diff --git a/Button.gd b/Button.gd index 6bffaef..e28f3b1 100644 --- a/Button.gd +++ b/Button.gd @@ -1,5 +1,7 @@ extends Control +# Collect buttons + func _ready(): print(Global.save) if not Global.save.get(Global.current_scene_name): @@ -11,6 +13,10 @@ func _ready(): func _on_button_down(): if not Global.save.get(Global.current_scene_name): Global.save[Global.current_scene_name] = {} + + #Add button name to save + #Save world name node name just a value + #save[level_name][node_name] = true Global.save[Global.current_scene_name][name] = true Global.save_data() Global.add_points()