-------------- -- Manual -- -------------- function steampunk_blimp.getPlaneFromPlayer(player) local seat = player:get_attach() if seat then local plane = seat:get_attach() return plane end return nil end function steampunk_blimp.pilot_formspec(name) local basic_form = table.concat({ "formspec_version[5]", "size[6,8]", }, "") local player = minetest.get_player_by_name(name) local plane_obj = steampunk_blimp.getPlaneFromPlayer(player) if plane_obj == nil then return end local ent = plane_obj:get_luaentity() local take_control = "false" if ent._at_control then take_control = "true" end local anchor = "false" if ent.anchored == true then anchor = "true" end basic_form = basic_form.."button[1,1.0;4,1;turn_on;Start/Stop the fire]" basic_form = basic_form.."button[1,2.0;4,1;water;Load water from bellow]" basic_form = basic_form.."button[1,3.0;4,1;manual;Show Manual Menu]" basic_form = basic_form.."checkbox[1,4.6;take_control;Take the Control;"..take_control.."]" basic_form = basic_form.."checkbox[1,5.2;anchor;Anchor away;"..anchor.."]" basic_form = basic_form.."label[1,6.0;Disembark:]" basic_form = basic_form.."button[1,6.2;2,1;disembark_l;<< Left]" basic_form = basic_form.."button[3,6.2;2,1;disembark_r;Right >>]" minetest.show_formspec(name, "steampunk_blimp:pilot_main", basic_form) end function steampunk_blimp.pax_formspec(name) local basic_form = table.concat({ "formspec_version[3]", "size[6,3]", }, "") basic_form = basic_form.."label[1,1.0;Disembark:]" basic_form = basic_form.."button[1,1.2;2,1;disembark_l;<< Left]" basic_form = basic_form.."button[3,1.2;2,1;disembark_r;Right >>]" minetest.show_formspec(name, "steampunk_blimp:passenger_main", basic_form) end function steampunk_blimp.logo_formspec(name) local basic_form = table.concat({ "formspec_version[3]", "size[6,4]", }, "") local logos = {"blimp_clover.png","blimp_liz.png","blimp_shotting_star.png","blimp_skull.png",} local logolist = "" for k, v in pairs(logos) do logolist = logolist .. v .. "," end basic_form = basic_form.."label[1,1.0;Select a logo:]" basic_form = basic_form.."dropdown[1,1.2;4,0.6;logo;"..logolist..";0;false]" basic_form = basic_form.."button[1,2.2;4,0.8;set_logo;Set Blimp Logo]" minetest.show_formspec(name, "steampunk_blimp:logo_main", basic_form) end function steampunk_blimp.owner_formspec(name) local basic_form = table.concat({ "formspec_version[3]", "size[6,4.2]", }, "") basic_form = basic_form.."button[1,1.0;4,1;take;Take the Control Now]" basic_form = basic_form.."label[1,2.2;Disembark:]" basic_form = basic_form.."button[1,2.4;2,1;disembark_l;<< Left]" basic_form = basic_form.."button[3,2.4;2,1;disembark_r;Right >>]" minetest.show_formspec(name, "steampunk_blimp:owner_main", basic_form) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "steampunk_blimp:owner_main" then local name = player:get_player_name() local plane_obj = steampunk_blimp.getPlaneFromPlayer(player) if plane_obj == nil then minetest.close_formspec(name, "steampunk_blimp:owner_main") return end local ent = plane_obj:get_luaentity() if ent then if fields.disembark_l then steampunk_blimp.dettach_pax(ent, player, "l") end if fields.disembark_r then steampunk_blimp.dettach_pax(ent, player, "r") end if fields.take then ent._at_control = true for i = 5,1,-1 do if ent._passengers[i] == name then ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos) ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0}) player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) end if ent._passengers[i] == ent.driver_name then ent._passengers_base_pos[i] = vector.new(steampunk_blimp.passenger_pos[i]) ent._passengers_base[i]:set_attach(ent.object,'',ent._passengers_base_pos[i],{x=0,y=0,z=0}) end end ent.driver_name = name end end minetest.close_formspec(name, "steampunk_blimp:owner_main") end if formname == "steampunk_blimp:passenger_main" then local name = player:get_player_name() local plane_obj = steampunk_blimp.getPlaneFromPlayer(player) if plane_obj == nil then minetest.close_formspec(name, "steampunk_blimp:passenger_main") return end local ent = plane_obj:get_luaentity() if ent then if fields.disembark_l then steampunk_blimp.dettach_pax(ent, player, "l") end if fields.disembark_r then steampunk_blimp.dettach_pax(ent, player, "r") end end minetest.close_formspec(name, "steampunk_blimp:passenger_main") end if formname == "steampunk_blimp:logo_main" then local name = player:get_player_name() local plane_obj = steampunk_blimp.getPlaneFromPlayer(player) if plane_obj == nil then minetest.close_formspec(name, "steampunk_blimp:logo_main") return end local ent = plane_obj:get_luaentity() if ent then if fields.logo or fields.set_logo then steampunk_blimp.set_logo(ent, fields.logo) end end minetest.close_formspec(name, "steampunk_blimp:logo_main") end if formname == "steampunk_blimp:pilot_main" then local name = player:get_player_name() local plane_obj = steampunk_blimp.getPlaneFromPlayer(player) if plane_obj == nil then minetest.close_formspec(name, "steampunk_blimp:pilot_main") return end local ent = plane_obj:get_luaentity() if ent then if fields.turn_on then steampunk_blimp.start_furnace(ent) end if fields.water then if ent.isinliquid then if ent._engine_running == true then steampunk_blimp.start_furnace(ent) end if ent._boiler_pressure > 0 then minetest.sound_play({name = "default_cool_lava"}, {object = ent.object, gain = 1.0, pitch = 1.0, max_hear_distance = 32, loop = false,}, true) end ent._boiler_pressure = 0 ent._water_level = steampunk_blimp.MAX_WATER else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. The ship needs to be in the water.")) end end if fields.manual then steampunk_blimp.manual_formspec(name) end if fields.take_control then if fields.take_control == "true" then if ent.driver_name == nil or ent.driver_name == "" then ent._at_control = true for i = 5,1,-1 do if ent._passengers[i] == name then ent._passengers_base_pos[i] = vector.new(steampunk_blimp.pilot_base_pos) ent._passengers_base[i]:set_attach(ent.object,'',steampunk_blimp.pilot_base_pos,{x=0,y=0,z=0}) player:set_attach(ent._passengers_base[i], "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) ent.driver_name = name --minetest.chat_send_all(">>"..ent.driver_name) break end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Impossible. Someone is at the blimp control now.")) end else ent.driver_name = nil ent._at_control = false steampunk_blimp.remove_hud(player) end end if fields.disembark_l then --========================= -- dettach player --========================= -- eject passenger if the plane is on ground ent.driver_name = nil ent._at_control = false steampunk_blimp.dettach_pax(ent, player, "l") end if fields.disembark_r then --========================= -- dettach player --========================= -- eject passenger if the plane is on ground ent.driver_name = nil ent._at_control = false steampunk_blimp.dettach_pax(ent, player, "r") end if fields.bring then end if fields.anchor then if fields.anchor == "true" then local max_speed_anchor = 0.5 if ent._longit_speed then if ent._longit_speed < max_speed_anchor and ent._longit_speed > -max_speed_anchor then ent.anchored = true ent.object:set_velocity(vector.new()) if name then minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Anchor away!")) end --ent.buoyancy = 0.1 else if name then minetest.chat_send_player(name,core.colorize('#ff0000', " >>> Too fast to set anchor!")) end end end else ent.anchored = false if name then minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Weigh anchor!")) end end --ent._rudder_angle = 0 end end minetest.close_formspec(name, "steampunk_blimp:pilot_main") end end) minetest.register_chatcommand("blimp_share", { params = "name", description = "Share ownewrship with your friends", privs = {interact = true}, func = function(name, param) local player = minetest.get_player_by_name(name) local target_player = minetest.get_player_by_name(param) local attached_to = player:get_attach() if attached_to ~= nil and target_player ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then if entity.owner == name then local exists = false for k, v in pairs(entity._shared_owners) do if v == param then exists = true break end end if exists == false then table.insert(entity._shared_owners, param) minetest.chat_send_player(name,core.colorize('#00ff00', " >>> blimp shared")) --minetest.chat_send_all(dump(entity._shared_owners)) else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> this user is already registered for blimp share")) end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can share this blimp")) end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end }) minetest.register_chatcommand("blimp_remove", { params = "name", description = "Removes ownewrship from someone", privs = {interact = true}, func = function(name, param) local player = minetest.get_player_by_name(name) local attached_to = player:get_attach() if attached_to ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then if entity.owner == name then for k, v in pairs(entity._shared_owners) do if v == param then table.remove(entity._shared_owners,k) break end end minetest.chat_send_player(name,core.colorize('#00ff00', " >>> user removed")) --minetest.chat_send_all(dump(entity._shared_owners)) else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action")) end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end }) minetest.register_chatcommand("blimp_list", { params = "", description = "Lists the blimp shared owners", privs = {interact = true}, func = function(name, param) local player = minetest.get_player_by_name(name) local attached_to = player:get_attach() if attached_to ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Current owners are:")) minetest.chat_send_player(name,core.colorize('#0000ff', entity.owner)) for k, v in pairs(entity._shared_owners) do minetest.chat_send_player(name,core.colorize('#00ff00', v)) end --minetest.chat_send_all(dump(entity._shared_owners)) else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end }) minetest.register_chatcommand("blimp_lock", { params = "true/false", description = "Blocks boarding of non-owners. true to lock, false to unlock", privs = {interact = true}, func = function(name, param) local player = minetest.get_player_by_name(name) local attached_to = player:get_attach() if attached_to ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then if param == "true" then entity._passengers_locked = true minetest.chat_send_player(name,core.colorize('#ffff00', " >>> Non owners cannot enter now.")) elseif param == "false" then entity._passengers_locked = false minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Non owners are free to enter now.")) end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end }) minetest.register_chatcommand("blimp_logo", { params = "", description = "Changes blimp logo", privs = {interact = true}, func = function(name, param) local player = minetest.get_player_by_name(name) local attached_to = player:get_attach() if attached_to ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then if entity.owner == name then steampunk_blimp.logo_formspec(name) --minetest.chat_send_all(dump(entity._shared_owners)) else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner can do this action")) end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end end else minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a blimp to perform this command")) end end }) minetest.register_chatcommand("blimp_eject", { params = "", description = "Ejects from the blimp - useful for clients before 5.3", privs = {interact = true}, func = function(name, param) local colorstring = core.colorize('#ff0000', " >>> you are not inside a blimp") local player = minetest.get_player_by_name(name) local attached_to = player:get_attach() if attached_to ~= nil then local seat = attached_to:get_attach() if seat ~= nil then local entity = seat:get_luaentity() if entity then if entity.name == "steampunk_blimp:blimp" then for i = 5,1,-1 do if entity._passengers[i] == name then steampunk_blimp.dettach_pax(entity, player, "l") break end end else minetest.chat_send_player(name,colorstring) end end end else minetest.chat_send_player(name,colorstring) end end })