_swap_order[1:] mapdata = numpy.swapaxes(mapdata.reshape(16,16,16),swap1a,swap1b) mapdata = numpy.swapaxes(mapdata,swap2a,swap2b).reshape(16,256) if face_swap_order[0]>0: r = range(maxy,-1,-1) else: r = range(maxy,16,1) # mapdata=mapdata[::-1] y=maxy # if True: # mapdata = mapdata[y:] # opaques = ~( (mapdata == ignore) | (mapdata == air) ) # copaques = ~( (cdata == ignore) | (cdata == air) ) # h = find(opaques,True,0) # po = (h<16-y) # hpo = h*po # hdata[~copaques] = chunkypos + 16 - hpo[~copaques] # cdata[~copaques] = mapdata[hpo][~copaques] # dnddata[~copaques] = day_night_differs # if (~( (cdata == ignore) | (cdata == air) )).all(): # return [] # else: # return plist for y in r: if len(plist)==0: break content = mapdata[y][plist] # watercontent = content_is_water(content) # wdata[plist] += watercontent # opaques = ~( (content_is_air(content) | content_is_ignore(content) | watercontent)) opaques = ~( (content == ignore) | (content == air) ) po = plist[opaques] pno = plist[~opaques] cdata[po] = content[opaques] hdata[po] = chunkypos + y dnddata[po] = day_night_differs plist = plist[~opaques] y-=1 return plist def map_block_ug(mapdata, version, ypos, maxy, cdata, hdata, udata, uhdata, dnddata, day_night_differs, id_map, ignore, air, underground, face_swap_order): chunkypos = ypos * 16 mapdata = mapdata[:4096] mapdata = id_map[mapdata] if (mapdata==ignore).all(): return (~( (cdata == ignore) | (cdata == air) )).all() (swap1a,swap1b),(swap2a,swap2b) = face_swap_order[1:] mapdata = numpy.swapaxes(mapdata.reshape(16,16,16),swap1a,swap1b) mapdata = numpy.swapaxes(mapdata,swap2a,swap2b).reshape(16,256) if face_swap_order[0]>0: r = range(maxy,-1,-1) else: r = range(maxy,16,1) y=maxy for y in r: content = mapdata[y] opaques = ~( (content == ignore) | (content == air) ) copaques = ~( (cdata == ignore) | (cdata == air) ) air = (content == air) cdata[~copaques] = content[~copaques] hdata[~copaques] = chunkypos + y dnddata[~copaques] = day_night_differs uhdata += (udata==0)*(chunkypos + y)*(air * copaques)*(~opaques)*underground udata += (air * copaques)*(~opaques)*underground return (~( (cdata == ignore) | (cdata == air) )).all() # y-=1 def get_db(args): if not os.path.exists(args.world_dir+"world.mt"): return None with open(args.world_dir+"world.mt") as f: keyvals = f.read().splitlines() keyvals = [kv.split("=") for kv in keyvals] backend = None for k,v in keyvals: if k.strip() == "backend": backend = v.strip() break if backend == "sqlite3": return SQLDB(args.world_dir + "map.sqlite") if backend == "leveldb": return LVLDB(args.world_dir + "map.db") class SQLDB: def __init__(self, path): import sqlite3 conn = sqlite3.connect(path) self.cur = conn.cursor() def __iter__(self): self.cur.execute("SELECT `pos` FROM `blocks`") while True: r = self.cur.fetchone() if not r: break x, y, z = getIntegerAsBlock(r[0]) yield x,y,z,r[0] def get(self, pos): self.cur.execute("SELECT `data` FROM `blocks` WHERE `pos`==? LIMIT 1", (pos,)) r = self.cur.fetchone() if not r: return return BytesIO(r[0]) class LVLDB: def __init__(self, path): import leveldb self.conn = leveldb.LevelDB(path) def __iter__(self): for k in self.conn.RangeIter(): x, y, z = getIntegerAsBlock(int(k[0])) yield x, y, z, k[0] def get(self, pos): return BytesIO(self.conn.Get(pos)) class World: def __init__(self,args): self.xlist = [] self.zlist = [] self.args = args self.db = None self.minx = None self.minz = None self.maxx = None self.maxz = None self.mapinfo = None def facing(self,x,y,z): if self.args.facing in ['up','down']: return x,y,z if self.args.facing in ['east','west']: return z,x,y if self.args.facing in ['north','south']: return x,z,y def generate_sector_list(self): ''' List all sectors to memory and calculate the width and heigth of the resulting picture. ''' args = self.args sector_xmin,sector_xmax,sector_zmin,sector_zmax = numpy.array(args.region)/16 sector_ymin = args.minheight/16 sector_ymax = args.maxheight/16 xlist = [] zlist = [] self.lookup={} self.db = get_db(args) if self.db is not None: for x, y, z, pos in self.db: if x < sector_xmin or x > sector_xmax: continue if z < sector_zmin or z > sector_zmax: continue if y < sector_ymin or y > sector_ymax: continue x, y, z = self.facing(x, y, z) try: self.lookup[(x,z)].append((y,pos)) except KeyError: self.lookup[(x,z)]=[(y,pos)] xlist.append(x) zlist.append(z) else: legacy_sector_scan(args, sectors_xmin, sector_xmax, sector_zmin, sector_zmax) if len(xlist)>0: # Get rid of duplicates self.xlist, self.zlist = zip(*sorted(set(zip(xlist, zlist)))) self.minx = min(xlist) self.minz = min(zlist) self.maxx = max(xlist) self.maxz = max(zlist) x0,x1,z0,z1 = numpy.array(args.region) y0 = args.minheight y1 = args.maxheight self.minypos = self.facing(int(x0),int(y0),int(z0))[1] self.maxypos = self.facing(int(x1),int(y1),int(z1))[1] self.w = (self.maxx - self.minx) * 16 + 16 self.h = (self.maxz - self.minz) * 16 + 16 def generate_map_info(self,str_to_uid): read_map_time = 0 db = self.db xlist = self.xlist zlist = self.zlist args = self.args minx = self.minx minz = self.minz maxx = self.maxx maxz = self.maxz w = self.w h = self.h #x,y,z becomes y,x,z for up/down # becomes x,z,y for east/west # becomes z,x,y for north/south if args.facing in ['up','down']: face_swap_order = [1,(1,0),(1,2)] elif args.facing in ['east','west']: face_swap_order = [1,(2,0),(2,1)] elif args.facing in ['north','south']: face_swap_order = [1,(0,0),(1,2)] if args.facing in ['up','east','north']: face_swap_order[0] = -1 mapinfo = { 'height':numpy.zeros([w,h],dtype = 'i2'), 'content':numpy.zeros([w,h],dtype='u2'), 'water':numpy.zeros([w,h],dtype = 'u2'), 'dnd':numpy.zeros([w,h],dtype=bool)} if args.drawunderground: mapinfo['underground'] = numpy.zeros([w,h],dtype = 'u2') mapinfo['undergroundh'] = numpy.zeros([w,h],dtype = 'i2') unknown_node_names = set() unknown_node_ids = set() starttime = time.time() # Go through all sectors. for n in range(len(xlist)): #if n > 500: # break if n % 200 == 0: nowtime = time.time() dtime = nowtime - starttime try: n_per_second = 1.0 * n / dtime except ZeroDivisionError: n_per_second = 0 if n_per_second != 0: seconds_per_n = 1.0 / n_per_second time_guess = seconds_per_n * len(xlist) remaining_s = time_guess - dtime remaining_minutes = int(remaining_s / 60) remaining_s -= remaining_minutes * 60 print("Processing sector " + str(n) + " of " + str(len(xlist)) + " (" + str(round(100.0 * n / len(xlist), 1)) + "%)" + " (ETA: " + str(remaining_minutes) + "m " + str(int(remaining_s)) + "s)") xpos = xlist[n] zpos = zlist[n] ylist = [] sectortype = "" if db is not None: ymin = self.minypos/16 #-2048 if args.minheight is None else args.minheight/16+1 ymax = self.maxypos/16+1 #2047 if args.maxheight is None else args.maxheight/16+1 for k in self.lookup[(xpos,zpos)]: ylist.append(k) sectortype = "sqlite" else: sectortype,sector_data = legacy_fetch_ylist(args,xpos,zpos,ylist) if sectortype == "": continue ylist.sort() if face_swap_order[0]>0: ylist.reverse() if args.facing in ['south','west','down']: miny = self.minypos-1 else: miny = self.maxypos+1 # Create map related info for the sector that will be filled as we seek down the y axis cdata = numpy.zeros(256,dtype='i4') hdata = numpy.ones(256,dtype='i4')*miny wdata = numpy.zeros(256,dtype='i4') dnddata = numpy.zeros(256,dtype=bool) if args.drawunderground: udata = numpy.zeros(256,dtype='i4') uhdata = numpy.zeros(256,dtype='i4') plist = numpy.arange(256) # Go through the Y axis from top to bottom. for ypos,ps in ylist: try: if db is not None: f = db.get(ps) else: f = legacy_fetch_sector_data(args, sectortype, sector_data, ypos) # Let's just memorize these even though it's not really necessary. version = readU8(f) flags = f.read(1) #print("version="+str(version)) #print("flags="+str(version)) # Check flags is_underground = ((ord(flags) & 1) != 0) day_night_differs = ((ord(flags) & 2) != 0) lighting_expired = ((ord(flags) & 4) != 0) generated = ((ord(flags) & 8) != 0) #print("is_underground="+str(is_underground)) #print("day_night_differs="+str(day_night_differs)) #print("lighting_expired="+str(lighting_expired)) #print("generated="+str(generated)) if version >= 22: content_width = readU8(f) params_width = readU8(f) # Node data dec_o = zlib.decompressobj() try: s = dec_o.decompress(f.read()) mapdata = numpy.fromstring(s,">u2") except: mapdata = [] # Reuse the unused tail of the file f.close(); f = BytesIO(dec_o.unused_data) #print("unused data: "+repr(dec_o.unused_data)) # zlib-compressed node metadata list dec_o = zlib.decompressobj() try: s=dec_o.decompress(f.read()) metaliststr = numpy.fromstring(s,"u1") # And do nothing with it except: metaliststr = [] # Reuse the unused tail of the file f.close(); f = BytesIO(dec_o.unused_data) #print("* dec_o.unused_data: "+repr(dec_o.unused_data)) data_after_node_metadata = dec_o.unused_data if version <= 21: # mapblockobject_count readU16(f) if version == 23: readU8(f) # Unused node timer version (always 0) if version == 24: ver = readU8(f) if ver == 1: num = readU16(f) for i in range(0,num): readU16(f) readS32(f) readS32(f) static_object_version = readU8(f) static_object_count = readU16(f) for i in range(0, static_object_count): # u8 type (object type-id) object_type = readU8(f) # s32 pos_x_nodes * 10000 pos_x_nodes = readS32(f)/10000 # s32 pos_y_nodes * 10000 pos_y_nodes = readS32(f)/10000 # s32 pos_z_nodes * 10000 pos_z_nodes = readS32(f)/10000 # u16 data_size data_size = readU16(f) # u8[data_size] data data = f.read(data_size) timestamp = readU32(f) #print("* timestamp="+str(timestamp)) id_to_name = {} name_to_id = {} air = 1 ignore = 0 if version >= 22: name_id_mapping_version = readU8(f) num_name_id_mappings = readU16(f) #print("* num_name_id_mappings: "+str(num_name_id_mappings)) for i in range(0, num_name_id_mappings): node_id = readU16(f) name_len = readU16(f) name = f.read(name_len).decode('utf8') try: id_to_name[node_id] = str_to_uid[name] except: ##TODO: Add to list of unknown colors unknown_node_names.add(name) unknown_node_ids.add(node_id) id_to_name[node_id] = 0 if name == 'air': air = id_to_name[node_id] if name == 'ignore': ignore = id_to_name[node_id] if len(id_to_name)==0: id_map = numpy.array([0,1],dtype='i4') else: id_map = numpy.array([id_to_name[i] for i in sorted(id_to_name)],dtype='i4') # Node timers if version >= 25: timer_size = readU8(f) num = readU16(f) for i in range(0,num): readU16(f) readS32(f) readS32(f) ##facing in down,south,west use maxheight, otherwise use minheight if face_swap_order[0]>0: maxy = 15 if ypos*16 + 15 > self.maxypos: maxy = self.maxypos - ypos*16 else: maxy = 0 if ypos*16 + 15 < self.minypos: maxy = ypos*16 - self.minypos if maxy>=0: if args.drawunderground: plist = map_block_ug(mapdata, version, ypos, maxy, cdata, hdata, udata, uhdata, dnddata, day_night_differs, id_map, ignore, air, is_underground, face_swap_order) else: plist = map_block(mapdata, version, ypos, maxy, plist, cdata, hdata, dnddata, day_night_differs, id_map, ignore, air, face_swap_order) ##plist = map_block(mapdata, version, ypos, maxy, cdata, hdata, dnddata, day_night_differs, id_map, ignore, air, face_swap_order) # After finding all the pixels in the sector, we can move on to # the next sector without having to continue the Y axis. if (not args.drawunderground and len(plist) == 0) or ypos==ylist[-1][0]: ##if plist == True or ypos==ylist[-1][0]: chunkxpos = (xpos-minx)*16 chunkzpos = (zpos-minz)*16 if True: #face_swap_order[0]<0: pass #chunkxpos = (maxx-minx)*16 - chunkxpos #-16? #chunkzpos = (maxz-minz)*16 - chunkzpos #-16? pos = (slice(chunkxpos,chunkxpos+16),slice(chunkzpos,chunkzpos+16)) mapinfo['height'][pos] = hdata.reshape(16,16) mapinfo['content'][pos] = cdata.reshape(16,16) mapinfo['water'][pos] = wdata.reshape(16,16) mapinfo['dnd'][pos] = dnddata.reshape(16,16) if args.drawunderground: mapinfo['underground'][pos] = udata.reshape(16,16) mapinfo['undergroundh'][pos] = uhdata.reshape(16,16) break except Exception as e: print("Error at ("+str(xpos)+","+str(ypos)+","+str(zpos)+"): "+str(e)) traceback.print_exc() sys.stdout.write("Block data: ") for c in r[0]: sys.stdout.write("%2.2x "%ord(c)) sys.stdout.write(os.linesep) sys.stdout.write("Data after node metadata: ") for c in data_after_node_metadata: sys.stdout.write("%2.2x "%ord(c)) sys.stdout.write(os.linesep) traceback.print_exc() self.mapinfo = mapinfo if unknown_node_names: sys.stdout.write("Unknown node names:") for name in unknown_node_names: sys.stdout.write(" "+name) sys.stdout.write(os.linesep) if unknown_node_ids: sys.stdout.write("Unknown node ids:") for node_id in unknown_node_ids: sys.stdout.write(" "+str(hex(node_id))) sys.stdout.write(os.linesep) # print str_to_uid def draw_image(world,uid_to_color): # Drawing the picture args = world.args stuff = world.mapinfo minx = world.minx minz = world.minz maxx = world.maxx maxz = world.maxz w = world.w h = world.h reverse_dirs = ['east','south','up'] print("Drawing image") starttime = time.time() border = 40 if args.drawscale else 0 im = Image.new("RGB", (w*args.pixelspernode + border, h*args.pixelspernode + border), args.bgcolor) draw = ImageDraw.Draw(im) if args.pixelspernode>1: stuff['content'] = stuff['content'].repeat(args.pixelspernode,axis=0).repeat(args.pixelspernode,axis=1) stuff['dnd'] = stuff['dnd'].repeat(args.pixelspernode,axis=0).repeat(args.pixelspernode,axis=1) stuff['height'] = stuff['height'].repeat(args.pixelspernode,axis=0).repeat(args.pixelspernode,axis=1) stuff['water'] = stuff['water'].repeat(args.pixelspernode,axis=0).repeat(args.pixelspernode,axis=1) if args.facing in reverse_dirs: stuff['content'] = stuff['content'][::-1,:] stuff['dnd'] = stuff['dnd'][::-1,:] stuff['height'] = stuff['height'][::-1,:] stuff['water'] = stuff['water'][::-1,:] count_dnd=0 count_height=0 count_zero=0 c = stuff['content'] dnd = stuff['dnd'] hgh = stuff['height'] c0 = c[1:,:-1] c1 = c[:-1,1:] c2 = c[1:, 1:] dnd0 = dnd[1:,:-1] dnd1 = dnd[:-1,1:] dnd2 = dnd[1:, 1:] h0 = hgh[1:,:-1] h1 = hgh[:-1,1:] h2 = hgh[1:, 1:] drop = (2*h0 - h1 - h2) * 12 if args.facing in ['east','north','up']: drop = -drop drop = numpy.clip(drop,-32,32) if args.fog>0: fogstrength = 1.0* (stuff['height']-stuff['height'].min())/(stuff['height'].max()-stuff['height'].min()) if args.facing in reverse_dirs: fogstrength = 1-fogstrength fogstrength = args.fog * fogstrength fogstrength = fogstrength[:,:,numpy.newaxis] if args.drawunderground: ugcoeff = 0.9 if args.drawunderground == 2 else 0.4 ugstrength = 1.0*(stuff['underground'])/6 #normalize so that 6 blocks of air underground is considered "big" ugstrength = (ugstrength>0)*0.1 + ugcoeff*ugstrength ugstrength = ugstrength - (ugstrength-0.75)*(ugstrength>0.75) ugstrength = ugstrength[:,:,numpy.newaxis] print('ugmin',stuff['undergroundh'].min()) print('ugmax',stuff['undergroundh'].max()) ugdepth = 1.0* (stuff['undergroundh']-stuff['undergroundh'].min())/(stuff['undergroundh'].max()-stuff['undergroundh'].min()) ugdepth = ugdepth[:,:,numpy.newaxis] u = stuff['underground'] u0 = u[1:,:-1]>0 u1 = u[:-1,1:]>0 u2 = u[1:, 1:]>0 hgh = stuff['undergroundh'] h0 = hgh[1:,:-1] h1 = hgh[:-1,1:] h2 = hgh[1:, 1:] dropg = (2*h0 - h1 - h2) * 12 * u0 * u1 * u2 if args.facing in reverse_dirs: dropg = -dropg dropg = numpy.clip(dropg,-32,32) if args.drawunderground < 2: #normal map or cave with map overlay colors = numpy.array([args.bgcolor,args.bgcolor]+[uid_to_color[c] for c in sorted(uid_to_color)],dtype = 'i2') else: colors = numpy.array([args.bgcolor,args.bgcolor]+[args.bgcolor for c in sorted(uid_to_color)],dtype = 'i2') pix = colors[stuff['content']] if args.drawunderground < 2: pix[1:,:-1] += drop[:,:,numpy.newaxis] pix = numpy.clip(pix,0,255) if args.fog>0: pix = args.fogcolor*fogstrength + pix*(1-fogstrength) pix = numpy.clip(pix,0,255) if args.drawunderground: ugpd = args.ugcolor*ugdepth + args.bgcolor * (1-ugdepth) ##average with background color based on depth (deeper caves will be more bg color) pix = ugpd*ugstrength + pix*(1-ugstrength) pix[1:,:-1] += dropg[:,:,numpy.newaxis] pix = numpy.clip(pix,0,255) pix = numpy.array(pix,dtype = 'u1') impix = Image.fromarray(pix,'RGB') impix = impix.transpose(Image.ROTATE_90) im.paste(impix,(border,border)) if args.draworigin: if args.facing in ['east','north','up']: draw.ellipse(((w - (minx * -16 - 5))*args.pixelspernode + border, (h - minz * -16 - 6)*args.pixelspernode + border, (w - (minx * -16 + 5))*args.pixelspernode + border, (h - minz * -16 + 4))*args.pixelspernode + border, outline=args.origincolor) else: draw.ellipse(((minx * -16 - 5)*args.pixelspernode + border, (h - minz * -16 - 6)*args.pixelspernode + border, (minx * -16 + 5)*args.pixelspernode + border, (h - minz * -16 + 4)*args.pixelspernode + border), outline=args.origincolor) font = ImageFont.load_default() if args.drawscale: if args.facing in ['up','down']: draw.text((24, 0), "X", font=font, fill=args.scalecolor) draw.text((2, 24), "Z", font=font, fill=args.scalecolor) elif args.facing in ['east','west']: draw.text((24, 0), "Z", font=font, fill=args.scalecolor) draw.text((2, 24), "Y", font=font, fill=args.scalecolor) elif args.facing in ['north','south']: draw.text((24, 0), "X", font=font, fill=args.scalecolor) draw.text((2, 24), "Y", font=font, fill=args.scalecolor) if args.facing in reverse_dirs: for n in range(int(minx / -4) * -4, maxx+1, 4): draw.text(((w - (minx * -16 + n * 16))*args.pixelspernode + border + 2, 0), str(n * 16), font=font, fill=args.scalecolor) draw.line(((w - (minx * -16 + n * 16))*args.pixelspernode + border, 0, (w - (minx * -16 + n * 16))*args.pixelspernode + border, border - 1), fill=args.scalecolor) else: for n in range(int(minx / -4) * -4, maxx, 4): draw.text(((minx * -16 + n * 16)*args.pixelspernode + border + 2 , 0), str(n * 16), font=font, fill=args.scalecolor) draw.line(((minx * -16 + n * 16)*args.pixelspernode + border, 0, (minx * -16 + n * 16)*args.pixelspernode + border, border - 1), fill=args.scalecolor) for n in range(int(maxz / 4) * 4, minz, -4): draw.text((2, (h - 1 - (n * 16 - minz * 16))*args.pixelspernode + border), str(n * 16), font=font, fill=args.scalecolor) draw.line((0, (h - 1 - (n * 16 - minz * 16))*args.pixelspernode + border, border - 1, (h - 1 - (n * 16 - minz * 16))*args.pixelspernode + border), fill=args.scalecolor) if args.drawplayers: try: for filename in os.listdir(args.world_dir + "players"): f = open(args.world_dir + "players/" + filename) lines = f.readlines() name = "" position = [] for line in lines: p = line.split() if p[0] == "name": name = p[2] print(filename + ": name = " + name) if p[0] == "position": position = p[2][1:-1].split(",") print(filename + ": position = " + p[2]) if len(name) < 0 and len(position) == 3: x,y,z = [int(float(p)/10) for p in position] x,y,z = world.facing(x,y,z) if args.facing in reverse_dirs: x = (w - x - minx * 16)*args.pixelspernode z = (h - z - minz * 16)*args.pixelspernode else: x = (x - minx * 16)*args.pixelspernode z = (h - z - minz * 16)*args.pixelspernode draw.ellipse(((x - 2)*args.pixelspernode + border, (z - 2)*args.pixelspernode + border, (x + 2)*args.pixelspernode + border, (z + 2)*args.pixelspernode + border), outline=args.playercolor) draw.text(((x + 2)*args.pixelspernode + border, (z + 2)*args.pixelspernode + border), name, font=font, fill=args.playercolor) f.close() except OSError: pass # print("args: ", args) # print("stuff: ", stuff) # print("world.xlist: ", world.xlist) # print("world.zlist: ", world.zlist) # print("world.args: ", world.args) # print("world.db: ", world.db) # print("world.mapinfo: ", world.mapinfo)# # print("PNG Limits: ", args.region) # metavar = ('XMIN','XMAX','ZMIN','ZMAX') # worldlimits=[minx*16, maxx*16, minz*16, maxz*16] # print("World Limits: ", worldlimits) # region is incorrect if world limits are exceeded. The following attempts to correct this # worldlimits are measured in cubes of 16x16x16 # this code generates incorrect values if the requested region is greater than the world dimensions pngminx = int(args.region[0]/16)*16 if args.region[0] < minx*16 else minx*16 pngmaxx = int((args.region[1]+16)/16)*16 if args.region[1] > maxx*16 else maxx*16 pngminz = int(args.region[2]/16)*16 if args.region[2] < minz*16 else minz*16 pngmaxz = int((args.region[3]+16)/16)*16 if args.region[3] > maxz*16 else maxz*16 pngminx = minx*16 pngmaxx = maxx*16 pngminz = minz*16 pngmaxz = maxz*16 pngregion=[pngminx, pngmaxx, pngminz, pngmaxz] print("Saving to: "+ args.output) print("PNG Region: ", pngregion) print("Pixels PerNode: ", args.pixelspernode) print("border: ", border) # print("w: ", w) # print("h: ", h) # This saves data in tEXt chunks (non-standard naming tags are allowed according to the PNG specification) im.info["pngRegion"] = str(pngregion[0])+ ","+ str(pngregion[1])+ ","+ str(pngregion[2])+ ","+ str(pngregion[3]) im.info["pngMinX"] = str(pngminx) im.info["pngMaxZ"] = str(pngmaxz) im.info["border"] = str(border) im.info["pixPerNode"] = str(args.pixelspernode) pngsave(im, args.output) thumbSize = 512 imSize = im.size if imSize[0] > imSize[1]: reSize=(thumbSize, int(thumbSize*(int(imSize[1])/imSize[0]))) else: reSize=(int(thumbSize*(float(imSize[0])/imSize[1])), thumbSize) thumbBorder=((thumbSize-reSize[0])/2, (thumbSize-reSize[1])/2, thumbSize-(thumbSize-reSize[0])/2, thumbSize-(thumbSize-reSize[1])/2) thumbIm = Image.new("RGB", (thumbSize,thumbSize), args.bgcolor) thumbIm.paste(im.resize(reSize),thumbBorder) thumbIm.save(args.output.replace(".png", "_thumb.png"), "PNG") # # wrapper around PIL 1.1.6 Image.save to preserve PNG metadata # # public domain, Nick Galbreath # http://blog.client9.com/2007/08/28/python-pil-and-png-metadata-take-2.html # def pngsave(im, file): # these can be automatically added to Image.info dict # they are not user-added metadata reserved = ('interlace', 'gamma', 'dpi', 'transparency', 'aspect') # undocumented class from PIL import PngImagePlugin meta = PngImagePlugin.PngInfo() # copy metadata into new object for k,v in im.info.iteritems(): if k in reserved: continue meta.add_text(k, v, 0) # and save im.save(file, "PNG", pnginfo=meta) def main(): args = parse_args() uid_to_color, str_to_uid = load_colors() world = World(args) world.generate_sector_list() if len(world.xlist) == 0: print("World data does not exist.") sys.exit(1) print("Result image (w=" + str(world.w) + " h=" + str(world.h) + ") will be written to " + args.output) world.generate_map_info(str_to_uid) draw_image(world,uid_to_color) if __name__ == '__main__': main()