extends Node func _ready(): core.register_node({ name = "default:chest", groups={woody=3}, on_activate=funcref(GameBase,"chest"), tiles = [ "res://game/textures/default_chest_top.png", "res://game/textures/default_chest_top.png" ,"res://game/textures/default_chest_front.png" ,"res://game/textures/default_chest_side.png" ,"res://game/textures/default_chest_side.png" ,"res://game/textures/default_chest_side.png" ] }) core.register_node({ name="default:stone", tiles=["res://game/textures/stone.png"], groups={cracky=3}, max_count=100, drop={"default:cobble":{count=1},"default:stone":{count=1,chance=10,additional=false}} }) core.register_node({ name="default:cobble", tiles=["res://game/textures/cobble.png"], groups={cracky=3}, max_count=1000, }) core.register_node({ name="default:grassy", groups={crumbly=3}, drop={"default:dirt":{count=1},"default:grassy":{count=1,chance=10,additional=false}}, tiles=[ "res://game/textures/grass.png", "res://game/textures/dirt.png", "res://game/textures/grass_dirt.png", "res://game/textures/grass_dirt.png", "res://game/textures/grass_dirt.png", "res://game/textures/grass_dirt.png" ] }) core.register_node({ name="default:dirt", tiles=["res://game/textures/dirt.png"], groups={crumbly=3}, }) core.register_node({ name="default:water_source", replaceable=true, drawtype="liquid", collidable=false, transparent=true, solid_surface=false, tiles=["res://game/textures/water.png"], max_count=100 }) core.register_node({ name="default:glass", transparent=true, solid_surface=false, tiles=["res://game/textures/default_glass.png"], groups={cracky=3} }) core.register_node({ name="default:wood", tiles=["res://game/textures/default_wood.png"], groups={woody=3} })