local modstorage = minetest.get_mod_storage() local world_path = minetest.get_worldpath() local world_name = world_path:match( "([^/]+)$" ) local waypoints = minetest.deserialize(modstorage:get_string(world_name)) or {} -- HELPER FUNCTIONS local function save() -- dumps table to modstorage modstorage:set_string(world_name, minetest.serialize(waypoints)) end local function getIndexByName(table, n) for k,v in pairs(table) do if v.name == n then return k else end end end local function getPosByName(table, n) for k,v in pairs(table) do if v.name == n then return v.pos else end end end local function waypointExists(table, n) for k,v in pairs(table) do if v.name == n then return true, "Waypoint exists." end end end local function validCommandArgs(args) if type(args) ~= "string" then invalidInput = "We need a string." return false elseif string.match (args, "[%W%s]") ~= nil then invalidInput = "Invalid characters detected." return false elseif string.len (args) == 0 then invalidInput = "Please specify a name." return false else return true end end local function addWaypointHud(player, table) local wayName = table[#table].name local wayPos = minetest.string_to_pos(table[#table].pos) table[#table].hudId = player:hud_add({ hud_elem_type = "waypoint", name = wayName, text = "m", number = 0xFFFFFF, world_pos = wayPos, }) end local function loadWaypointsHud(player, table) for k,v in pairs(table) do player:hud_add({ hud_elem_type = "waypoint", name = v.name, text = "m", number = 0xFFFFFF, world_pos = minetest.string_to_pos(v.pos), }) end end --------------- INIT FUNCTIONS ------------------ local join = minetest.register_on_joinplayer(function(player) minetest.after(.5, function() loadWaypointsHud(player, waypoints) end) end) -------------- NODE DEFINITIONS ----------------- local palette = {"blue", "green", "orange", "pink", "purple", "red", "white", "yellow"} -- BEACONS for _, color in ipairs(palette) do minetest.register_node("simple_waypoints:"..color.."_beacon", { visual_scale = 1.0, drawtype = "plantlike", tiles = {"beacon_"..color..".png"}, paramtype = "light", walkable = false, diggable = false, light_source = 13, groups = {not_in_creative_inventory=1} }) end -- CONSTRUCTOR FUNCTIONS local function placeBeacon(pos) local random = math.random(1,#palette) for i=0,50 do local target_node = minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}) if target_node.name == "air" then minetest.add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="simple_waypoints:"..palette[random].."_beacon"}) end end end local function removeBeacon(pos) for _,v in ipairs(palette) do for i=0,50 do local target_node = minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}) if target_node.name == "simple_waypoints:"..v.."_beacon" then minetest.add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="air"}) end end end end --------------- CHAT COMMANDS ------------------- -- CREATE WAYPOINT minetest.register_chatcommand("wc", { params = "", description = "create a waypoint at current position using a unique name", privs = {shout = true}, func = function (name, params) local player = minetest.get_player_by_name(name) local p_pos = player:get_pos() local round_pos = vector.round(p_pos) if waypointExists(waypoints, params) == true then return true, tostring("Waypoint "..params.." already exists.") elseif validCommandArgs(params) then waypoints[#waypoints+1] = { name = params, pos = minetest.pos_to_string(round_pos) } addWaypointHud(player, waypoints) placeBeacon(round_pos) save() return true, "Waypoint "..params.." created!" else return true, invalidInput end end }) -- DELETE WAYPOINT minetest.register_chatcommand("wd", { params = "", description = "Delete a waypoint using its name.", privs = {shout = true}, func = function(name,params) local player = minetest.get_player_by_name(name) local targetIndex = getIndexByName(waypoints, params) local beaconPos = getPosByName(waypoints, params) if (validCommandArgs(params) == true and type(targetIndex) == "number") then removeBeacon(minetest.string_to_pos(beaconPos)) player:hud_remove(waypoints[targetIndex].hudId) table.remove (waypoints, targetIndex) save() return true, "Waypoint deleted." elseif type(targetIndex) ~= "number" then return false, "Waypoint "..params.." is invalid or inexistent." end end }) -- LIST WAYPOINTS minetest.register_chatcommand("wl", { params = "", description = "Lists your waypoints.", privs = {shout = true}, func = function(name) local player = minetest.get_player_by_name(name) local p_name = player:get_player_name() for k,v in pairs(waypoints) do minetest.chat_send_player(p_name, tostring(k.." "..v.name.." "..v.pos)) end end }) -- TELEPORT TO WAYPOINT minetest.register_chatcommand("wt", { params = "", description = "Teleports you to a specified waypoint.", privs = {shout = true}, func = function(name, params) local player = minetest.get_player_by_name(name) local p_name = player:get_player_name() local targetPos = getPosByName(waypoints, params) if (validCommandArgs(params) == true and type(targetPos) == "string") then player:set_pos(minetest.string_to_pos(targetPos)) return true, tostring("Teleported "..p_name.." to "..params..".") elseif type(targetPos) ~= "string" then return true, tostring("Waypoint "..params.." is invalid or inexistent.") end end })