From 821367d2440844ef83156bb676c2758e684a493f Mon Sep 17 00:00:00 2001 From: AiTechEye <40591179+AiTechEye@users.noreply.github.com> Date: Tue, 23 Aug 2022 22:17:29 +0200 Subject: [PATCH] Delete init.lua --- init.lua | 248 ------------------------------------------------------- 1 file changed, 248 deletions(-) delete mode 100644 init.lua diff --git a/init.lua b/init.lua deleted file mode 100644 index ceb489d..0000000 --- a/init.lua +++ /dev/null @@ -1,248 +0,0 @@ -maps = { - user={}, - maps={ - ["tutorial"]={ - info = "Tutorials", - image="default_craftguide.png", - pos={x=0,y=0,z=0}, - size={y=51,x=133,z=100}, - --locked=true, - --unable=true, - hide_items = true, - singleplayer=true, - bones_disabled=true, - --bones_drop_only = true, - special_disabled=true, - store_disabled=true, - on_enter=function(player) - if default.storage:get_int("Tutorials") < 2 then - default.storage:set_int("Tutorials",2) - nodeextractor.set(maps.get_pos({x=0,y=0,z=0}),minetest.get_modpath("maps").."/nodeextractor/".."maps_tutorial.exexn",true) - end - minetest.after(0.1, function(player) - maps.set_pos(player,{x=60,y=31,z=42}) - end,player) - end, - on_exit=function(player) - end, - on_die=function(player) - end, - on_respawn=function(player) - maps.set_pos(player,{x=60,y=31,z=42}) - end, - }, - } -} - -dofile(minetest.get_modpath("maps") .. "/items.lua") - -minetest.register_chatcommand("ttmd", { - params = "", - description = "Teleport to maps dimension", - privs = {teleport=true}, - func = function(name, param) - local p = minetest.get_player_by_name(name) - local p2 = param:gsub(","," "):split(" ") - if p and p2[3] then - local x,y,z = tonumber(p2[1]),tonumber(p2[2]),tonumber(p2[3]) - if math.abs(y) > 2500 then - return false, "Not allowed to move outside the dimension" - elseif x and y and z then - maps.set_pos(p,vector.new(x,y,z)) - return true - else - return false, "Not a valid position, eg: 0 1 0 or 0,1,0" - end - end - end -}) - - -maps.get_pos=function(pos) - return vector.add(pos,{x=0,y=28500,z=0}) -end - -maps.set_pos=function(object,pos) - if math.abs(pos.y) < 2500 then - object:set_pos(maps.get_pos(pos)) - else - minetest.log("warning","Maps: Not allowed to move outside the dimension") - end -end - - -player_style.register_button({ - name="maps", - image="map_map.png", - type="image", - info="Maps", - action=function(user) - local name = user:get_player_name() - local inv = player_style.players[name].inv - if inv.adds["maps_exit"] then - minetest.chat_send_player(name,"You have to exit the current map first") - else - maps.show(user) - end - end -}) - -maps.show=function(player) - minetest.after(0.2, function(player) - local name = player:get_player_name() - local x,y = 0,0 - local form = "size[8,8]listcolors[#77777777;#777777aa;#000000ff]" - for i,v in pairs(maps.maps) do - if not (v.singleplayer and minetest.is_singleplayer() == false) then - form = form - .. "image_button["..x..","..y..";1,1;"..(v.image or "map_map.png")..(v.locked and "^default_lock_icon.png" or "")..(v.unable and "^default_cross.png" or "")..";mapsbut_"..i..";]" - .. (v.info and "tooltip[mapsbut_"..i..";"..v.info..(v.singleplayer and "\n(Singleplayer only)" or "").."]" or "") - x = x + 1 - if x >= 8 then - x = 0 - y = y +1 - end - end - end - return minetest.show_formspec(name, "maps",form) - end, player) -end - -minetest.register_on_player_receive_fields(function(player, form, pressed) - if form == "maps" then - for i,v in pairs(pressed) do - if i:sub(1,8) == "mapsbut_" then - local b = i:gsub("mapsbut_","") - local map = maps.maps[b] - if not (maps.maps[b].unable or maps.maps[b].locked) then - local m = player:get_meta() - m:set_string("maps_current",b) - maps.set_exit_player(player) - - if map.hide_items then - player_style.inventory_handle(player,{hide=true}) - if m:get_string("maps_pos") == "" then - m:set_string("maps_pos",minetest.pos_to_string(player:get_pos())) - end - end - if map.bones_disabled then - m:set_int("bones_disabled",1) - elseif map.bones_drop_only then - m:set_int("bones_drop_only",1) - end - if map.killme_disabled then - m:set_int("killme_disabled",1) - end - if map.special_disabled then - m:set_int("special_disabled",1) - end - if map.store_disabled then - m:set_int("store_disabled",1) - end - - player_style.inventory(player) - maps.maps[b].on_enter(player) - minetest.close_formspec(player:get_player_name(),"") - end - end - end - end -end) - -minetest.register_on_mods_loaded(function() - for map,m in pairs(maps.maps) do - local p1 = m.pos - local p2 = vector.add(m.pos,m.size) - - if not m.pos then - minetest.log("warning","Maps: "..map.." Is missing pos (position/vector)") - maps.maps[map].unable = true - end - - if not m.size then - minetest.log("warning","Maps: "..map.." Is missing size (vector)") - maps.maps[map].unable = true - end - - if not m.on_enter then - minetest.log("warning","Maps: "..map.." Is missing on_enter (function)") - maps.maps[map].unable = true - end - - if not m.on_respawn then - minetest.log("warning","Maps: "..map.." Is missing on_respawn (function)") - maps.maps[map].unable = true - end - - for i,v in pairs(maps.maps) do - local pos1,pos2 = protect.sort(v.pos,vector.add(v.pos,v.size)) - if map ~= i and not maps.maps[map].unable - and (pos1.x <= p2.x and pos2.x >= p1.x) - and (pos1.y <= p2.y and pos2.y >= p1.y) - and (pos1.z <= p2.z and pos2.z >= p1.z) then - minetest.log("error","Maps: "..i.." interacts with "..map) - maps.maps[i].unable = true - end - end - end -end) - -minetest.register_on_joinplayer(function(player) - if player:get_meta():get_int("maps_exit") == 1 then - maps.set_exit_player(player) - end -end) - -maps.set_exit_player=function(player) - local name = player:get_player_name() - local inv = player_style.players[name].inv - local m = player:get_meta() - inv.adds["maps_exit"] = "image_button[7,1;1,1;map_map.png^default_cross.png;maps_exit;]tooltip[maps_exit;Exit map]" - m:set_int("maps_exit",1) - m:set_int("respawn_disallowed",1) - player:hud_set_flags({basic_debug=false}) - inv.adds_func["maps_exit"] = function(player) - player:hud_set_flags({basic_debug=true}) - local m = player:get_meta() - local name = player:get_player_name() - local inv = player_style.players[name].inv - local p = minetest.string_to_pos(m:get_string("maps_pos")) - local map = maps.maps[m:get_string("maps_current")] - if map and map.on_exit then - map.on_exit(player) - end - - if p then - player:set_pos(p) - end - inv.adds["maps_exit"] = nil - inv.adds_func["maps_exit"] =nil - m:set_string("maps_pos","") - m:set_int("maps_exit",0) - m:set_int("respawn_disallowed",0) - m:set_string("maps_current","") - m:set_int("bones_disabled",0) - m:set_int("bones_drop_only",0) - m:set_int("killme_disabled",0) - m:set_int("special_disabled",0) - m:set_int("store_disabled",0) - player_style.inventory_handle(player,{show=true}) - minetest.close_formspec(name,"") - end -end - -minetest.register_on_respawnplayer(function(player) - local map = maps.maps[player:get_meta():get_string("maps_current")] - if map then - minetest.after(0, function(player,map) - map.on_respawn(player) - end,player,map) - end -end) - -minetest.register_on_dieplayer(function(player) - local map = maps.maps[player:get_meta():get_string("maps_current")] - if map and map.on_die then - map.on_die(player) - end -end) \ No newline at end of file