# vexcazer License: code: LGPL-2.1, media: CC BY-SA-4.0 Version: 10 Created by: AiTechEye All info you need will be fund when you using the tools. type /vexcazer in game to see advanced info & version when you using a unused vexcazer:default, and have privs like vexcazer and vexcazer_ad, you will be given mod/admin stuff (if its not in your inventory and if auto_ad_mod is on) vexcazer:admin vex_ad vexcazer:mod vex_mod vexcazer:default vex_def vexcazer:controler vex_con vexcazer_adpick:pick vex_adpick vexcazer_telepad:pad The modes Undo undo last change PlaceDig xz: place/dig xz Replace xz: like PlaceDig, but relacing (2 modes) Autoswith: using blocks from more slots on hotbar at same time. Travel1/2: set position1/2 like a /sethome1/2 (will not works if the postion are protected) Teleport: yourself or an object MassivePlaceDig: place or dig N*N*N Gravity control: (same code from the gravitygun mod) Flashlight: (works in water+turns of in daylight) Copy: (copy basic structures) Con: Dig/Replace blocks that are connected to each other SelectiveRadio: dig/place selected block in radio Regen: regenerate area (same as /deleteblocks) vexcazer_adpick: the admin pickaxe [/giveme vex_adpick] (will be given to moderators / admins) vexcazer_auto_ad_mod: enables benefits with give/creative + autoget ad/mod vex when using an unused common-vexcazer [/giveme vex_ad, /giveme vex_mod] vexcazer_copy: copy mode vexcazer_flashlight: flashlight mode vexcazer_gravity: gravitycontrol mode vexcazer_massive: MassivePlaceDig vexcazer_powergen: powergenerator / charger vexcazer_teleport: teleport mode vexcazer_travel: travle modes vexcazer_radio radio/selective radio vexcazer_regen Regen (danger) vexcazer_con: connected blocks ======For moders:====== (all registry settings and functions can be nil) How do i add modes? make a new mod/folder, with the depends.txt/vexcazer and init.lua then use this functions vexcazer.registry_mode({ name="Mode name", info="Mode info", info_mod="", --show info for:__ info_admin="", info_default="", wear_on_use=1, --takes power to use (default power amount = 1000) wear_on_place=2 hide_mode_mod=false, -- hide mode for:__ hide_mode_admin=false, hide_mode_default=true, disallow_damage_on_use=false -- disable hurt-on-hit object and place when using this mode on_place=function(itemstack, user, pointed_thing,input) end, on_use=function(itemstack, user, pointed_thing,input) end, }) input={ the input variable mode_name name of the mode itemstack default=true the default tool mod=false moderator like default but 50% default & 50% admin admin=false admin can destroy everything & no drops mode=1 the mode max_amount amount of the tool user the user user_name user:get_player_name() creative=true have creative or give, or creative mode on_use=true on_place=false index user:get_wield_index() lazer vexcazer:lazer1 } vexcazer.place({pos=pos,node={name=name}},input)-- returns true if successful or false vexcazer.dig(pos,input,nolazer)-- returns true if successful or false vexcazer.replace({pos=pos, stack=stack,replace=replace,invert=invert},input)-- returns true if successful or false, (invert: dig evyerthing except the stack/name, can be nil) vexcazer.lazer_damage(pos,input,size)-- makes damage in a area, default is 1, size can be nil vexcazer.round(number)-- round vexcazer.save(input,string,value,global) -- saves value in the tool (will use modename.string) (global is used outside the functions / itemstack [global=true]) vexcazer.load(input,string) -- load saved string in the tool (will use modename.string)