[gd_scene load_steps=9 format=2] [ext_resource path="res://default.png" type="Texture" id=1] [ext_resource path="res://KinematicBody.gd" type="Script" id=2] [sub_resource type="SpatialMaterial" id=1] albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 10, 1, 10 ) uv1_triplanar = true [sub_resource type="CubeMesh" id=2] [sub_resource type="BoxShape" id=3] [sub_resource type="CubeMesh" id=4] [sub_resource type="SpatialMaterial" id=5] albedo_color = Color( 1, 0, 0, 1 ) [sub_resource type="CapsuleShape" id=6] [node name="Spatial" type="Spatial"] [node name="Ground" type="MeshInstance" parent="."] editor/display_folded = true transform = Transform( 20.282, 0, 0, 0, 3.00821, 0, 0, 0, 19.2005, 0, -3.90285, -3.40485 ) material_override = SubResource( 1 ) mesh = SubResource( 2 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="Ground"] [node name="CollisionShape" type="CollisionShape" parent="Ground/StaticBody"] shape = SubResource( 3 ) [node name="box1" type="MeshInstance" parent="."] editor/display_folded = true transform = Transform( 6.12884, 0, 0, 0, 3.00821, 0, 0, 0, 6.826, -8.45122, -1.0583, -13.336 ) material_override = SubResource( 1 ) mesh = SubResource( 2 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="box1"] [node name="CollisionShape" type="CollisionShape" parent="box1/StaticBody"] shape = SubResource( 3 ) [node name="box2" type="MeshInstance" parent="."] editor/display_folded = true transform = Transform( 3.72134, 0, 0, 0, 1.8561, 0, 0, 0, 2.94374, 3.52478, -1.08219, -12.5602 ) material_override = SubResource( 1 ) mesh = SubResource( 2 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="box2"] [node name="CollisionShape" type="CollisionShape" parent="box2/StaticBody"] shape = SubResource( 3 ) [node name="player" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -8.65268, 0 ) [node name="KinematicBody" type="KinematicBody" parent="player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.07249, 1.84711 ) script = ExtResource( 2 ) [node name="player_mesh" type="MeshInstance" parent="player/KinematicBody"] transform = Transform( 0.404405, 0, 0, 0, 0.893384, 0, 0, 0, 0.372423, 0, 1.54014, 0 ) mesh = SubResource( 4 ) material/0 = SubResource( 5 ) [node name="CollisionShape" type="CollisionShape" parent="player/KinematicBody"] transform = Transform( 0.636057, 0, 0, 0, -4.37114e-008, -1, 0, 0.605457, -2.64654e-008, 0, 1.54517, 0 ) shape = SubResource( 6 ) [node name="head" type="Spatial" parent="player/KinematicBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.66905, 0 ) [node name="Camera" type="Camera" parent="player/KinematicBody/head"] current = true [node name="tpv" type="Spatial" parent="player/KinematicBody/head"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.00884807 ) [node name="Camera" type="Camera" parent="player/KinematicBody/head/tpv"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.41882 )