From 79d2d3e4be41d7ff43ec2cb7964c983f2872cb98 Mon Sep 17 00:00:00 2001 From: Jordan Irwin Date: Fri, 28 May 2021 19:51:34 -0700 Subject: [PATCH] Use more general setting for punch action --- heli_entities.lua | 2 +- settings.lua | 2 +- settingtypes.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/heli_entities.lua b/heli_entities.lua index 298e6cb..1daecaf 100644 --- a/heli_entities.lua +++ b/heli_entities.lua @@ -291,7 +291,7 @@ minetest.register_entity("helicopter:heli", { end if self.hp_max <= 0 then - if helicopter.pick_up then + if helicopter.punch_inv then local pinv = puncher:get_inventory() local stack = ItemStack("helicopter:heli") local imeta = stack:get_meta() diff --git a/settings.lua b/settings.lua index c60d76a..303fd3a 100644 --- a/settings.lua +++ b/settings.lua @@ -6,7 +6,7 @@ helicopter.gravity = tonumber(minetest.settings:get("movement_gravity") or 9.8) -- -- If `false`, helicopter is destroyed. Otherwise, it is added to inventory. -- - Default: false -helicopter.pick_up = minetest.settings:get_bool("helicopter.pick_up", false) +helicopter.punch_inv = minetest.settings:get_bool("mount_punch_inv", false) --- Determines default control of helicopter. -- diff --git a/settingtypes.txt b/settingtypes.txt index 9e06353..acfc6e6 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -1,7 +1,7 @@ # If enabled, places helicopter in inventory instead of destroying it # when punched. -helicopter.pick_up (Place in inventory) bool false +mount_punch_inv (Place in inventory) bool false # Use facing direction to turn instead of a/d keys by default. mount_turn_player_look (Turn with look direction) bool false