pa28.hud_list = {} function pa28.animate_gauge(player, ids, prefix, x, y, angle) local angle_in_rad = math.rad(angle + 180) local dim = 10 local pos_x = math.sin(angle_in_rad) * dim local pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "2"], "offset", {x = pos_x + x, y = pos_y + y}) dim = 20 pos_x = math.sin(angle_in_rad) * dim pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "3"], "offset", {x = pos_x + x, y = pos_y + y}) dim = 30 pos_x = math.sin(angle_in_rad) * dim pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "4"], "offset", {x = pos_x + x, y = pos_y + y}) dim = 40 pos_x = math.sin(angle_in_rad) * dim pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "5"], "offset", {x = pos_x + x, y = pos_y + y}) dim = 50 pos_x = math.sin(angle_in_rad) * dim pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "6"], "offset", {x = pos_x + x, y = pos_y + y}) dim = 60 pos_x = math.sin(angle_in_rad) * dim pos_y = math.cos(angle_in_rad) * dim player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y}) end function pa28.update_hud(player, climb, speed) local player_name = player:get_player_name() local screen_pos_y = -150 local screen_pos_x = 10 local clb_gauge_x = screen_pos_x + 80 local clb_gauge_y = screen_pos_y + 5 local sp_gauge_x = screen_pos_x + 180 local sp_gauge_y = clb_gauge_y local ids = pa28.hud_list[player_name] if ids then pa28.animate_gauge(player, ids, "clb_pt_", clb_gauge_x, clb_gauge_y, climb) pa28.animate_gauge(player, ids, "sp_pt_", sp_gauge_x, sp_gauge_y, speed) else ids = {} ids["title"] = player:hud_add({ hud_elem_type = "text", position = {x = 0, y = 1}, offset = {x = screen_pos_x +140, y = screen_pos_y -100}, text = "Flight Information", alignment = 0, scale = { x = 100, y = 30}, number = 0xFFFFFF, }) ids["bg"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = screen_pos_x, y = screen_pos_y}, text = "pa28_hud_panel.png", scale = { x = 0.5, y = 0.5}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_1"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_2"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_3"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_4"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_5"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_6"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["clb_pt_7"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = clb_gauge_x, y = clb_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_1"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_2"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_3"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_4"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_5"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_6"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) ids["sp_pt_7"] = player:hud_add({ hud_elem_type = "image", position = {x = 0, y = 1}, offset = {x = sp_gauge_x, y = sp_gauge_y}, text = "pa28_ind_box.png", scale = { x = 6, y = 6}, alignment = { x = 1, y = 0 }, }) pa28.hud_list[player_name] = ids end end function pa28.remove_hud(player) if player then local player_name = player:get_player_name() --minetest.chat_send_all(player_name) local ids = pa28.hud_list[player_name] if ids then --player:hud_remove(ids["altitude"]) --player:hud_remove(ids["time"]) player:hud_remove(ids["title"]) player:hud_remove(ids["bg"]) player:hud_remove(ids["clb_pt_7"]) player:hud_remove(ids["clb_pt_6"]) player:hud_remove(ids["clb_pt_5"]) player:hud_remove(ids["clb_pt_4"]) player:hud_remove(ids["clb_pt_3"]) player:hud_remove(ids["clb_pt_2"]) player:hud_remove(ids["clb_pt_1"]) player:hud_remove(ids["sp_pt_7"]) player:hud_remove(ids["sp_pt_6"]) player:hud_remove(ids["sp_pt_5"]) player:hud_remove(ids["sp_pt_4"]) player:hud_remove(ids["sp_pt_3"]) player:hud_remove(ids["sp_pt_2"]) player:hud_remove(ids["sp_pt_1"]) end pa28.hud_list[player_name] = nil end end