commit 7067f208b483b31c7902adca7578a923ae73e7f6 Author: 0gb.us <0gb.us@0gb.us> Date: Sat Feb 23 05:58:42 2013 -0800 Uploaded 0gb.us_game to Github diff --git a/0gb.us_game/README.txt b/0gb.us_game/README.txt new file mode 100644 index 0000000..3fac100 --- /dev/null +++ b/0gb.us_game/README.txt @@ -0,0 +1,62 @@ + ### ### #### # # #### ### ### ### ### ### +# # # # # # # # # ### # # # # # # # # # # +# ## # # # # # # ### # # ## # ## # ## # ## +# # # # #### # # ### ## # # # # # # # # # # # # +## # # ## # # # # # ### # ## # ## # ## # ## # +# # # # # # ### # # # ### # # # # # # # # # # + ### ### #### ### ### #### ### ### ### ### ### + + --==-- What is this? --==-- + +If you don't know what Minetest is, a good place to find out about it would be http://minetest.net/. + + --==-- License: --==-- + +Code: GNU Lesser General Public License +Media: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) + +Anything added to this game must be compatible with those licenses. + +The stuff in the minetest_game directory: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +The stuff in the added directory: +Copyright (C) 2012-2013 0gb.us, Richard Palmer <0gb.us@0gb.us> + + --==-- 0gb.us_game --==-- + +This is the game directory used on the 0gb.us:30000 server. It is not meant to be the perfect game. There are so many things I would love to see in Minetest, but most of them will not be implemented here. This game's goal is to provide an environment where users hold enough power that administrators and moderators are not necessary, while not deviating from minetest_game too much. Specifically, no new nodes may be defined, now alterations to the number of each node available may be modified, and any entities defined must have little effect on the game itself as well as have a built-in self-destruct mechanism, to prevent most of them from being saved to the SQLite file. + +Some administrative tools ARE included. While the goal involves setting things up to not REQUIRE a staff, as staff does tend to make things better. Any administrative tools defined must not give the staff new capabilities. Rather, these tools provide a faster way to do what they could have already been able to do without said tools. + +As stated above, this is the game used at 0gb.us:30000. I reserve the right to decline any changes to it for any or no reason. If you want to help add features or fix bug, your help is greatly appreciated, but I have a very specific vision for what I want this game to be. Please don't be offended if I decline a pull request, especially if it makes huge changes. + + --==-- Usability fixes: --==-- + +Usability fixes may also be added to this game, provided they adhere to the basic rules imposed by this game's development. In addition, the following plugins from minetest_game are not included: + +* wool and dye: These two shouldn't even be in minetest_game anyway, as there is no way to obtain them. New players type "/mods", see wool, and say "Wool is installed. How do I get it?". All these two do by default is cause confusion. +* vessels: This shouldn't be in minetest_game either. While vessels ARE craftable, they serve no purpose, and can't even be placed as nodes. +* creative: While it makes sense to have creative in minetest_game, there was no point in including it on my non-creative server. + + --==-- Notes on Windows: --==-- + +While initially, I tried not to break compatibility with Windows, eventually, it proved to be too difficult. In all it's stupidity, Windows is case-insensitive. There is no non-hacky way around this. In Minetest, "Foo", "FOO" and "foo" are three different users. When each needs a file to store data in and there are an arbitrary number of users, the obvious answer, as two users cannot share a name, is to use the user's name as their file name. But Windows is pathetic, and (among other problems) mistakingly thinks that "Foo", "FOO" and "foo" are are the same file name. I came up with a hacky workaround that worked in Windows, but I ended up removing it. It was too hacky, and I don't want to have ugly code to try to maintain. + +Therefore, know that this game is not Windows-compatible. Until Microsoft decides to make an operating system that actually functions correctly, I'll be focusing only on Linux (and whatever other operating systems Minetest is ported to), as it actually does things right. Any plugin that doesn't work in Windows should have an abort line at the top, disabling the plugin when used on a case-insensitive file system. If you add anything new to this game, please follow that convention. If you are a Windows user and you remove that line from your copy, know that you will likely mess up your data, and it will be your own fault, both for choosing to use the worlds most pathetic excuse for an operating system and for removing the failsafe. You have been warned. If you leave the failsafes in place, some functionality will be disabled, but you data shouldn't be corrupted by this game. + + --==-- To do: --==-- + +* Rewrite whisper: The whisper plugin on the forum has many issues. I'm going to rewrite something similar from scratch, but make it actually function correctly. +* Build a crafting guide: Um. Yeah. This may take time. If you plan to take this on, know that any solution that generates actual stacks of items (even if they theoretically cannot be moved to the main inventory) will not be accepted. The crafting guide will be implemented as a page in the menu, not as a node with a formspec. + + --==-- Not to do: --==-- +* There are currently no plans for public bookmarking (unless it can be fully managed without staff intervention AND can be disabled via minetest.conf). +* There are no plans to make the number of points gotten from mining visible to the user (unless there is a way to disable it from minetest.conf (WILL be disabled at 0gb.us:30000)). +* There are no plans to add node renewability (such as papyrus/cactus/junglegrass/dry shrub growth or water + lava == stone). While I sorely want renewability, I think it belongs in the minetest_game, and I'm waiting for things to be renewable there, then I'll migrate it here. +* Shared locked chests without shared locked doors. If shared chests are to be added to this game, shared doors must also be added. + + --==-- Notes on settings: --==-- + +Any type of configurations and settings must be made to work using minetest.conf when possible. When not possible (or not feasible), these things must at least be done from outside the 0gb.us_game directory. Including configuration files within the plugin directories themselves is not in any way acceptable. This makes world-specific configuration impossible with worlds sharing a plugin without having multiple copies of said plugin. If Lua is somehow needed in configuration files (and it almost always IS NOT), this can be done from the world directory, not the plugin directory. Not only that, there must always be some sort of fallback for when the configuration file is not present. In building a way to fall back to a default, you'll usually see it is much easier to read settings from minetet.conf than to write a configuration Lua script with a way to fall back if it is missing. + diff --git a/0gb.us_game/game.conf b/0gb.us_game/game.conf new file mode 100644 index 0000000..590c6d6 --- /dev/null +++ b/0gb.us_game/game.conf @@ -0,0 +1 @@ +name = 0gb.us diff --git a/0gb.us_game/mods/added/barter_0gb_us/depends.txt b/0gb.us_game/mods/added/barter_0gb_us/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/0gb.us_game/mods/added/barter_0gb_us/depends.txt @@ -0,0 +1 @@ +default diff --git a/0gb.us_game/mods/added/barter_0gb_us/init.lua b/0gb.us_game/mods/added/barter_0gb_us/init.lua new file mode 100644 index 0000000..c6d306f --- /dev/null +++ b/0gb.us_game/mods/added/barter_0gb_us/init.lua @@ -0,0 +1,79 @@ +local function can_modify(pos, player) + local chestpos = {x=pos.x,y=pos.y-1,z=pos.z} + local node = minetest.env:get_node_or_nil(chestpos) + if not node then + return false + elseif node.name ~= "default:chest_locked" then + return true + else + local meta = minetest.env:get_meta(chestpos) + return meta:get_string("owner") == player:get_player_name() + end +end + +local function parse_shop(text) + local input = text:match('^"" Input: ([%w_: ]*) Output: [%w_: ]* ""$') + local output = text:match('^"" Input: [%w_: ]* Output: ([%w_: ]*) ""$') +-- " Input: default:iron_lump 9 Output: default:papyrus " + if input and output then + return { input=input, output=output } + end +end + +local sign = {} +for key, value in pairs(minetest.registered_items["default:sign_wall"]) do + sign[key] = value +end + +local on_receive_fields = sign.on_receive_fields +sign.can_dig = can_modify + +function sign.on_receive_fields(pos, formname, fields, sender) + if can_modify(pos, sender) then + on_receive_fields(pos, formname, fields, sender) + else + minetest.chat_send_player(sender:get_player_name(), "You may not edit this sign.") + end +end + +function sign.on_punch(pos, node, puncher) + if can_modify(pos, puncher) or not puncher:is_player() then + return + end + local chestpos = {x=pos.x,y=pos.y-1,z=pos.z} + local chestinv = minetest.env:get_meta(chestpos):get_inventory() + local signtext = minetest.env:get_meta(pos):get_string("infotext") + local playerinv = puncher:get_inventory() + + local shop = parse_shop(signtext) + if shop then + if not chestinv:room_for_item("main", shop.input) then + minetest.chat_send_player(puncher:get_player_name(), "ERROR: Chest inventory is full.") + elseif not chestinv:contains_item("main", shop.output) then + minetest.chat_send_player(puncher:get_player_name(), "ERROR: Chest is out of inventory.") + elseif not playerinv:room_for_item("main", shop.output) then + minetest.chat_send_player(puncher:get_player_name(), "ERROR: Your inventory if full.") + elseif not playerinv:contains_item("main", shop.input) then + minetest.chat_send_player(puncher:get_player_name(), "ERROR: Your inventory does not contain the required items.") + else + local input = playerinv:remove_item("main", shop.input) + chestinv:add_item("main", input) + local output = chestinv:remove_item("main", shop.output) + playerinv:add_item("main", output) + minetest.chat_send_player(puncher:get_player_name(), "You paid "..shop.input.." and recieved "..shop.output..".") + end + end +end + +function sign.on_place(itemstack, placer, pointed_thing) + if can_modify(pointed_thing.above, placer) or not placer:is_player() then + return minetest.item_place(itemstack, placer, pointed_thing) + else + minetest.chat_send_player(placer:get_player_name(), "You may not place a sign here.") + end +end + +minetest.register_node(":default:sign_wall", sign) + +minetest.debug("[barter_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("barter_0gb_us")) + diff --git a/0gb.us_game/mods/added/border_0gb_us/depends.txt b/0gb.us_game/mods/added/border_0gb_us/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/0gb.us_game/mods/added/border_0gb_us/depends.txt @@ -0,0 +1 @@ +default diff --git a/0gb.us_game/mods/added/border_0gb_us/init.lua b/0gb.us_game/mods/added/border_0gb_us/init.lua new file mode 100644 index 0000000..3719188 --- /dev/null +++ b/0gb.us_game/mods/added/border_0gb_us/init.lua @@ -0,0 +1,44 @@ +local allowedchunks = 483*3 +local poswall = allowedchunks*16+15 +local negwall = -allowedchunks*16 + +local function iswall(pos) + for key, value in pairs(pos) do + if value < negwall or value > poswall then + return true + end + end +end + +local default_dig = minetest.node_dig +function minetest.node_dig(pos, node, digger) + if iswall(pos) then + local name = digger:get_player_name() + minetest.chat_send_player(name, "You have reached the edge of the map. Digging is prohibited here.") + else + default_dig(pos, node, digger) + end +end + +local default_place = minetest.item_place +function minetest.item_place(itemstack, placer, pointed_thing) + if iswall(pointed_thing.above) then + local name = placer:get_player_name() + minetest.chat_send_player(name, "You have reached the edge of the map. Placing items is prohibited here.") + else + return default_place(itemstack, placer, pointed_thing) + end +end + +local default_drop = minetest.item_drop +function minetest.item_drop(itemstack, dropper, pos) + if iswall(pos) then + local name = dropper:get_player_name() + minetest.chat_send_player(name, "You have reached the edge of the map. Dropping items is prohibited here.") + else + return default_drop(itemstack, dropper, pos) + end +end + +minetest.debug("[border_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("border_0gb_us")) + diff --git a/0gb.us_game/mods/added/build_0gb_us/cobble.lua b/0gb.us_game/mods/added/build_0gb_us/cobble.lua new file mode 100644 index 0000000..49928a2 --- /dev/null +++ b/0gb.us_game/mods/added/build_0gb_us/cobble.lua @@ -0,0 +1,56 @@ +function build_0gb_us.replace_with_cobble(node) + if not minetest.registered_nodes[node] or minetest.registered_nodes[node].buildable_to then + return "air" + elseif minetest.registered_nodes[node].paramtype == "light" then + if minetest.registered_nodes[node].paramtype2 == "facedir" then + return "stairs:stair_cobble" + else + return "stairs:slab_cobble" + end + elseif minetest.registered_nodes[node].on_construct then + return "default:furnace" + elseif minetest.registered_nodes[node].groups.falling_node then + return "default:gravel" + else + return "default:cobble" + end +end + +function build_0gb_us.import_as_cobble(name, pos0, pos1, filename) + if filename:find("/") then + filename = build_0gb_us.directory.."/"..filename..".we" + else + filename = build_0gb_us.directory.."/"..name.."/"..filename..".we" + end + local file = io.open(filename, "r") + if file then + local player = minetest.env:get_player_by_name(name) + local min, max = build_0gb_us.normalize(pos0, pos1) + for line in file:lines() do + local data = line:split(" ") + if #data == 6 then + local cobble = build_0gb_us.replace_with_cobble(data[4]) + build_0gb_us.place(player, {x=min.x+data[1],y=min.y+data[2],z=min.z+data[3]}, cobble, data[6], true) +-- Ignore data[5], which represents param1 + end + end + file:close() + minetest.chat_send_player(name, "Imported as cobble.") + else + minetest.chat_send_player(name, "The file failed to load. It may be missing.") + end +end + +minetest.register_chatcommand("import_cobble", { + params = "", + description = "Imports a worldedit-compatible file to the selected area in cobble form", + privs = {build=true}, + func = function(name, param) + if not build_0gb_us.pos[name] or not build_0gb_us.pos[name].pos0 or not build_0gb_us.pos[name].pos1 then + minetest.chat_send_player(name, "Use /pos to set a spot to import to.") + else + build_0gb_us.import_as_cobble(name, build_0gb_us.pos[name].pos0, build_0gb_us.pos[name].pos1, param) + end + end, +}) + diff --git a/0gb.us_game/mods/added/build_0gb_us/craft.lua b/0gb.us_game/mods/added/build_0gb_us/craft.lua new file mode 100644 index 0000000..37daafc --- /dev/null +++ b/0gb.us_game/mods/added/build_0gb_us/craft.lua @@ -0,0 +1,86 @@ +for index, value in pairs({ + ["default:book"] = { + input = {"default:paper 3"}, + output = "default book", + }, + ["default:bookshelf"] = { + input = {"default:book 3","default:wood 6"}, + output = "default:bookshelf", + }, + ["default:brick"] = { + input = {"default:clay_brick 4"}, + output = "default:brick", + }, + ["default:chest"] = { + input = {"default:wood 8"}, + output = "default:chest", + }, + ["default:chest_locked"] = { + input = {"default:wood 8","default:steel_ingot"}, + output = "default:chest", + }, + ["default:clay"] = { + input = {"default:clay_lump 4"}, + output = "default:clay", + }, + ["default:dirt_with_grass"] = { + input = {"default:dirt"}, + output = "default:dirt_with_grass", + }, + ["default:fence_wood"] = { + input = {"default:stick 6"}, + output = "default:fence_wood 2", + }, + ["default:furnace"] = { + input = {"default:cobble 8"}, + output = "default:furnace", + }, + ["default:ladder"] = { + input = {"default:stick 7"}, + outpup = "default:ladder", + }, + ["default:paper"] = { + input = {"default:papyrus 3"}, + output = "default:paper", + }, + ["default:rail"] = { + input = {"default:steel_ingot 6","default:stick"}, + output = "default:rail 15", + }, +--[[ ["default:sand"] = { + input = {"default:sandstone"}, + output = "default:sand 4", + },]]-- commented out to remove circular crafting loops + ["default:sandstone"] = { + input = {"default:sand 4"}, + output = "default:sandstone", + }, + ["default:sign_wall"] = { + input = {"default:stick","default:wood 6"}, +-- Because sticks are crafted from planks, the sticks MUST be listed before the planks to avoid error in the auto-crafter + output = "default:sign_wall", + }, + ["default:stick"] = { + input = {"default:wood"}, + output = "default:stick 4", + }, + ["default:torch"] = { + input = {"default:stick", "default:coal_lump"}, + output = "default:torch 4", + }, + ["default:wood"] = { + input = {"default:tree"}, + output = "default:wood 4", + }, + ["stairs:stair_cobble"] = { + input = {"default:cobble 6"}, + output = "stairs:stair_cobble 4", + }, + ["stairs:slab_cobble"] = { + input = {"default:cobble 3"}, + output = "stairs:slab_cobble 3", + }, +}) do + build_0gb_us.craft[index] = value +end + diff --git a/0gb.us_game/mods/added/build_0gb_us/init.lua b/0gb.us_game/mods/added/build_0gb_us/init.lua new file mode 100644 index 0000000..3e06b3a --- /dev/null +++ b/0gb.us_game/mods/added/build_0gb_us/init.lua @@ -0,0 +1,341 @@ +if io.open(minetest.get_modpath("build_0gb_us").."/INIT.LUA") then + return minetest.debug("[build_0gb_us]:\nThis plugin requires a case-sensitive file system to function correctly.") +end + +local function craft(inv, node) + if not build_0gb_us.craft[node] then + return false + elseif not inv:room_for_item("main", build_0gb_us.craft[node].output) then + return false + end + for index, value in ipairs(build_0gb_us.craft[node].input) do + if not inv:contains_item("main", value) then + local singleitem = value:split(" ")[1] + while not inv:contains_item("main", value) do + if not craft(inv,singleitem) then + return false + end + end + end + end + for index, value in pairs(build_0gb_us.craft[node].input) do + inv:remove_item("main", value) + end + inv:add_item("main", build_0gb_us.craft[node].output) + return true +end + +build_0gb_us = { + directory = minetest.setting_get("directory.build.0gb.us") or minetest.get_worldpath().."/schems", +-- compatible with worldedit by default + place = function(player, pos, placenode, dir, updateoverride) + local inv = player:get_inventory() + local node = minetest.env:get_node_or_nil(pos) + if not node or not minetest.registered_nodes[node.name] then + return + elseif minetest.registered_nodes[node.name].buildable_to then + if not minetest.registered_nodes[placenode] then + return + elseif inv:contains_item("main",{name=placenode}) + or craft(inv, placenode) then + inv:remove_item("main",{name=placenode}) + minetest.env:set_node(pos, {name=placenode, param2=dir}) + if minetest.registered_items[node.name].after_place_node then + minetest.registered_items[node.name].after_place_node(pos, player) +-- Fixes locked chest placement in a non-hacky way. Also works for nodes defined in non-default plugins. + end + if not updateoverride then + nodeupdate(pos) +-- Prevents falling nodes and attached nodes from being placed in midair. Should be (and is) overridden for things such as world edit imports, as not overriding this can prevent legitimate constructions to fall apart when imported. + end + end + end + end, + round = function(pos) + return { + x = math.floor(pos.x + 0.5), + y = math.floor(pos.y + 0.5), + z = math.floor(pos.z + 0.5), + } + end, + normalize = function(pos0, pos1) + local min, max = {}, {} + min.x, max.x = math.min(pos0.x, pos1.x), math.max(pos0.x, pos1.x) + min.y, max.y = math.min(pos0.y, pos1.y), math.max(pos0.y, pos1.y) + min.z, max.z = math.min(pos0.z, pos1.z), math.max(pos0.z, pos1.z) + return min, max + end, + fill = function(player, pos0, pos1, node, dir) + local min, max = build_0gb_us.normalize(pos0, pos1) + for y = min.y, max.y do + for x = min.x, max.x do + for z = min.z, max.z do + build_0gb_us.place(player, {x=x,y=y,z=z}, node, dir) + end + end + end + end, + export = function(name, pos0, pos1, filename) + local min, max = build_0gb_us.normalize(pos0, pos1) + os.execute('mkdir -p "'..build_0gb_us.directory.."/"..name..'"') + local tosave = {} + local minused = {} + for y = min.y, max.y do + for x = min.x, max.x do + for z = min.z, max.z do + local node = minetest.env:get_node_or_nil({x=x,y=y,z=z}) + if node then + if not minetest.registered_items[node.name] + or not minetest.registered_items[node.name].buildable_to then + table.insert(tosave,{x=x,y=y,z=z,data=node.name.." "..node.param1.." "..node.param2}) + if not minused.x or x < minused.x then + minused.x = x + end + if not minused.y or y < minused.y then + minused.y = y + end + if not minused.z or z < minused.z then + minused.z = z + end + end + end + end + end + end + if minused.x then + local file = io.open(build_0gb_us.directory.."/"..name.."/"..filename..".we", "w") + for _, line in ipairs(tosave) do + file:write(line.x-minused.x.." "..line.y-minused.y.." "..line.z-minused.z.." "..line.data.."\n") + end + file:close() + minetest.chat_send_player(name, "Exported.") + + else + minetest.chat_send_player(name, "Nothing found to export.") + end + end, + import = function(name, pos0, pos1, filename) + if filename:find("/") then + filename = build_0gb_us.directory.."/"..filename..".we" + else + filename = build_0gb_us.directory.."/"..name.."/"..filename..".we" + end + local file = io.open(filename, "r") + if file then + local player = minetest.env:get_player_by_name(name) + local min, max = build_0gb_us.normalize(pos0, pos1) + for line in file:lines() do + local data = line:split(" ") + if #data == 6 then + build_0gb_us.place(player, {x=min.x+data[1],y=min.y+data[2],z=min.z+data[3]}, data[4], data[6], true) +-- Ignore data[5], which represents param1 + end + end + file:close() + minetest.chat_send_player(name, "Imported.") + else + minetest.chat_send_player(name, "The file failed to load. It may be missing.") + end + end, + find_cost = function(name, filename) + if filename:find("/") then + filename = build_0gb_us.directory.."/"..filename..".we" + else + filename = build_0gb_us.directory.."/"..name.."/"..filename..".we" + end + local file = io.open(filename, "r") + if file then + local count = {} + for line in file:lines() do + local data = line:split(" ") + if #data == 6 then + if not count[data[4]] then + count[data[4]] = 1 + else + count[data[4]] = count[data[4]] + 1 + end + end + end + file:close() + minetest.chat_send_player(name, "Imported.") + else + minetest.chat_send_player(name, "The file failed to load. It may be missing.") + end + end, + + primitives = {}, + blueprints = {}, + craft = {}, + pos = {}, +} + +os.execute('mkdir -p "'..build_0gb_us.directory..'"') + +minetest.register_privilege("build", "May use the /build command to build structures") + +minetest.register_chatcommand("build", { + params = "", + description = "Builds a structure if there are enough materials in the user's inventory", + privs = {build=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + + if not landclaim_0gb_us.can_interact(name, pos) then + owner = landclaim_0gb_us.get_owner(pos) + minetest.chat_send_player(name, "Area owned by "..owner) + return + elseif not build_0gb_us.blueprints[param] then + minetest.chat_send_player(name, 'A blueprint for "'..param..'" does not exist.') + return + else + local center = landclaim_0gb_us.get_chunk_center(pos) + build_0gb_us.blueprints[param](center, player) + end + end, +}) + +minetest.register_chatcommand("pos0", { + params = "", + description = "Sets position zero", + privs = {build=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = build_0gb_us.round(player:getpos()) + if not build_0gb_us.pos[name] then + build_0gb_us.pos[name] = {} + end + build_0gb_us.pos[name].pos0 = pos +--[[ local select = minetest.env:add_entity(pos, "build_0gb_us:pos") + select:init(name, "pos1")]] + minetest.chat_send_player(name, "Position zero set to "..minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("pos1", { + params = "", + description = "Sets position one", + privs = {build=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = build_0gb_us.round(player:getpos()) + if not build_0gb_us.pos[name] then + build_0gb_us.pos[name] = {} + end + build_0gb_us.pos[name].pos1 = pos +--[[ local select = minetest.env:add_entity(pos, "build_0gb_us:pos") + select:init(name, "pos2")]] + minetest.chat_send_player(name, "Position one set to "..minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("pos", { + params = "", + description = "Sets position zero and one", + privs = {build=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = build_0gb_us.round(player:getpos()) + if not build_0gb_us.pos[name] then + build_0gb_us.pos[name] = {} + end + build_0gb_us.pos[name].pos0 = pos + build_0gb_us.pos[name].pos1 = pos +--[[ local select = minetest.env:add_entity(pos, "build_0gb_us:pos") + select:init(name, "pos")]] + minetest.chat_send_player(name, "Position zero and one both set to "..minetest.pos_to_string(pos)) + end, +}) + +minetest.register_chatcommand("fill", { + params = "", + description = "Fills an area with the given node", + privs = {build=true}, + func = function(name, param) + if param == "" then + minetest.chat_send_player(name, "/fill requires an argument.") + return + end + if not build_0gb_us.pos[name] or not build_0gb_us.pos[name].pos0 or not build_0gb_us.pos[name].pos1 then + minetest.chat_send_player(name, "Use /pos0 and /pos1 to set the corners of an area.") + else + local player = minetest.env:get_player_by_name(name) + build_0gb_us.fill(player, build_0gb_us.pos[name].pos0, build_0gb_us.pos[name].pos1, param) + minetest.chat_send_player(name, "Filled.") + end + end, +}) + +minetest.register_chatcommand("export", { + params = "", + description = "Exports the selected area to a worldedit-compatible file", + privs = {build=true}, + func = function(name, param) + if not build_0gb_us.pos[name] or not build_0gb_us.pos[name].pos0 or not build_0gb_us.pos[name].pos1 then + minetest.chat_send_player(name, "Use /pos0 and /pos1 to set the corners of an area.") + elseif param:find("/") then + minetest.chat_send_player(name, "Slashes are not allowed in file names.") + else + build_0gb_us.export(name, build_0gb_us.pos[name].pos0, build_0gb_us.pos[name].pos1, param) + end + end, +}) + +minetest.register_chatcommand("import", { + params = "", + description = "Imports a worldedit-compatible file to the selected area", + privs = {build=true}, + func = function(name, param) + if not build_0gb_us.pos[name] or not build_0gb_us.pos[name].pos0 or not build_0gb_us.pos[name].pos1 then + minetest.chat_send_player(name, "Use /pos to set a spot to import to.") + else + build_0gb_us.import(name, build_0gb_us.pos[name].pos0, build_0gb_us.pos[name].pos1, param) + end + end, +}) + + +minetest.register_chatcommand("importcost", { + params = "", + description = "Finds the cost of importing a given structure", + privs = {build=true}, + func = build_0gb_us.find_cost +}) + + +--[[minetest.register_entity("build_0gb_us:pos",{ + on_activate = function(self, staticdata, dtime_s) + if self.owner and self.pos then + if not build_0gb_us.pos[self.owner] + or build_0gb_us.pos[self.owner][self.pos] ~= self.object.get_pos() then + self.object:remove() + end + end + end, + initial_properties = { + hp_max = 1, + physical = true, + weight = 0, + collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + visual = "cube", + visual_size = {x=1.1, y=1.1}, + mesh = "model", + textures = {"0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png"}, -- number of required textures depends on visual + colors = {}, -- number of required colors depends on visual + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + is_visible = true, + makes_footstep_sound = false, + automatic_rotate = false, + }, + init = function(self, owner, pos) + self.owner = owner + self.pos = pos + end, +})]] + +dofile(minetest.get_modpath("build_0gb_us").."/craft.lua") +dofile(minetest.get_modpath("build_0gb_us").."/cobble.lua") + +minetest.debug("[build_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("build_0gb_us")) + diff --git a/0gb.us_game/mods/added/defaultclay_0gb_us/depends.txt b/0gb.us_game/mods/added/defaultclay_0gb_us/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/0gb.us_game/mods/added/defaultclay_0gb_us/depends.txt @@ -0,0 +1 @@ +default diff --git a/0gb.us_game/mods/added/defaultclay_0gb_us/init.lua b/0gb.us_game/mods/added/defaultclay_0gb_us/init.lua new file mode 100644 index 0000000..ebe118c --- /dev/null +++ b/0gb.us_game/mods/added/defaultclay_0gb_us/init.lua @@ -0,0 +1,9 @@ +minetest.registered_items["default:clay"].drop = nil + +minetest.register_craft({ + output = 'default:clay_lump 4', + recipe = {{'default:clay'}} +}) + +minetest.debug("[defaultclay_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("defaultclay_0gb_us")) + diff --git a/0gb.us_game/mods/added/drain_0gb_us/depends.txt b/0gb.us_game/mods/added/drain_0gb_us/depends.txt new file mode 100644 index 0000000..2cea363 --- /dev/null +++ b/0gb.us_game/mods/added/drain_0gb_us/depends.txt @@ -0,0 +1 @@ +landclaim_0gb_us diff --git a/0gb.us_game/mods/added/drain_0gb_us/init.lua b/0gb.us_game/mods/added/drain_0gb_us/init.lua new file mode 100644 index 0000000..3a10a49 --- /dev/null +++ b/0gb.us_game/mods/added/drain_0gb_us/init.lua @@ -0,0 +1,34 @@ +minetest.register_privilege("drain", "Lava cleanup duty? Again!?") + +minetest.register_chatcommand("drain", { + params = "", + description = "Destroys all nodes that can be built to within the current map chunk ", + privs = {demigod=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + + if not landclaim_0gb_us.can_interact(name, pos) then + owner = landclaim_0gb_us.get_owner(pos) + minetest.chat_send_player(name, "Area owned by "..owner) + return + end + + local center = landclaim_0gb_us.get_chunk_center(pos) + local min = math.max(center.y-7.5, 2) + + for y = min,center.y+7.5 do + for x = center.x-7.5,center.x+7.5 do + for z = center.z-7.5,center.z+7.5 do + local node = minetest.env:get_node_or_nil({x=x,y=y,z=z}) + if node and minetest.registered_items[node.name].buildable_to then + minetest.env:remove_node({x=x,y=y,z=z}) + end + end + end + end + end, +}) + +minetest.debug("[drain_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("drain_0gb_us")) + diff --git a/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_instantpick.png b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_instantpick.png new file mode 100644 index 0000000..e3ed235 Binary files /dev/null and b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_instantpick.png differ diff --git a/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_pick.png b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_pick.png new file mode 100644 index 0000000..6cb6866 Binary files /dev/null and b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_pick.png differ diff --git a/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_shovel.png b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_shovel.png new file mode 100644 index 0000000..ad96a44 Binary files /dev/null and b/0gb.us_game/mods/added/drain_0gb_us/textures/pick.0gb.us_shovel.png differ diff --git a/0gb.us_game/mods/added/fullinventory_0gb_us/init.lua b/0gb.us_game/mods/added/fullinventory_0gb_us/init.lua new file mode 100644 index 0000000..6ede66d --- /dev/null +++ b/0gb.us_game/mods/added/fullinventory_0gb_us/init.lua @@ -0,0 +1,34 @@ +local default_dig = minetest.node_dig + +function minetest.node_dig(pos, node, digger) + if not digger:is_player() then + return + end + local inv = digger:get_inventory() + local wielded = digger:get_wielded_item() + local drops = minetest.get_node_drops(node.name, wielded:get_name()) + for i,v in ipairs(drops) do + if not inv:room_for_item("main", v) then + player = digger:get_player_name() + minetest.chat_send_player(player, "Your inventory is full.") + return + end + end + default_dig(pos, node, digger) +end + +local __builtin_item = minetest.registered_entities["__builtin:item"] +local default_itempunch = __builtin_item.on_punch + +function __builtin_item.on_punch(self, hitter) + local inv = hitter:get_inventory() + if inv:room_for_item("main", self.itemstring) then + default_itempunch(self, hitter) + else + player = hitter:get_player_name() + minetest.chat_send_player(player, "Your inventory is full.") + end +end + +minetest.debug("[fullinventory_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("fullinventory_0gb_us")) + diff --git a/0gb.us_game/mods/added/inventory_plus/init.lua b/0gb.us_game/mods/added/inventory_plus/init.lua new file mode 100644 index 0000000..2aaf335 --- /dev/null +++ b/0gb.us_game/mods/added/inventory_plus/init.lua @@ -0,0 +1,10 @@ +-- This is a dummy version of inventory_plus, used to allow compatibility with things that depend on it without actually needing to use the actual inventory_plus. Useful for when you want to define a custom menu. + +inventory_plus = {} +inventory_plus.register_button = function(player,name,label) end +inventory_plus.set_inventory_formspec = function(player,formspec) + player:set_inventory_formspec(formspec) +end + +minetest.debug("[inventory_plus]:\nWait a minute. This isn't the real inventory_plus ...") + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/bucket.lua b/0gb.us_game/mods/added/landclaim_0gb_us/bucket.lua new file mode 100644 index 0000000..af0195a --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/bucket.lua @@ -0,0 +1,55 @@ +if minetest.get_modpath("bucket") then + minetest.register_craftitem(":bucket:bucket_empty", { + description = "Emtpy bucket", + inventory_image = "bucket.png", + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid source + n = minetest.env:get_node(pointed_thing.under) + liquiddef = bucket.liquids[n.name] + if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then + local player = user:get_player_name() + if landclaim_0gb_us.can_interact(player, pointed_thing.under) then + minetest.env:add_node(pointed_thing.under, {name="air"}) + return {name=liquiddef.itemname} + else + owner = landclaim_0gb_us.get_owner(pointed_thing.under) + minetest.chat_send_player(user:get_player_name(), "Area owned by "..owner) + end + end + end, + }) + + for key, value in pairs(bucket.liquids) do + if minetest.registered_items[value.itemname].on_use then + local item = minetest.registered_items[value.itemname] + local on_use = item.on_use + function item.on_use(itemstack, user, pointed_thing) + if pointed_thing.type ~= "node" then + return + end + n = minetest.env:get_node(pointed_thing.under) + local player = user:get_player_name() + if minetest.registered_nodes[n.name].buildable_to then + if landclaim_0gb_us.can_interact(player, pointed_thing.under) then + return on_use(itemstack, user, pointed_thing) + else + minetest.chat_send_player(player, "Area owned by "..landclaim_0gb_us.get_owner(pointed_thing.above)) + end + else + if landclaim_0gb_us.can_interact(player, pointed_thing.above) then + return on_use(itemstack, user, pointed_thing) + else + minetest.chat_send_player(player, "Area owned by "..landclaim_0gb_us.get_owner(pointed_thing.above)) + end + end + end + end + end +end + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/build_0gb_us.lua b/0gb.us_game/mods/added/landclaim_0gb_us/build_0gb_us.lua new file mode 100644 index 0000000..ecb75a9 --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/build_0gb_us.lua @@ -0,0 +1,12 @@ +if minetest.get_modpath("build_0gb_us") then + local place = build_0gb_us.place + function build_0gb_us.place(player, pos, node, dir) + if landclaim_0gb_us.can_interact(player:get_player_name(), pos) then + place(player, pos, node, dir) + else + local owner = landclaim_0gb_us.get_owner(pos) + minetest.chat_send_player(name, "This area is owned by "..owner) + end + end +end + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/debug.lua b/0gb.us_game/mods/added/landclaim_0gb_us/debug.lua new file mode 100644 index 0000000..324abcc --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/debug.lua @@ -0,0 +1,12 @@ +minetest.register_chatcommand("0debug", { + params = "", + description = "debug command", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + minetest.chat_send_player(name, landclaim_0gb_us.get_chunk(pos)) + end, +}) + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/default.lua b/0gb.us_game/mods/added/landclaim_0gb_us/default.lua new file mode 100644 index 0000000..b881d26 --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/default.lua @@ -0,0 +1,15 @@ +if minetest.get_modpath("default") then + local sign = minetest.registered_items["default:sign_wall"] + local on_receive_fields = sign.on_receive_fields + function sign.on_receive_fields(pos, formname, fields, sender) + local name = sender:get_player_name() + if landclaim_0gb_us.can_interact(name, pos) then + on_receive_fields(pos, formname, fields, sender) + else + local owner = landclaim_0gb_us.get_owner(pos) + minetest.chat_send_player(name, "Area owned by "..owner) + end + end + minetest.register_node(":default:sign_wall", sign) +end + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/depends.txt b/0gb.us_game/mods/added/landclaim_0gb_us/depends.txt new file mode 100644 index 0000000..f98c23c --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/depends.txt @@ -0,0 +1 @@ +points_0gb_us diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/doors.lua b/0gb.us_game/mods/added/landclaim_0gb_us/doors.lua new file mode 100644 index 0000000..fe5cc7a --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/doors.lua @@ -0,0 +1,28 @@ +if minetest.get_modpath("doors") then + function landclaim_0gb_us.protect_against_door(door) + local definition = minetest.registered_items[door] + local on_place = definition.on_place + function definition.on_place(itemstack, placer, pointed_thing) + local bottom = pointed_thing.above + local top = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z} + local name = placer:get_player_name() + if landclaim_0gb_us.can_interact(name, top) and landclaim_0gb_us.can_interact(name, bottom) then + return on_place(itemstack, placer, pointed_thing) + else + topowner = landclaim_0gb_us.get_owner(top) + bottomowner = landclaim_0gb_us.get_owner(bottom) + if topowner and bottomowner and topowner ~= bottomowner then + minetest.chat_send_player(name, "Area owned by "..topowner.." and "..bottomowner) + elseif topowner then + minetest.chat_send_player(name, "Area owned by "..topowner) + else + minetest.chat_send_player(name, "Area owned by "..bottomowner) + end + end + end + end + + landclaim_0gb_us.protect_against_door("doors:door_wood") + landclaim_0gb_us.protect_against_door("doors:door_steel") +end + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/fire.lua b/0gb.us_game/mods/added/landclaim_0gb_us/fire.lua new file mode 100644 index 0000000..b67ee10 --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/fire.lua @@ -0,0 +1,20 @@ +if minetest.get_modpath("fire") then + landclaim_0gb_us.default_flame_should_extinguish = fire.flame_should_extinguish + + function fire.flame_should_extinguish(pos) + local corner0 = landclaim_0gb_us.can_interact("fire!", {x=pos.x-1,y=pos.y-1,z=pos.z-1}) + local corner1 = landclaim_0gb_us.can_interact("fire!", {x=pos.x-1,y=pos.y-1,z=pos.z+1}) + local corner2 = landclaim_0gb_us.can_interact("fire!", {x=pos.x-1,y=pos.y+1,z=pos.z-1}) + local corner3 = landclaim_0gb_us.can_interact("fire!", {x=pos.x-1,y=pos.y+1,z=pos.z+1}) + local corner4 = landclaim_0gb_us.can_interact("fire!", {x=pos.x+1,y=pos.y-1,z=pos.z-1}) + local corner5 = landclaim_0gb_us.can_interact("fire!", {x=pos.x+1,y=pos.y-1,z=pos.z+1}) + local corner6 = landclaim_0gb_us.can_interact("fire!", {x=pos.x+1,y=pos.y+1,z=pos.z-1}) + local corner7 = landclaim_0gb_us.can_interact("fire!", {x=pos.x+1,y=pos.y+1,z=pos.z+1}) + if corner0 and corner1 and corner2 and corner3 and corner4 and corner5 and corner6 and corner7 then + return landclaim_0gb_us.default_flame_should_extinguish(pos) + else + return true + end + end +end + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/init.lua b/0gb.us_game/mods/added/landclaim_0gb_us/init.lua new file mode 100644 index 0000000..22f02ee --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/init.lua @@ -0,0 +1,318 @@ +if io.open(minetest.get_modpath("landclaim_0gb_us").."/INIT.LUA") then + return minetest.debug("[landclaim_0gb_us]:\nThis plugin depends on points_0gb_us, which requires a case-sensitive file system to function correctly.") +end + +--Configuration +local price = { + ore = minetest.setting_get("ore.landclaim.0gb.us") or "default:stone_with_iron", + number = tonumber(minetest.setting_get("number.landclaim.0gb.us") or 9), +} + +-- Lua definitions: + +landclaim_0gb_us = {} + +local claims = {} +local filename = minetest.get_worldpath().."/0gb.us" + +function landclaim_0gb_us.load_claims() + local file = io.open(filename, "r") + if file then + for line in file:lines() do + if line ~= "" then + local area = line:split(" ") + local shared = {} + if area[3] and area[3] ~= "*" then + for k,v in ipairs(area[3]:split(",")) do + shared[v] = v + end + end + claims[area[1]] = {owner=area[2], shared=shared} + end + end + file:close() + end +end + +function landclaim_0gb_us.save_claims() + local file = io.open(filename, "w") + for key,value in pairs(claims) do + local sharedata = "" + for k,v in pairs(value.shared) do + sharedata = sharedata..v.."," + end + local sharestring + if sharedata == "" then + sharestring = "*" + else + sharestring = sharedata:sub(1,-2) + end + file:write(key.." "..value.owner.." "..sharestring.."\n") + end + file:close() +end + +function landclaim_0gb_us.get_chunk(pos) + local x = math.floor((pos.x+.5)/16) + local y = math.floor((pos.y+.5)/16) + local z = math.floor((pos.z+.5)/16) + return x..","..y..","..z +end + +function landclaim_0gb_us.get_chunk_center(pos) + local x = math.floor((pos.x+.5)/16)*16+7.5 + local y = math.floor((pos.y+.5)/16)*16+7.5 + local z = math.floor((pos.z+.5)/16)*16+7.5 + return {x=x,y=y,z=z} +end + +function landclaim_0gb_us.get_owner(pos) + local chunk = landclaim_0gb_us.get_chunk(pos) + if claims[chunk] then + return claims[chunk].owner + end +end + +function landclaim_0gb_us.can_interact(name, pos) + local chunk = landclaim_0gb_us.get_chunk(pos) + return claims[chunk] == nil or claims[chunk].owner == name or claims[chunk].shared[name] +end + +landclaim_0gb_us.default_place = minetest.item_place +landclaim_0gb_us.default_dig = minetest.node_dig + +-- Redefined Lua: + +function minetest.node_dig(pos, node, digger) + local player = digger:get_player_name() + if landclaim_0gb_us.can_interact(player, pos) then + landclaim_0gb_us.default_dig(pos, node, digger) + else + minetest.chat_send_player(player, "Area owned by "..landclaim_0gb_us.get_owner(pos)) + end +end + +function minetest.item_place(itemstack, placer, pointed_thing) + if itemstack:get_definition().type == "node" then + owner = landclaim_0gb_us.get_owner(pointed_thing.above) + player = placer:get_player_name() + if landclaim_0gb_us.can_interact(player, pointed_thing.above) then + return landclaim_0gb_us.default_place(itemstack, placer, pointed_thing) + else + minetest.chat_send_player(player, "Area owned by "..owner) + end + else + return landclaim_0gb_us.default_place(itemstack, placer, pointed_thing) + end +end + +landclaim_0gb_us.load_claims() +-- Load now + +-- In-game additions: + +minetest.register_chatcommand("landowner", { + params = "", + description = "tells the owner of the current map chunk", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + if owner then + minetest.chat_send_player(name, "This area is owned by "..owner) + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + +minetest.register_chatcommand("claim", { + params = "", + description = "claims the current map chunk", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + if owner then + minetest.chat_send_player(name, "This area is already owned by "..owner) + elseif points_0gb_us.read_points(name, price.ore) < price.number then + minetest.chat_send_player(name, "You need to mine more "..price.ore.." before you can claim an area.") + else + chunk = landclaim_0gb_us.get_chunk(pos) + claims[chunk] = {owner=name,shared={}} + landclaim_0gb_us.save_claims() + minetest.chat_send_player(claims[chunk].owner, "You now own this area.") + points_0gb_us.add_points(name, price.ore, -price.number) + points_0gb_us.save(name) + end + end, +}) + +minetest.register_chatcommand("unclaim", { + params = "", + description = "unclaims the current map chunk", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + local inv = player:get_inventory() + if owner then + if owner == name then + points_0gb_us.add_points(name, price.ore, price.number) + points_0gb_us.save(name) + chunk = landclaim_0gb_us.get_chunk(pos) + claims[chunk] = nil + landclaim_0gb_us.save_claims() + minetest.chat_send_player(name, "You renounced your claim on this area.") + else + minetest.chat_send_player(name, "This area is owned by "..owner) + end + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + +minetest.register_chatcommand("sharearea", { + params = "", + description = "shares the current map chunk with ", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + if owner then + if owner == name and name ~= param then + if minetest.auth_table[param] then + claims[landclaim_0gb_us.get_chunk(pos)].shared[param] = param + landclaim_0gb_us.save_claims() + minetest.chat_send_player(name, param.." may now edit this area.") + minetest.chat_send_player(param, name.." has just shared an area with you.") + else + minetest.chat_send_player(name, param.." is not a valid player.") + end + else + minetest.chat_send_player(name, "This area is owned by "..owner) + end + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + +minetest.register_chatcommand("unsharearea", { + params = "", + description = "unshares the current map chunk with ", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + if owner then + if owner == name then + if name ~= param then + claims[landclaim_0gb_us.get_chunk(pos)].shared[param] = nil + landclaim_0gb_us.save_claims() + minetest.chat_send_player(name, param.." may no longer edit this area.") + minetest.chat_send_player(param, name.." has just revoked your editing privileges in an area.") + else + minetest.chat_send_player(name, 'Use "/unclaim" to unclaim the aria.') + end + else + minetest.chat_send_player(name, "This area is owned by "..owner) + end + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + +minetest.register_chatcommand("mayedit", { + params = "", + description = "lists the people who may edit the current map chunk", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local mayedit = landclaim_0gb_us.get_owner(pos) + if mayedit then + local chunk = landclaim_0gb_us.get_chunk(pos) + for user, user in pairs(claims[chunk].shared) do + mayedit = mayedit..", "..user + end + minetest.chat_send_player(name, mayedit) + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + + +minetest.register_entity("landclaim_0gb_us:showarea",{ + on_activate = function(self, staticdata, dtime_s) + minetest.after(16,function() + self.object:remove() + end) + end, + initial_properties = { + hp_max = 1, + physical = true, + weight = 0, + collisionbox = {-8,-8,-8,8,8,8}, + visual = "mesh", + visual_size = {x=16.1, y=16.1}, + mesh = "0gb.us_showarea.x", + textures = {"0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png", "0gb.us_showarea.png"}, -- number of required textures depends on visual + colors = {}, -- number of required colors depends on visual + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + is_visible = true, + makes_footstep_sound = false, + automatic_rotate = false, + } +}) + +minetest.register_chatcommand("showarea", { + params = "", + description = "highlights the boundaries of the current protected area", + privs = {interact=true}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + local pos = player:getpos() + pos.y = pos.y + .5 --compensated for Minetest's incorrect y coordinate for player objects + local owner = landclaim_0gb_us.get_owner(pos) + if owner or param == "override" then + if landclaim_0gb_us.can_interact(name, pos) or param == "override" then + local entpos = landclaim_0gb_us.get_chunk_center(pos) + minetest.env:add_entity(entpos, "landclaim_0gb_us:showarea") + else + minetest.chat_send_player(name, "This area is owned by "..owner) + end + else + minetest.chat_send_player(name, "This area is unowned.") + end + end, +}) + +minetest.after(0,function() + local path = minetest.get_modpath("landclaim_0gb_us") + dofile(path.."/bucket.lua") + dofile(path.."/build_0gb_us.lua") + dofile(path.."/default.lua") + dofile(path.."/doors.lua") + dofile(path.."/fire.lua") + + dofile(path.."/debug.lua") +end) + +minetest.debug("[landclaim_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("landclaim_0gb_us")) + diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.png b/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.png new file mode 100644 index 0000000..ba271ed Binary files /dev/null and b/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.png differ diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.x b/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.x new file mode 100644 index 0000000..ebd0e98 --- /dev/null +++ b/0gb.us_game/mods/added/landclaim_0gb_us/models/0gb.us_showarea.x @@ -0,0 +1,220 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + 5.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Cube_001 Mesh + 48; + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 0.999999; 1.000000;; + 12; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;; + MeshNormals { //Cube_001 Normals + 48; + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;; + 12; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;; + } //End of Cube_001 Normals + MeshMaterialList { //Cube_001 Material List + 1; + 12; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 0.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + TextureFilename {"0gb.us_showarea.png";} + } + } //End of Cube_001 Material List + MeshTextureCoords { //Cube_001 UV Coordinates + 48; + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;; + } //End of Cube_001 UV Coordinates + } //End of Cube_001 Mesh + } //End of Cube +} //End of Root Frame diff --git a/0gb.us_game/mods/added/landclaim_0gb_us/textures/0gb.us_landclaim.png b/0gb.us_game/mods/added/landclaim_0gb_us/textures/0gb.us_landclaim.png new file mode 100644 index 0000000..93ffd1c Binary files /dev/null and b/0gb.us_game/mods/added/landclaim_0gb_us/textures/0gb.us_landclaim.png differ diff --git a/0gb.us_game/mods/added/logpulverize_0gb_us/init.lua b/0gb.us_game/mods/added/logpulverize_0gb_us/init.lua new file mode 100644 index 0000000..b2f73db --- /dev/null +++ b/0gb.us_game/mods/added/logpulverize_0gb_us/init.lua @@ -0,0 +1,20 @@ +if io.open(minetest.get_modpath("logpulverize_0gb_us").."/INIT.LUA") then + return minetest.debug("[logpulverize_0gb_us]:\nThis plugin requires a case-sensitive file system to function correctly.") +end + +local directory = minetest.get_worldpath().."/logpulverize.0gb.us/" +os.execute('mkdir -p "'..directory..'"') + +local func = minetest.chatcommands.pulverize.func +function minetest.chatcommands.pulverize.func(name, param) + local player = minetest.env:get_player_by_name(name) + if player and not player:get_wielded_item():is_empty() then + local file = io.open(directory..name, "a") + file:write(player:get_wielded_item():to_string().."\n") + file:close() + end + func(name, param) +end + +minetest.debug("[logpulverize_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("logpulverize_0gb_us")) + diff --git a/0gb.us_game/mods/added/menu_0gb_us/init.lua b/0gb.us_game/mods/added/menu_0gb_us/init.lua new file mode 100644 index 0000000..f06b96b --- /dev/null +++ b/0gb.us_game/mods/added/menu_0gb_us/init.lua @@ -0,0 +1,39 @@ +local function set_formspec(player) + player:set_inventory_formspec( + "size[8,9.5]\ + list[current_player;main;0,3.5;8,6;]\ + list[current_player;craft;3,0;3,3;]\ + list[current_player;craftpreview;7,1;1,1;]\ + button[0,0.1;3,0.5;skins;Choose Skin]".. +-- button[0,0.85;3,0.5;craftguide.0gb.us;Craft Guide]\ + "button[0,1.6;3,0.5;go.teleport.0gb.us;Warp Points]\ + button[0,2.35;3,0.5;die;Die (Respawn)]" + ) +end + +minetest.register_on_joinplayer(function(player) + set_formspec(player) + local inv = player:get_inventory() + inv:set_size("main", 8*6) +end) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.main then + set_formspec(player) + elseif fields.die then + player:set_hp(0) + end +end) + +minetest.register_chatcommand("die", { + params = "", + description = "kills you, causing you to respawn", + privs = {}, + func = function(name, param) + local player = minetest.env:get_player_by_name(name) + player:set_hp(0) + end, +}) + +minetest.debug("[menu_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("menu_0gb_us")) + diff --git a/0gb.us_game/mods/added/modpack.txt b/0gb.us_game/mods/added/modpack.txt new file mode 100644 index 0000000..e69de29 diff --git a/0gb.us_game/mods/added/points_0gb_us/api.lua b/0gb.us_game/mods/added/points_0gb_us/api.lua new file mode 100644 index 0000000..4b62e46 --- /dev/null +++ b/0gb.us_game/mods/added/points_0gb_us/api.lua @@ -0,0 +1,66 @@ +local directory = minetest.get_worldpath().."/points.0gb.us/" +local points = {} + +points_0gb_us = { + load = function(name) + points[name] = {} + local file = io.open(directory..name, "r") + if file then + for line in file:lines() do + if line ~= "" then + local space = line:find(" ", 1, true) + local key = line:sub(1, space-1) + local value = line:sub(space+1) + points[name][key] = tonumber(value) + end + end + file:close() + end + end, + + save = function(name) + local file = io.open(directory..name, "w") + for key,value in pairs(points[name]) do + file:write(key.." "..value.."\n") + end + file:close() + end, + + unload = function(name) + points[name] = nil + end, + + read_points = function(name, node) + return points[name][node] or 0 + end, + + add_points = function(name, node, number) +-- number can be negative + if points[name][node] then + points[name][node] = points[name][node] + number + else + points[name][node] = number + end + end, + + register_ore = function(ore) + def = {} + for key, value in pairs(minetest.registered_nodes[ore]) do + def[key] = value + end + function def.after_dig_node(pos, oldnode, oldmetadata, digger) + local name = digger:get_player_name() + points_0gb_us.add_points(name, oldnode.name, 1) + points_0gb_us.save(name) + end + minetest.register_node(":"..ore, def) + end, + query = function(name) + RETURN = {} + for key, value in pairs(points[name]) do + RETURN[key] = value + end + return RETURN + end, +} + diff --git a/0gb.us_game/mods/added/points_0gb_us/init.lua b/0gb.us_game/mods/added/points_0gb_us/init.lua new file mode 100644 index 0000000..fe52343 --- /dev/null +++ b/0gb.us_game/mods/added/points_0gb_us/init.lua @@ -0,0 +1,11 @@ +if io.open(minetest.get_modpath("points_0gb_us").."/INIT.LUA") then + return minetest.debug("[points_0gb_us] This plugin requires a case-sensitive file system to function correctly.") +end + +local path = minetest.get_modpath("points_0gb_us") +dofile(path.."/api.lua") +dofile(path.."/startup.lua") +dofile(path.."/support.lua") + +minetest.debug("[points_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("points_0gb_us")) + diff --git a/0gb.us_game/mods/added/points_0gb_us/startup.lua b/0gb.us_game/mods/added/points_0gb_us/startup.lua new file mode 100644 index 0000000..2e9599f --- /dev/null +++ b/0gb.us_game/mods/added/points_0gb_us/startup.lua @@ -0,0 +1,11 @@ +local directory = minetest.get_worldpath().."/points.0gb.us/" +os.execute('mkdir -p "'..directory..'"') + +minetest.register_on_joinplayer(function(player) + points_0gb_us.load(player:get_player_name()) +end) + +minetest.register_on_leaveplayer(function(player) + points_0gb_us.unload(player:get_player_name()) +end) + diff --git a/0gb.us_game/mods/added/points_0gb_us/support.lua b/0gb.us_game/mods/added/points_0gb_us/support.lua new file mode 100644 index 0000000..56fd89e --- /dev/null +++ b/0gb.us_game/mods/added/points_0gb_us/support.lua @@ -0,0 +1,63 @@ +minetest.after(1, function() + for _,ore in ipairs({ + "default:stone_with_coal", + "default:stone_with_iron", + "default:stone_with_mese", + "gemstones:ruby_in_ground", + "gemstones:diamond_in_ground", + "gemstones:sapphire_in_ground", + "orichalcum:orichalcum_ore", + "titanium:titanium_in_ground", + "moreores:mineral_copper", + "moreores:mineral_tin", + "moreores:mineral_silver", + "moreores:mineral_gold", + "moreores:mineral_mithril", + "technic:mineral_diamond", + "technic:mineral_uranium", + "technic:mineral_chromium", + "technic:mineral_zinc", + "glooptest:mineral_kalite", + "glooptest:mineral_alatro", + "glooptest:mineral_talinite", + "glooptest:mineral_akalin", + "glooptest:mineral_arol", + "glooptest:mineral_desert_iron", + "glooptest:mineral_desert_coal", + "unuke:uranium", + "uranium:uranium_ore", + "gloopores:mineral_alatro", + "gloopores:mineral_kalite", + "gloopores:mineral_arol", + "gloopores:mineral_talinite", + "gloopores:mineral_akalin", + "gloopores:mineral_desert_coal", + "gloopores:mineral_desert_iron", + "gems:ruby_ore", + "gems:emerald_ore", + "diamonds:diamond_in_ground", + "gems:mineral_garnet", + "gems:mineral_aquamarine", + "gems:mineral_topaz", + "gems:mineral_diamond", + "gems:mineral_opal", + "blox:glowore", + "birthstones:alexandriteore", + "birthstones:amethystore", + "birthstones:aquamarineore", + "birthstones:diamondore", + "birthstones:emeraldore", + "birthstones:garnetore", + "birthstones:peridotore", + "birthstones:rubyore", + "birthstones:sapphireore", + "birthstones:topazore", + "birthstones:zirconore", + }) do + if minetest.registered_nodes[ore] then + points_0gb_us.register_ore(ore) + end + end +end) + + diff --git a/0gb.us_game/mods/added/points_0gb_us/support.txt b/0gb.us_game/mods/added/points_0gb_us/support.txt new file mode 100644 index 0000000..f404f55 --- /dev/null +++ b/0gb.us_game/mods/added/points_0gb_us/support.txt @@ -0,0 +1,20 @@ +* default +* [url=http://forum.minetest.net/viewtopic.php?id=4281]gemstones[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=3913]orichalcum[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=3113]titanium[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=549]moreores[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=2538]technic[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=4345]glooptest[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=1250]unuke[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=2234]uranium[/url] +* [url=http://forum.minetest.net/viewtopic.php?pid=61693]gloopores[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=2596]gems[/url] (naming clash) +* [url=http://forum.minetest.net/viewtopic.php?id=4294]gems[/url] (naming clash) +* [url=http://forum.minetest.net/viewtopic.php?id=2724]diamonds[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=3663]birthstones[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=3377]dirttest[/url] +* [url=http://forum.minetest.net/viewtopic.php?id=1960]blox[/url] + + +NOT +* http://forum.minetest.net/viewtopic.php?id=1241&p=2 diff --git a/0gb.us_game/mods/added/slabfix_0gb_us/depends.txt b/0gb.us_game/mods/added/slabfix_0gb_us/depends.txt new file mode 100644 index 0000000..37e8e61 --- /dev/null +++ b/0gb.us_game/mods/added/slabfix_0gb_us/depends.txt @@ -0,0 +1 @@ +stairs diff --git a/0gb.us_game/mods/added/slabfix_0gb_us/init.lua b/0gb.us_game/mods/added/slabfix_0gb_us/init.lua new file mode 100644 index 0000000..42f99cd --- /dev/null +++ b/0gb.us_game/mods/added/slabfix_0gb_us/init.lua @@ -0,0 +1,53 @@ +for _, subname in pairs({ + "wood", + "stone", + "cobble", + "brick", + "sandstone", +}) do + local slab = {} + for index, value in pairs(minetest.registered_items["stairs:slab_"..subname]) do + slab[index] = value + end + slab.on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.env:get_node(p0) + if n0.name == "stairs:slab_" .. subname and + p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + end + if slabpos then + -- Remove the slab at slabpos +--[[ minetest.env:remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + pointed_thing.above = slabpos + fakestack = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if not fakestack or fakestack:is_empty() then + itemstack:take_item(1) + -- Else put old node back + else + minetest.env:set_node(slabpos, slabnode) + end]] + return itemstack + end + + -- Otherwise place regularly + return minetest.item_place(itemstack, placer, pointed_thing) + end + minetest.register_node(":stairs:slab_"..subname, slab) +end + +minetest.debug("[slabfix_0gb_us] Plugin loaded from "..minetest.get_modpath("slabfix_0gb_us")) + diff --git a/0gb.us_game/mods/added/teleport_0gb_us/depends.txt b/0gb.us_game/mods/added/teleport_0gb_us/depends.txt new file mode 100644 index 0000000..4b65aed --- /dev/null +++ b/0gb.us_game/mods/added/teleport_0gb_us/depends.txt @@ -0,0 +1,2 @@ +inventory_plus +points_0gb_us diff --git a/0gb.us_game/mods/added/teleport_0gb_us/init.lua b/0gb.us_game/mods/added/teleport_0gb_us/init.lua new file mode 100644 index 0000000..9ad4d15 --- /dev/null +++ b/0gb.us_game/mods/added/teleport_0gb_us/init.lua @@ -0,0 +1,254 @@ +if io.open(minetest.get_modpath("teleport_0gb_us").."/INIT.LUA") then + return minetest.debug("[teleport_0gb_us] This plugin depends on points_0gb_us, which requires a case-sensitive file system to function correctly.") +end + +-- Configuration: +local price = { + ore = minetest.setting_get("ore.teleport.0gb.us") or "default:stone_with_coal", + number = tonumber(minetest.setting_get("number.teleport.0gb.us") or 99), +} + +-- END OF CONFIGURATION -- + +local directory = minetest.get_worldpath().."/teleport.0gb.us/" +local teleport = {} +local page = {} +local formspecpage = {} + +os.execute('mkdir -p "'..directory..'"') + +local function build_pages(name) + formspecpage[name] = {""} + local x = 0 + local y = 6 + local z = 0 + for key, value in pairs(teleport[name]) do + if y == 6 then + y = 0 + z = z + 1 + formspecpage[name][z] = "" + end + + formspecpage[name][z] = formspecpage[name][z].."button["..x..".5,"..y..";3,1;teleport.teleport.0gb.us;"..key.."]" + x = x + 3 + + if x == 12 then + x = 0 + y = y + 1 + end + end +end + +local function load(player) + local name = player:get_player_name() + teleport[name] = {} + page[name] = 1 + local file = io.open(directory..name, "r") + if file then + for line in file:lines() do + if line ~= "" then + local space = line:find(" ", 1, true) + local key = line:sub(1, space-1) + local value = line:sub(space+1) + teleport[name][key] = minetest.string_to_pos(value) + end + end + file:close() + end + build_pages(name) +end + +local function save(name) + local file = io.open(directory..name, "w") + for key,value in pairs(teleport[name]) do + file:write(key.." "..minetest.pos_to_string(value).."\n") + end + file:close() + build_pages(name) +end + +minetest.register_on_joinplayer(function(player) + inventory_plus.register_button(player, "go.teleport.0gb.us", "Warp Points") + load(player) +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + teleport[name] = nil + page[name] = nil +end) + +local function warp(name, warp) + if teleport[name][warp] then + local player = minetest.env:get_player_by_name(name) + player:setpos(teleport[name][warp]) + minetest.chat_send_player(name, "Teleporting to "..warp) + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function removewarp(name, warp) + if teleport[name][warp] then + points_0gb_us.add_points(name, price.ore, price.number) + points_0gb_us.save(name) + teleport[name][warp] = nil + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" removed.') + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function setnewwarp(name, warp) + if not string.find(warp, "^[%w_%-]+$") then + minetest.chat_send_player(name, "The chosen warp point name contains invalid characters, or is blank.") + elseif warp:len() > 19 then + minetest.chat_send_player(name, "The warp point name may have no more than nineteen characters.") + elseif teleport[name][warp] then + minetest.chat_send_player(name, "You already have a warp point by that name.") + elseif points_0gb_us.read_points(name, price.ore) < price.number then + minetest.chat_send_player(name, "You need to mine more "..price.ore.." before you can set a warp point.") + else + points_0gb_us.add_points(name, price.ore, -price.number) + points_0gb_us.save(name) + local player = minetest.env:get_player_by_name(name) + teleport[name][warp] = player:getpos() + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" added at current location.') + end +end + +local function setwarp(name, warp) + if teleport[name][warp] then + local player = minetest.env:get_player_by_name(name) + teleport[name][warp] = player:getpos() + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" moved to current location.') + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function renamewarp(name, warp, newwarp) + if not string.find(newwarp, "^[%w_%-]+$") then + minetest.chat_send_player(name, "The chosen warp point name contains invalid characters, or is blank.") + elseif teleport[name][newwarp] then + minetest.chat_send_player(name, "The chosen warp point name is already in use.") + elseif not teleport[name][warp] then + minetest.chat_send_player(name, "That warp point does not exist.") + elseif newwarp:len() > 19 then + minetest.chat_send_player(name, "The warp point name may have no more than nineteen characters.") + else + teleport[name][newwarp] = teleport[name][warp] + teleport[name][warp] = nil + save(name) + minetest.chat_send_player(name, "Warp point renamed.") + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields["go.teleport.0gb.us"] or fields["teleport.teleport.0gb.us"] then + if fields["teleport.teleport.0gb.us"] then + warp(name, fields["teleport.teleport.0gb.us"]) + end + + if fields["go.teleport.0gb.us"] == "<< Back" then + page[name] = ((page[name] - 2) % #formspecpage[name]) +1 + elseif fields["go.teleport.0gb.us"] == "Next >>" then + page[name] = (page[name] % #formspecpage[name]) + 1 + elseif page[name] > #formspecpage[name] then + page[name] = 1 + end + + inventory_plus.set_inventory_formspec(player, + "size[13,7.5]".. + "button[0.5,6.5;3,1;main;Back to main menu]".. + "button[3.5,6.5;3,1;go.teleport.0gb.us;<< Back]".. + "button[6.5,6.5;3,1;go.teleport.0gb.us;Next >>]".. + "button[9.5,6.5;3,1;edit.teleport.0gb.us;Edit warp point]".. + formspecpage[name][page[name]] + ) + + elseif fields["edit.teleport.0gb.us"] then + inventory_plus.set_inventory_formspec(player, + "size[13,7.5]".. + "field[8.3,0.5;4,1;name.teleport.0gb.us;Warp point name:;]".. + "field[8.3,1.5;4,1;newname.teleport.0gb.us;New warp point name:;]".. + "button[8,2;4,1;edit.teleport.0gb.us;Rename warp point]".. + "button[8,3;4,1;edit.teleport.0gb.us;Remove warp point]".. + "button[8,4;4,1;edit.teleport.0gb.us;Add warp point here]".. + "button[8,5;4,1;edit.teleport.0gb.us;Move warp point here]".. + "button[0.5,6.5;3,1;main;Back to main menu]".. + "button[9.5,6.5;3,1;go.teleport.0gb.us;Back to warp points]" + ) + if fields["name.teleport.0gb.us"] then + if fields["edit.teleport.0gb.us"] == "Remove warp point" then + removewarp(name, fields["name.teleport.0gb.us"]) + elseif fields["edit.teleport.0gb.us"] == "Move warp point here" then + setwarp(name, fields["name.teleport.0gb.us"]) + elseif fields["edit.teleport.0gb.us"] == "Add warp point here" then + setnewwarp(name, fields["name.teleport.0gb.us"]) + elseif fields["newname.teleport.0gb.us"] then + renamewarp(name, fields["name.teleport.0gb.us"], fields["newname.teleport.0gb.us"]) + end + end + end +end) + +minetest.register_chatcommand("warp", { + params = "", + description = "teleports you to one of your warp points", + privs = {}, + func = warp, +}) + +minetest.register_chatcommand("setnewwarp", { + params = "", + description = "adds a new warp point at your current location", + privs = {}, + func = setnewwarp, +}) + +minetest.register_chatcommand("setwarp", { + params = "", + description = "moves one of your warp points to your current location", + privs = {}, + func = setwarp, +}) + +minetest.register_chatcommand("renamewarp", { + params = " ", + description = "renames a warp point", + privs = {}, + func = function(name, param) + params = param:split(" ") + if params[2] then + renamewarp(name, params[1], params[2]) + else + minetest.chat_send_player(name, "/renamewarp requires two parameters.") + end + end, +}) + +minetest.register_chatcommand("removewarp", { + params = "", + description = "removes a warp point", + privs = {}, + func = removewarp, +}) + +minetest.register_chatcommand("listwarps", { + params = "", + description = "lists all of your warp points", + privs = {}, + func = function(name, param) + for key, value in pairs(teleport[name]) do + minetest.chat_send_player(name, key..": "..minetest.pos_to_string(value)) + end + end, +}) + +minetest.debug("[teleport_0gb_us]:\nPlugin loaded from "..minetest.get_modpath("teleport_0gb_us")) + diff --git a/0gb.us_game/mods/added/teleport_0gb_us/init.lua~ b/0gb.us_game/mods/added/teleport_0gb_us/init.lua~ new file mode 100644 index 0000000..0e1dc16 --- /dev/null +++ b/0gb.us_game/mods/added/teleport_0gb_us/init.lua~ @@ -0,0 +1,254 @@ +if io.open(minetest.get_modpath("teleport_0gb_us").."/INIT.LUA") then + return minetest.debug("[teleport_0gb_us] This plugin depends on points_0gb_us, which requires a case-sensitive file system to function correctly.") +end + +-- Configuration: +local price = { + ore = minetest.setting_get("ore.teleport.0gb.us") or "default:stone_with_coal", + number = tonumber(minetest.setting_get("number.teleport.0gb.us") or 99), +} + +-- END OF CONFIGURATION -- + +local directory = minetest.get_worldpath().."/teleport.0gb.us/" +local teleport = {} +local page = {} +local formspecpage = {} + +os.execute('mkdir -p "'..directory..'"') + +local function build_pages(name) + formspecpage[name] = {""} + local x = 0 + local y = 6 + local z = 0 + for key, value in pairs(teleport[name]) do + if y == 6 then + y = 0 + z = z + 1 + formspecpage[name][z] = "" + end + + formspecpage[name][z] = formspecpage[name][z].."button["..x..".5,"..y..";3,1;teleport.teleport.0gb.us;"..key.."]" + x = x + 3 + + if x == 12 then + x = 0 + y = y + 1 + end + end +end + +local function load(player) + local name = player:get_player_name() + teleport[name] = {} + page[name] = 1 + local file = io.open(directory..name, "r") + if file then + for line in file:lines() do + if line ~= "" then + local space = line:find(" ", 1, true) + local key = line:sub(1, space-1) + local value = line:sub(space+1) + teleport[name][key] = minetest.string_to_pos(value) + end + end + file:close() + end + build_pages(name) +end + +local function save(name) + local file = io.open(directory..name, "w") + for key,value in pairs(teleport[name]) do + file:write(key.." "..minetest.pos_to_string(value).."\n") + end + file:close() + build_pages(name) +end + +minetest.register_on_joinplayer(function(player) + inventory_plus.register_button(player, "go.teleport.0gb.us", "Warp Points") + load(player) +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + teleport[name] = nil + page[name] = nil +end) + +local function warp(name, warp) + if teleport[name][warp] then + local player = minetest.env:get_player_by_name(name) + player:setpos(teleport[name][warp]) + minetest.chat_send_player(name, "Teleporting to "..warp) + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function removewarp(name, warp) + if teleport[name][warp] then + points_0gb_us.add_points(name, price.ore, price.number) + points_0gb_us.save(name) + teleport[name][warp] = nil + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" removed.') + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function setnewwarp(name, warp) + if not string.find(warp, "^[%w_%-]+$") then + minetest.chat_send_player(name, "The chosen warp point name contains invalid characters, or is blank.") + elseif warp:len() > 19 then + minetest.chat_send_player(name, "The warp point name may have no more than nineteen characters.") + elseif teleport[name][warp] then + minetest.chat_send_player(name, "You already have a warp point by that name.") + elseif points_0gb_us.read_points(name, price.ore) < price.number then + minetest.chat_send_player(name, "You need to mine more "..price.ore.." before you can set a warp point.") + else + points_0gb_us.add_points(name, price.ore, -price.number) + points_0gb_us.save(name) + local player = minetest.env:get_player_by_name(name) + teleport[name][warp] = player:getpos() + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" added at current location.') + end +end + +local function setwarp(name, warp) + if teleport[name][warp] then + local player = minetest.env:get_player_by_name(name) + teleport[name][warp] = player:getpos() + save(name) + minetest.chat_send_player(name, 'Warp point "'..warp..'" moved to current location.') + else + minetest.chat_send_player(name, "You don't have a warp point by that name.") + end +end + +local function renamewarp(name, warp, newwarp) + if not string.find(newwarp, "^[%w_%-]+$") then + minetest.chat_send_player(name, "The chosen warp point name contains invalid characters, or is blank.") + elseif teleport[name][newwarp] then + minetest.chat_send_player(name, "The chosen warp point name is already in use.") + elseif not teleport[name][warp] then + minetest.chat_send_player(name, "That warp point does not exist.") + elseif newwarp:len() > 19 then + minetest.chat_send_player(name, "The warp point name may have no more than nineteen characters.") + else + teleport[name][newwarp] = teleport[name][warp] + teleport[name][warp] = nil + save(name) + minetest.chat_send_player(name, "Warp point renamed.") + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if fields["go.teleport.0gb.us"] or fields["teleport.teleport.0gb.us"] then + if fields["teleport.teleport.0gb.us"] then + warp(name, fields["teleport.teleport.0gb.us"]) + end + + if fields["go.teleport.0gb.us"] == "<< Back" then + page[name] = ((page[name] - 2) % #formspecpage[name]) +1 + elseif fields["go.teleport.0gb.us"] == "Next >>" then + page[name] = (page[name] % #formspecpage[name]) + 1 + elseif page[name] > #formspecpage[name] then + page[name] = 1 + end + + inventory_plus.set_inventory_formspec(player, + "size[13,7.5]".. + "button[0.5,6.5;3,1;main;Back to main menu]".. + "button[3.5,6.5;3,1;go.teleport.0gb.us;<< Back]".. + "button[6.5,6.5;3,1;go.teleport.0gb.us;Next >>]".. + "button[9.5,6.5;3,1;edit.teleport.0gb.us;Edit warp point]".. + formspecpage[name][page[name]] + ) + + elseif fields["edit.teleport.0gb.us"] then + inventory_plus.set_inventory_formspec(player, + "size[13,7.5]".. + "field[8.3,0.5;4,1;name.teleport.0gb.us;Warp point name:;]".. + "field[8.3,1.5;4,1;newname.teleport.0gb.us;New warp point name:;]".. + "button[8,2;4,1;edit.teleport.0gb.us;Rename warp point]".. + "button[8,3;4,1;edit.teleport.0gb.us;Remove warp point]".. + "button[8,4;4,1;edit.teleport.0gb.us;Add warp point here]".. + "button[8,5;4,1;edit.teleport.0gb.us;Move warp point here]".. + "button[0.5,6.5;3,1;main;Back to main menu]".. + "button[9.5,6.5;3,1;go.teleport.0gb.us;Back to warp points]" + ) + if fields["name.teleport.0gb.us"] then + if fields["edit.teleport.0gb.us"] == "Remove warp point" then + removewarp(name, fields["name.teleport.0gb.us"]) + elseif fields["edit.teleport.0gb.us"] == "Move warp point here" then + setwarp(name, fields["name.teleport.0gb.us"]) + elseif fields["edit.teleport.0gb.us"] == "Add warp point here" then + setnewwarp(name, fields["name.teleport.0gb.us"]) + elseif fields["newname.teleport.0gb.us"] then + renamewarp(name, fields["name.teleport.0gb.us"], fields["newname.teleport.0gb.us"]) + end + end + end +end) + +minetest.register_chatcommand("warp", { + params = "", + description = "teleports you to one of your warp points", + privs = {}, + func = warp, +}) + +minetest.register_chatcommand("setnewwarp", { + params = "", + description = "adds a new warp point at your current location", + privs = {}, + func = setnewwarp, +}) + +minetest.register_chatcommand("setwarp", { + params = "", + description = "moves one of your warp points to your current location", + privs = {}, + func = setwarp, +}) + +minetest.register_chatcommand("renamewarp", { + params = " ", + description = "renames a warp point", + privs = {}, + func = function(name, param) + params = param:split(" ") + if params[2] then + renamewarp(name, params[1], params[2]) + else + minetest.chat_send_player(name, "/renamewarp requires two parameters.") + end + end, +}) + +minetest.register_chatcommand("removewarp", { + params = "", + description = "removes a warp point", + privs = {}, + func = removewarp, +}) + +minetest.register_chatcommand("listwarps", { + params = "", + description = "lists all of your warp points", + privs = {}, + func = function(name, param) + for key, value in pairs(teleport[name]) do + minetest.chat_send_player(name, key..": "..minetest.pos_to_string(value)) + end + end, +}) + +minetest.debug("[teleport_0gb_us] Plugin loaded from "..minetest.get_modpath("teleport_0gb_us")) + diff --git a/0gb.us_game/mods/added/teleport_0gb_us/textures/teleport.0gb.us.png b/0gb.us_game/mods/added/teleport_0gb_us/textures/teleport.0gb.us.png new file mode 100644 index 0000000..385042e Binary files /dev/null and b/0gb.us_game/mods/added/teleport_0gb_us/textures/teleport.0gb.us.png differ diff --git a/0gb.us_game/mods/minetest_game/README.txt b/0gb.us_game/mods/minetest_game/README.txt new file mode 100644 index 0000000..693516d --- /dev/null +++ b/0gb.us_game/mods/minetest_game/README.txt @@ -0,0 +1,50 @@ +The main game for the Minetest game engine [minetest_game] +========================================================== + +To build the wholeness of the Minetest project, insert this repository as + /games/minetest_game +in the Minetest Engine. + +The Minetest Engine can be found in: + https://github.com/celeron55/minetest/ + +Compatibility +-------------- +The minetest_game github master HEAD is generally compatible with the github +master HEAD of minetest. + +Additionally, when the minetest engine is tagged to be a certain version (eg. +0.4.dev-20120326), minetest_game is tagged with the version too. + +When stable releases are made, minetest_game is packaged and made available in + https://github.com/celeron55/minetest_game/downloads +and in case the repository has grown too much, it may be reset. In that sense, +this is not a "real" git repository. (Package maintainers please note!) + +License of source code +---------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +License of media (textures and sounds) +-------------------------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + diff --git a/0gb.us_game/mods/minetest_game/bucket/README.txt b/0gb.us_game/mods/minetest_game/bucket/README.txt new file mode 100644 index 0000000..7dad641 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/bucket/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: bucket +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/0gb.us_game/mods/minetest_game/bucket/depends.txt b/0gb.us_game/mods/minetest_game/bucket/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/bucket/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/0gb.us_game/mods/minetest_game/bucket/init.lua b/0gb.us_game/mods/minetest_game/bucket/init.lua new file mode 100644 index 0000000..d725466 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/bucket/init.lua @@ -0,0 +1,103 @@ +-- Minetest 0.4 mod: bucket +-- See README.txt for licensing and other information. + +minetest.register_alias("bucket", "bucket:bucket_empty") +minetest.register_alias("bucket_water", "bucket:bucket_water") +minetest.register_alias("bucket_lava", "bucket:bucket_lava") + +minetest.register_craft({ + output = 'bucket:bucket_empty 1', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'', 'default:steel_ingot', ''}, + } +}) + +bucket = {} +bucket.liquids = {} + +-- Register a new liquid +-- source = name of the source node +-- flowing = name of the flowing node +-- itemname = name of the new bucket item (or nil if liquid is not takeable) +-- inventory_image = texture of the new bucket item (ignored if itemname == nil) +-- This function can be called from any mod (that depends on bucket). +function bucket.register_liquid(source, flowing, itemname, inventory_image) + bucket.liquids[source] = { + source = source, + flowing = flowing, + itemname = itemname, + } + bucket.liquids[flowing] = bucket.liquids[source] + + if itemname ~= nil then + minetest.register_craftitem(itemname, { + inventory_image = inventory_image, + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a buildable node + n = minetest.env:get_node(pointed_thing.under) + if minetest.registered_nodes[n.name].buildable_to then + -- buildable; replace the node + minetest.env:add_node(pointed_thing.under, {name=source}) + else + -- not buildable to; place the liquid above + -- check if the node above can be replaced + n = minetest.env:get_node(pointed_thing.above) + if minetest.registered_nodes[n.name].buildable_to then + minetest.env:add_node(pointed_thing.above,{name=source}) + else + -- do not remove the bucket with the liquid + return + end + end + return {name="bucket:bucket_empty"} + end + }) + end +end + +minetest.register_craftitem("bucket:bucket_empty", { + description = "Empty Bucket", + inventory_image = "bucket.png", + stack_max = 1, + liquids_pointable = true, + on_use = function(itemstack, user, pointed_thing) + -- Must be pointing to node + if pointed_thing.type ~= "node" then + return + end + -- Check if pointing to a liquid source + n = minetest.env:get_node(pointed_thing.under) + liquiddef = bucket.liquids[n.name] + if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then + minetest.env:add_node(pointed_thing.under, {name="air"}) + return {name=liquiddef.itemname} + end + end, +}) + +bucket.register_liquid( + "default:water_source", + "default:water_flowing", + "bucket:bucket_water", + "bucket_water.png" +) + +bucket.register_liquid( + "default:lava_source", + "default:lava_flowing", + "bucket:bucket_lava", + "bucket_lava.png" +) + +minetest.register_craft({ + type = "fuel", + recipe = "bucket:bucket_lava", + burntime = 60, +}) diff --git a/0gb.us_game/mods/minetest_game/bucket/textures/bucket.png b/0gb.us_game/mods/minetest_game/bucket/textures/bucket.png new file mode 100644 index 0000000..f165fd2 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/bucket/textures/bucket.png differ diff --git a/0gb.us_game/mods/minetest_game/bucket/textures/bucket_lava.png b/0gb.us_game/mods/minetest_game/bucket/textures/bucket_lava.png new file mode 100644 index 0000000..7cf27cd Binary files /dev/null and b/0gb.us_game/mods/minetest_game/bucket/textures/bucket_lava.png differ diff --git a/0gb.us_game/mods/minetest_game/bucket/textures/bucket_water.png b/0gb.us_game/mods/minetest_game/bucket/textures/bucket_water.png new file mode 100644 index 0000000..f220ec5 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/bucket/textures/bucket_water.png differ diff --git a/0gb.us_game/mods/minetest_game/default/README.txt b/0gb.us_game/mods/minetest_game/default/README.txt new file mode 100644 index 0000000..5d0735b --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/README.txt @@ -0,0 +1,95 @@ +Minetest 0.4 mod: default +========================== + +License of source code: +----------------------- +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + +Originating from work by kddekadenz/Dogers: + default_grass_footstep.{1,2,3}.ogg + default_dig_crumbly.{1,2}.ogg + +Cisoun's WTFPL texture pack: + default_chest_front.png + default_chest_lock.png + default_chest_side.png + default_chest_top.png + default_cobble.png + default_dirt.png + default_grass.png + default_grass_side.png + default_jungletree.png + default_jungletree_top.png + default_lava.png + default_leaves.png + default_mossycobble.png + default_sand.png + default_sapling.png + default_sign_wall.png + default_stone.png + default_tool_mesepick.png + default_tool_steelpick.png + default_tool_steelshovel.png + default_tool_stonepick.png + default_tool_stoneshovel.png + default_tool_woodpick.png + default_tool_woodshovel.png + default_tree.png + default_tree_top.png + default_water.png + +Originating from G4JC's Almost MC Texture Pack: + default_wood.png + default_torch.png + default_torch_on_ceiling.png + default_torch_on_floor.png + +VanessaE's animated torches (WTFPL): + default_torch_animated.png + default_torch_on_ceiling_animated.png + default_torch_on_floor_animated.png + default_torch_on_floor.png + +RealBadAngel's animated water (WTFPL): + default_water_source_animated.png + default_water_flowing_animated.png + +VanessaE: + default_nc_back.png + default_nc_front.png + default_nc_rb.png + default_nc_side.png + +Calinou's improved default textures (CC BY-SA): + default_brick.png + default_clay_brick.png + default_papyrus.png + default_tool_steelsword.png + +MirceaKitsune (WTFPL): + character.x + +Jordach (CC BY-SA 3.0): + character.png + +Glass breaking sounds (CC BY 3.0): + 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ + 2: http://www.freesound.org/people/Tomlija/sounds/97669/ + 3: http://www.freesound.org/people/lsprice/sounds/88808/ diff --git a/0gb.us_game/mods/minetest_game/default/init.lua b/0gb.us_game/mods/minetest_game/default/init.lua new file mode 100644 index 0000000..afcf184 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/init.lua @@ -0,0 +1,1678 @@ +-- Minetest 0.4 mod: default +-- See README.txt for licensing and other information. + +-- The API documentation in here was moved into doc/lua_api.txt + +WATER_ALPHA = 160 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + +-- Definitions made by this mod that other mods can use too +default = {} + +-- Load other files +dofile(minetest.get_modpath("default").."/player.lua") +dofile(minetest.get_modpath("default").."/mapgen.lua") +dofile(minetest.get_modpath("default").."/leafdecay.lua") + +-- +-- Tool definition +-- + +-- The hand +minetest.register_item(":", { + type = "none", + wield_image = "wieldhand.png", + wield_scale = {x=1,y=1,z=2.5}, + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level = 0, + groupcaps = { + fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1}, + crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, + snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, + oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}, + } + } +}) + +minetest.register_tool("default:pick_wood", { + description = "Wooden Pickaxe", + inventory_image = "default_tool_woodpick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1} + } + }, +}) +minetest.register_tool("default:pick_stone", { + description = "Stone Pickaxe", + inventory_image = "default_tool_stonepick.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + cracky={times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1} + } + }, +}) +minetest.register_tool("default:pick_steel", { + description = "Steel Pickaxe", + inventory_image = "default_tool_steelpick.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2} + } + }, +}) +minetest.register_tool("default:pick_mese", { + description = "Mese Pickaxe", + inventory_image = "default_tool_mesepick.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=3, + groupcaps={ + cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, + crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, + snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3} + } + }, +}) +minetest.register_tool("default:shovel_wood", { + description = "Wooden Shovel", + inventory_image = "default_tool_woodshovel.png", + wield_image = "default_tool_woodshovel.png^[transformR90", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1} + } + }, +}) +minetest.register_tool("default:shovel_stone", { + description = "Stone Shovel", + inventory_image = "default_tool_stoneshovel.png", + wield_image = "default_tool_stoneshovel.png^[transformR90", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + crumbly={times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1} + } + }, +}) +minetest.register_tool("default:shovel_steel", { + description = "Steel Shovel", + inventory_image = "default_tool_steelshovel.png", + wield_image = "default_tool_steelshovel.png^[transformR90", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + crumbly={times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2} + } + }, +}) +minetest.register_tool("default:axe_wood", { + description = "Wooden Axe", + inventory_image = "default_tool_woodaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1}, + fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1} + } + }, +}) +minetest.register_tool("default:axe_stone", { + description = "Stone Axe", + inventory_image = "default_tool_stoneaxe.png", + tool_capabilities = { + max_drop_level=0, + groupcaps={ + choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1}, + fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1} + } + }, +}) +minetest.register_tool("default:axe_steel", { + description = "Steel Axe", + inventory_image = "default_tool_steelaxe.png", + tool_capabilities = { + max_drop_level=1, + groupcaps={ + choppy={times={[1]=3.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2}, + fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1} + } + }, +}) +minetest.register_tool("default:sword_wood", { + description = "Wooden Sword", + inventory_image = "default_tool_woodsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, + snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1}, + choppy={times={[3]=1.00}, uses=20, maxlevel=0} + } + } +}) +minetest.register_tool("default:sword_stone", { + description = "Stone Sword", + inventory_image = "default_tool_stonesword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, + choppy={times={[3]=0.90}, uses=20, maxlevel=0} + } + } +}) +minetest.register_tool("default:sword_steel", { + description = "Steel Sword", + inventory_image = "default_tool_steelsword.png", + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=1, + groupcaps={ + fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, + snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, + choppy={times={[3]=0.70}, uses=40, maxlevel=0} + } + } +}) + +-- +-- Crafting definition +-- + +minetest.register_craft({ + output = 'default:wood 4', + recipe = { + {'default:tree'}, + } +}) + +minetest.register_craft({ + output = 'default:stick 4', + recipe = { + {'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:fence_wood 2', + recipe = { + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sign_wall', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:torch 4', + recipe = { + {'default:coal_lump'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:pick_wood', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_stone', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:pick_mese', + recipe = { + {'default:mese', 'default:mese', 'default:mese'}, + {'', 'default:stick', ''}, + {'', 'default:stick', ''}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_wood', + recipe = { + {'group:wood'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_stone', + recipe = { + {'group:stone'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:shovel_steel', + recipe = { + {'default:steel_ingot'}, + {'default:stick'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_wood', + recipe = { + {'group:wood', 'group:wood'}, + {'group:wood', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_stone', + recipe = { + {'group:stone', 'group:stone'}, + {'group:stone', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:axe_steel', + recipe = { + {'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick'}, + {'', 'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_wood', + recipe = { + {'group:wood'}, + {'group:wood'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_stone', + recipe = { + {'group:stone'}, + {'group:stone'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:sword_steel', + recipe = { + {'default:steel_ingot'}, + {'default:steel_ingot'}, + {'default:stick'}, + } +}) + +minetest.register_craft({ + output = 'default:rail 15', + recipe = { + {'default:steel_ingot', '', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, + {'default:steel_ingot', '', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:chest', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', '', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:chest_locked', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'group:wood', 'default:steel_ingot', 'group:wood'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:furnace', + recipe = { + {'group:stone', 'group:stone', 'group:stone'}, + {'group:stone', '', 'group:stone'}, + {'group:stone', 'group:stone', 'group:stone'}, + } +}) + +minetest.register_craft({ + output = 'default:steelblock', + recipe = { + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, + } +}) + +minetest.register_craft({ + output = 'default:steel_ingot 9', + recipe = { + {'default:steelblock'}, + } +}) + +minetest.register_craft({ + output = 'default:sandstone', + recipe = { + {'group:sand', 'group:sand'}, + {'group:sand', 'group:sand'}, + } +}) + +minetest.register_craft({ + output = 'default:sand 4', + recipe = { + {'default:sandstone'}, + } +}) + +minetest.register_craft({ + output = 'default:clay', + recipe = { + {'default:clay_lump', 'default:clay_lump'}, + {'default:clay_lump', 'default:clay_lump'}, + } +}) + +minetest.register_craft({ + output = 'default:brick', + recipe = { + {'default:clay_brick', 'default:clay_brick'}, + {'default:clay_brick', 'default:clay_brick'}, + } +}) + +minetest.register_craft({ + output = 'default:clay_brick 4', + recipe = { + {'default:brick'}, + } +}) + +minetest.register_craft({ + output = 'default:paper', + recipe = { + {'default:papyrus', 'default:papyrus', 'default:papyrus'}, + } +}) + +minetest.register_craft({ + output = 'default:book', + recipe = { + {'default:paper'}, + {'default:paper'}, + {'default:paper'}, + } +}) + +minetest.register_craft({ + output = 'default:bookshelf', + recipe = { + {'group:wood', 'group:wood', 'group:wood'}, + {'default:book', 'default:book', 'default:book'}, + {'group:wood', 'group:wood', 'group:wood'}, + } +}) + +minetest.register_craft({ + output = 'default:ladder', + recipe = { + {'default:stick', '', 'default:stick'}, + {'default:stick', 'default:stick', 'default:stick'}, + {'default:stick', '', 'default:stick'}, + } +}) + +-- +-- Crafting (tool repair) +-- +minetest.register_craft({ + type = "toolrepair", + additional_wear = -0.02, +}) + +-- +-- Cooking recipes +-- + +minetest.register_craft({ + type = "cooking", + output = "default:glass", + recipe = "group:sand", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:stone", + recipe = "default:cobble", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:steel_ingot", + recipe = "default:iron_lump", +}) + +minetest.register_craft({ + type = "cooking", + output = "default:clay_brick", + recipe = "default:clay_lump", +}) + +-- +-- Fuels +-- + +minetest.register_craft({ + type = "fuel", + recipe = "group:tree", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:junglegrass", + burntime = 2, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:leaves", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:cactus", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:papyrus", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:bookshelf", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:fence_wood", + burntime = 15, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:ladder", + burntime = 5, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "group:wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:mese", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:lava_source", + burntime = 60, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:torch", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sign_wall", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:chest_locked", + burntime = 30, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:nyancat_rainbow", + burntime = 1, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:sapling", + burntime = 10, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:apple", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:coal_lump", + burntime = 40, +}) + +-- +-- Node definitions +-- + +-- Default node sounds + +function default.node_sound_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=1.0} + table.dug = table.dug or + {name="default_dug_node", gain=1.0} + return table +end + +function default.node_sound_stone_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.2} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_dirt_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="", gain=0.5} + --table.dug = table.dug or + -- {name="default_dirt_break", gain=0.5} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_sand_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.25} + --table.dug = table.dug or + -- {name="default_dirt_break", gain=0.25} + table.dug = table.dug or + {name="", gain=0.25} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_wood_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_hard_footstep", gain=0.3} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_leaves_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_grass_footstep", gain=0.25} + table.dig = table.dig or + {name="default_dig_crumbly", gain=0.4} + table.dug = table.dug or + {name="", gain=1.0} + default.node_sound_defaults(table) + return table +end + +function default.node_sound_glass_defaults(table) + table = table or {} + table.footstep = table.footstep or + {name="default_stone_footstep", gain=0.25} + table.dug = table.dug or + {name="default_break_glass", gain=1.0} + default.node_sound_defaults(table) + return table +end + +-- + +minetest.register_node("default:stone", { + description = "Stone", + tiles = {"default_stone.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:cobble', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_stone", { + description = "Desert Stone", + tiles = {"default_desert_stone.png"}, + is_ground_content = true, + groups = {cracky=3, stone=1}, + drop = 'default:desert_stone', + legacy_mineral = true, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_coal", { + description = "Coal Ore", + tiles = {"default_stone.png^default_mineral_coal.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:coal_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:stone_with_iron", { + description = "Iron Ore", + tiles = {"default_stone.png^default_mineral_iron.png"}, + is_ground_content = true, + groups = {cracky=3}, + drop = 'default:iron_lump', + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:dirt_with_grass", { + description = "Dirt with Grass", + tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) + +minetest.register_node("default:dirt_with_grass_footsteps", { + description = "Dirt with Grass and Footsteps", + tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + is_ground_content = true, + groups = {crumbly=3, not_in_creative_inventory=1}, + drop = 'default:dirt', + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) + +minetest.register_node("default:dirt", { + description = "Dirt", + tiles = {"default_dirt.png"}, + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_node("default:sand", { + description = "Sand", + tiles = {"default_sand.png"}, + is_ground_content = true, + groups = {crumbly=3, falling_node=1, sand=1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:desert_sand", { + description = "Desert Sand", + tiles = {"default_desert_sand.png"}, + is_ground_content = true, + groups = {sand=1, crumbly=3, falling_node=1, sand=1}, + sounds = default.node_sound_sand_defaults(), +}) + +minetest.register_node("default:gravel", { + description = "Gravel", + tiles = {"default_gravel.png"}, + is_ground_content = true, + groups = {crumbly=2, falling_node=1}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.45}, + }), +}) + +minetest.register_node("default:sandstone", { + description = "Sandstone", + tiles = {"default_sandstone.png"}, + is_ground_content = true, + groups = {crumbly=2,cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:clay", { + description = "Clay", + tiles = {"default_clay.png"}, + is_ground_content = true, + groups = {crumbly=3}, + drop = 'default:clay_lump 4', + sounds = default.node_sound_dirt_defaults({ + footstep = "", + }), +}) + +minetest.register_node("default:brick", { + description = "Brick Block", + tiles = {"default_brick.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:tree", { + description = "Tree", + tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, + is_ground_content = true, + groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:jungletree", { + description = "Jungle Tree", + tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, + is_ground_content = true, + groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:junglegrass", { + description = "Jungle Grass", + drawtype = "plantlike", + visual_scale = 1.3, + tiles = {"default_junglegrass.png"}, + inventory_image = "default_junglegrass.png", + wield_image = "default_junglegrass.png", + paramtype = "light", + walkable = false, + groups = {snappy=3,flammable=2,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:leaves", { + description = "Leaves", + drawtype = "allfaces_optional", + visual_scale = 1.3, + tiles = {"default_leaves.png"}, + paramtype = "light", + groups = {snappy=3, leafdecay=3, flammable=2}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'default:sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'default:leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:cactus", { + description = "Cactus", + tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=3,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:papyrus", { + description = "Papyrus", + drawtype = "plantlike", + tiles = {"default_papyrus.png"}, + inventory_image = "default_papyrus.png", + wield_image = "default_papyrus.png", + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} + }, + groups = {snappy=3,flammable=2}, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node("default:bookshelf", { + description = "Bookshelf", + tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, + is_ground_content = true, + groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:glass", { + description = "Glass", + drawtype = "glasslike", + tiles = {"default_glass.png"}, + inventory_image = minetest.inventorycube("default_glass.png"), + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) + +minetest.register_node("default:fence_wood", { + description = "Wooden Fence", + drawtype = "fencelike", + tiles = {"default_wood.png"}, + inventory_image = "default_fence.png", + wield_image = "default_fence.png", + paramtype = "light", + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + }, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:rail", { + description = "Rail", + drawtype = "raillike", + tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, + inventory_image = "default_rail.png", + wield_image = "default_rail.png", + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1}, +}) + +minetest.register_node("default:ladder", { + description = "Ladder", + drawtype = "signlike", + tiles = {"default_ladder.png"}, + inventory_image = "default_ladder.png", + wield_image = "default_ladder.png", + paramtype = "light", + paramtype2 = "wallmounted", + is_ground_content = true, + walkable = false, + climbable = true, + selection_box = { + type = "wallmounted", + --wall_top = = + --wall_bottom = = + --wall_side = = + }, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2}, + legacy_wallmounted = true, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:wood", { + description = "Wooden Planks", + tiles = {"default_wood.png"}, + is_ground_content = true, + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("default:mese", { + description = "Mese", + tiles = {"default_mese.png"}, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:cloud", { + description = "Cloud", + tiles = {"default_cloud.png"}, + is_ground_content = true, + sounds = default.node_sound_defaults(), + groups = {not_in_creative_inventory=1}, +}) + +minetest.register_node("default:water_flowing", { + description = "Flowing Water", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "flowingliquid", + tiles = {"default_water.png"}, + special_tiles = { + { + image="default_water_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + { + image="default_water_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} + }, + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, +}) + +minetest.register_node("default:water_source", { + description = "Water Source", + inventory_image = minetest.inventorycube("default_water.png"), + drawtype = "liquid", + tiles = { + {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} + }, + special_tiles = { + -- New-style water source material (mostly unused) + {name="default_water.png", backface_culling=false}, + }, + alpha = WATER_ALPHA, + paramtype = "light", + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "default:water_flowing", + liquid_alternative_source = "default:water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + groups = {water=3, liquid=3, puts_out_fire=1}, +}) + +minetest.register_node("default:lava_flowing", { + description = "Flowing Lava", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "flowingliquid", + tiles = {"default_lava.png"}, + special_tiles = { + { + image="default_lava_flowing_animated.png", + backface_culling=false, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + { + image="default_lava_flowing_animated.png", + backface_culling=true, + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} + }, + }, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, +}) + +minetest.register_node("default:lava_source", { + description = "Lava Source", + inventory_image = minetest.inventorycube("default_lava.png"), + drawtype = "liquid", + tiles = { + {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + special_tiles = { + -- New-style lava source material (mostly unused) + {name="default_lava.png", backface_culling=false}, + }, + paramtype = "light", + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "default:lava_flowing", + liquid_alternative_source = "default:lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + groups = {lava=3, liquid=2, hot=3, igniter=1}, +}) + +minetest.register_node("default:torch", { + description = "Torch", + drawtype = "torchlike", + --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, + tiles = { + {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, + {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + }, + inventory_image = "default_torch_on_floor.png", + wield_image = "default_torch_on_floor.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + light_source = LIGHT_MAX-1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:sign_wall", { + description = "Sign", + drawtype = "signlike", + tiles = {"default_sign_wall.png"}, + inventory_image = "default_sign_wall.png", + wield_image = "default_sign_wall.png", + paramtype = "light", + paramtype2 = "wallmounted", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "wallmounted", + --wall_top = + --wall_bottom = + --wall_side = + }, + groups = {choppy=2,dig_immediate=2,attached_node=1}, + legacy_wallmounted = true, + sounds = default.node_sound_defaults(), + on_construct = function(pos) + --local n = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", "field[text;;${text}]") + meta:set_string("infotext", "\"\"") + end, + on_receive_fields = function(pos, formname, fields, sender) + --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) + local meta = minetest.env:get_meta(pos) + fields.text = fields.text or "" + print((sender:get_player_name() or "").." wrote \""..fields.text.. + "\" to sign at "..minetest.pos_to_string(pos)) + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + end, +}) + +minetest.register_node("default:chest", { + description = "Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from chest at "..minetest.pos_to_string(pos)) + end, +}) + +local function has_locked_chest_privilege(meta, player) + if player:get_player_name() ~= meta:get_string("owner") then + return false + end + return true +end + +minetest.register_node("default:chest_locked", { + description = "Locked Chest", + tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", + "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, + paramtype2 = "facedir", + groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.env:get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", + "size[8,9]".. + "list[current_name;main;0,0;8,4;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.env:get_meta(pos) + if not has_locked_chest_privilege(meta, player) then + minetest.log("action", player:get_player_name().. + " tried to access a locked chest belonging to ".. + meta:get_string("owner").." at ".. + minetest.pos_to_string(pos)) + return 0 + end + return stack:get_count() + end, + on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + minetest.log("action", player:get_player_name().. + " moves stuff in locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_put = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " moves stuff to locked chest at "..minetest.pos_to_string(pos)) + end, + on_metadata_inventory_take = function(pos, listname, index, stack, player) + minetest.log("action", player:get_player_name().. + " takes stuff from locked chest at "..minetest.pos_to_string(pos)) + end, +}) + +default.furnace_inactive_formspec = + "size[8,9]".. + "image[2,2;1,1;default_furnace_fire_bg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]" + +minetest.register_node("default:furnace", { + description = "Furnace", + tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace") + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, +}) + +minetest.register_node("default:furnace_active", { + description = "Furnace", + tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", + "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, + paramtype2 = "facedir", + light_source = 8, + drop = "default:furnace", + groups = {cracky=2, not_in_creative_inventory=1}, + legacy_facedir_simple = true, + sounds = default.node_sound_stone_defaults(), + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec", default.furnace_inactive_formspec) + meta:set_string("infotext", "Furnace"); + local inv = meta:get_inventory() + inv:set_size("fuel", 1) + inv:set_size("src", 1) + inv:set_size("dst", 4) + end, + can_dig = function(pos,player) + local meta = minetest.env:get_meta(pos); + local inv = meta:get_inventory() + if not inv:is_empty("fuel") then + return false + elseif not inv:is_empty("dst") then + return false + elseif not inv:is_empty("src") then + return false + end + return true + end, +}) + +function hacky_swap_node(pos,name) + local node = minetest.env:get_node(pos) + local meta = minetest.env:get_meta(pos) + local meta0 = meta:to_table() + if node.name == name then + return + end + node.name = name + local meta0 = meta:to_table() + minetest.env:set_node(pos,node) + meta = minetest.env:get_meta(pos) + meta:from_table(meta0) +end + +minetest.register_abm({ + nodenames = {"default:furnace","default:furnace_active"}, + interval = 1.0, + chance = 1, + action = function(pos, node, active_object_count, active_object_count_wider) + local meta = minetest.env:get_meta(pos) + for i, name in ipairs({ + "fuel_totaltime", + "fuel_time", + "src_totaltime", + "src_time" + }) do + if meta:get_string(name) == "" then + meta:set_float(name, 0.0) + end + end + + local inv = meta:get_inventory() + + local srclist = inv:get_list("src") + local cooked = nil + + if srclist then + cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + + local was_active = false + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + was_active = true + meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) + meta:set_float("src_time", meta:get_float("src_time") + 1) + if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then + -- check if there's room for output in "dst" list + if inv:room_for_item("dst",cooked.item) then + -- Put result in "dst" list + inv:add_item("dst", cooked.item) + -- take stuff from "src" list + srcstack = inv:get_stack("src", 1) + srcstack:take_item() + inv:set_stack("src", 1, srcstack) + else + print("Could not insert '"..cooked.item:to_string().."'") + end + meta:set_string("src_time", 0) + end + end + + if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then + local percent = math.floor(meta:get_float("fuel_time") / + meta:get_float("fuel_totaltime") * 100) + meta:set_string("infotext","Furnace active: "..percent.."%") + hacky_swap_node(pos,"default:furnace_active") + meta:set_string("formspec", + "size[8,9]".. + "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. + (100-percent)..":default_furnace_fire_fg.png]".. + "list[current_name;fuel;2,3;1,1;]".. + "list[current_name;src;2,1;1,1;]".. + "list[current_name;dst;5,1;2,2;]".. + "list[current_player;main;0,5;8,4;]") + return + end + + local fuel = nil + local cooked = nil + local fuellist = inv:get_list("fuel") + local srclist = inv:get_list("src") + + if srclist then + cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) + end + if fuellist then + fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) + end + + if fuel.time <= 0 then + meta:set_string("infotext","Furnace out of fuel") + hacky_swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + return + end + + if cooked.item:is_empty() then + if was_active then + meta:set_string("infotext","Furnace is empty") + hacky_swap_node(pos,"default:furnace") + meta:set_string("formspec", default.furnace_inactive_formspec) + end + return + end + + meta:set_string("fuel_totaltime", fuel.time) + meta:set_string("fuel_time", 0) + + local stack = inv:get_stack("fuel", 1) + stack:take_item() + inv:set_stack("fuel", 1, stack) + end, +}) + +minetest.register_node("default:cobble", { + description = "Cobblestone", + tiles = {"default_cobble.png"}, + is_ground_content = true, + groups = {cracky=3, stone=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:mossycobble", { + description = "Mossy Cobblestone", + tiles = {"default_mossycobble.png"}, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:steelblock", { + description = "Steel Block", + tiles = {"default_steel_block.png"}, + is_ground_content = true, + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:nyancat", { + description = "Nyan Cat", + tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", + "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, + paramtype2 = "facedir", + groups = {cracky=2}, + legacy_facedir_simple = true, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:nyancat_rainbow", { + description = "Nyan Cat Rainbow", + tiles = {"default_nc_rb.png"}, + groups = {cracky=2}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:sapling", { + description = "Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_sapling.png"}, + inventory_image = "default_sapling.png", + wield_image = "default_sapling.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} + }, + groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:apple", { + description = "Apple", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_apple.png"}, + inventory_image = "default_apple.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {fleshy=3,dig_immediate=3,flammable=2}, + on_use = minetest.item_eat(4), + sounds = default.node_sound_defaults(), +}) + +minetest.register_node("default:dry_shrub", { + description = "Dry Shrub", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"default_dry_shrub.png"}, + inventory_image = "default_dry_shrub.png", + wield_image = "default_dry_shrub.png", + paramtype = "light", + walkable = false, + groups = {snappy=3,flammable=3,attached_node=1}, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, + }, +}) + +-- +-- Crafting items +-- + +minetest.register_craftitem("default:stick", { + description = "Stick", + inventory_image = "default_stick.png", +}) + +minetest.register_craftitem("default:paper", { + description = "Paper", + inventory_image = "default_paper.png", +}) + +minetest.register_craftitem("default:book", { + description = "Book", + inventory_image = "default_book.png", +}) + +minetest.register_craftitem("default:coal_lump", { + description = "Coal Lump", + inventory_image = "default_coal_lump.png", +}) + +minetest.register_craftitem("default:iron_lump", { + description = "Iron Lump", + inventory_image = "default_iron_lump.png", +}) + +minetest.register_craftitem("default:clay_lump", { + description = "Clay Lump", + inventory_image = "default_clay_lump.png", +}) + +minetest.register_craftitem("default:steel_ingot", { + description = "Steel Ingot", + inventory_image = "default_steel_ingot.png", +}) + +minetest.register_craftitem("default:clay_brick", { + description = "Clay Brick", + inventory_image = "default_steel_ingot.png", + inventory_image = "default_clay_brick.png", +}) + +minetest.register_craftitem("default:scorched_stuff", { + description = "Scorched Stuff", + inventory_image = "default_scorched_stuff.png", +}) + +-- Support old code +function default.spawn_falling_node(p, nodename) + spawn_falling_node(p, nodename) +end + +-- Horrible crap to support old code +-- Don't use this and never do what this does, it's completely wrong! +-- (More specifically, the client and the C++ code doesn't get the group) +function default.register_falling_node(nodename, texture) + minetest.log("error", debug.traceback()) + minetest.log('error', "WARNING: default.register_falling_node is deprecated") + if minetest.registered_nodes[nodename] then + minetest.registered_nodes[nodename].groups.falling_node = 1 + end +end + +-- +-- Global callbacks +-- + +-- Global environment step function +function on_step(dtime) + -- print("on_step") +end +minetest.register_globalstep(on_step) + +function on_placenode(p, node) + --print("on_placenode") +end +minetest.register_on_placenode(on_placenode) + +function on_dignode(p, node) + --print("on_dignode") +end +minetest.register_on_dignode(on_dignode) + +function on_punchnode(p, node) +end +minetest.register_on_punchnode(on_punchnode) + +-- END + diff --git a/0gb.us_game/mods/minetest_game/default/leafdecay.lua b/0gb.us_game/mods/minetest_game/default/leafdecay.lua new file mode 100644 index 0000000..fe84573 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/leafdecay.lua @@ -0,0 +1,92 @@ +-- minetest/default/leafdecay.lua + +-- To enable leaf decay for a node, add it to the "leafdecay" group. +-- +-- The rating of the group determines how far from a node in the group "tree" +-- the node can be without decaying. +-- +-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if +-- the player places a node of that kind, you will want to set param2=1 or so. + +default.leafdecay_trunk_cache = {} +default.leafdecay_enable_cache = true +-- Spread the load of finding trunks +default.leafdecay_trunk_find_allow_accumulator = 0 + +minetest.register_globalstep(function(dtime) + local finds_per_second = 5000 + default.leafdecay_trunk_find_allow_accumulator = + math.floor(dtime * finds_per_second) +end) + +minetest.register_abm({ + nodenames = {"group:leafdecay"}, + neighbors = {"air", "group:liquid"}, + -- A low interval and a high inverse chance spreads the load + interval = 2, + chance = 5, + + action = function(p0, node, _, _) + --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") + local do_preserve = false + local d = minetest.registered_nodes[node.name].groups.leafdecay + if not d or d == 0 then + --print("not groups.leafdecay") + return + end + local n0 = minetest.env:get_node(p0) + if n0.param2 ~= 0 then + --print("param2 ~= 0") + return + end + local p0_hash = nil + if default.leafdecay_enable_cache then + p0_hash = minetest.hash_node_position(p0) + local trunkp = default.leafdecay_trunk_cache[p0_hash] + if trunkp then + local n = minetest.env:get_node(trunkp) + local reg = minetest.registered_nodes[n.name] + -- Assume ignore is a trunk, to make the thing work at the border of the active area + if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then + --print("cached trunk still exists") + return + end + --print("cached trunk is invalid") + -- Cache is invalid + table.remove(default.leafdecay_trunk_cache, p0_hash) + end + end + if default.leafdecay_trunk_find_allow_accumulator <= 0 then + return + end + default.leafdecay_trunk_find_allow_accumulator = + default.leafdecay_trunk_find_allow_accumulator - 1 + -- Assume ignore is a trunk, to make the thing work at the border of the active area + local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"}) + if p1 then + do_preserve = true + if default.leafdecay_enable_cache then + --print("caching trunk") + -- Cache the trunk + default.leafdecay_trunk_cache[p0_hash] = p1 + end + end + if not do_preserve then + -- Drop stuff other than the node itself + itemstacks = minetest.get_node_drops(n0.name) + for _, itemname in ipairs(itemstacks) do + if itemname ~= n0.name then + local p_drop = { + x = p0.x - 0.5 + math.random(), + y = p0.y - 0.5 + math.random(), + z = p0.z - 0.5 + math.random(), + } + minetest.env:add_item(p_drop, itemname) + end + end + -- Remove node + minetest.env:remove_node(p0) + end + end +}) + diff --git a/0gb.us_game/mods/minetest_game/default/mapgen.lua b/0gb.us_game/mods/minetest_game/default/mapgen.lua new file mode 100644 index 0000000..419861c --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/mapgen.lua @@ -0,0 +1,292 @@ +-- minetest/default/mapgen.lua + +-- +-- Aliases for map generator outputs +-- + +minetest.register_alias("mapgen_air", "air") +minetest.register_alias("mapgen_stone", "default:stone") +minetest.register_alias("mapgen_tree", "default:tree") +minetest.register_alias("mapgen_leaves", "default:leaves") +minetest.register_alias("mapgen_apple", "default:apple") +minetest.register_alias("mapgen_water_source", "default:water_source") +minetest.register_alias("mapgen_dirt", "default:dirt") +minetest.register_alias("mapgen_sand", "default:sand") +minetest.register_alias("mapgen_gravel", "default:gravel") +minetest.register_alias("mapgen_clay", "default:clay") +minetest.register_alias("mapgen_lava_source", "default:lava_source") +minetest.register_alias("mapgen_cobble", "default:cobble") +minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("mapgen_junglegrass", "default:junglegrass") +minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") +minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") +minetest.register_alias("mapgen_mese", "default:mese") +minetest.register_alias("mapgen_desert_sand", "default:desert_sand") +minetest.register_alias("mapgen_desert_stone", "default:desert_stone") + +-- +-- Ore generation +-- + +local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed) + local num_chunks = math.floor(chunks_per_volume * volume) + local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) + --print("generate_ore num_chunks: "..dump(num_chunks)) + for i=1,num_chunks do + local y0 = pr:next(y_min, y_max-chunk_size+1) + if y0 >= height_min and y0 <= height_max then + local x0 = pr:next(minp.x, maxp.x-chunk_size+1) + local z0 = pr:next(minp.z, maxp.z-chunk_size+1) + local p0 = {x=x0, y=y0, z=z0} + for x1=0,chunk_size-1 do + for y1=0,chunk_size-1 do + for z1=0,chunk_size-1 do + if pr:next(1,inverse_chance) == 1 then + local x2 = x0+x1 + local y2 = y0+y1 + local z2 = z0+z1 + local p2 = {x=x2, y=y2, z=z2} + if minetest.env:get_node(p2).name == wherein then + minetest.env:set_node(p2, {name=name}) + end + end + end + end + end + end + end + --print("generate_ore done") +end + +function default.make_papyrus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.env:get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.env:set_node(p, {name="default:papyrus"}) + else + return + end + end +end + +function default.make_cactus(pos, size) + for y=0,size-1 do + local p = {x=pos.x, y=pos.y+y, z=pos.z} + local nn = minetest.env:get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.env:set_node(p, {name="default:cactus"}) + else + return + end + end +end + +-- facedir: 0/1/2/3 (head node facedir value) +-- length: length of rainbow tail +function default.make_nyancat(pos, facedir, length) + local tailvec = {x=0, y=0, z=0} + if facedir == 0 then + tailvec.z = 1 + elseif facedir == 1 then + tailvec.x = 1 + elseif facedir == 2 then + tailvec.z = -1 + elseif facedir == 3 then + tailvec.x = -1 + else + print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) + facedir = 0 + tailvec.z = 1 + end + local p = {x=pos.x, y=pos.y, z=pos.z} + minetest.env:set_node(p, {name="default:nyancat", param2=facedir}) + for i=1,length do + p.x = p.x + tailvec.x + p.z = p.z + tailvec.z + minetest.env:set_node(p, {name="default:nyancat_rainbow"}) + end +end + +function generate_nyancats(seed, minp, maxp) + local height_min = -31000 + local height_max = -32 + if maxp.y < height_min or minp.y > height_max then + return + end + local y_min = math.max(minp.y, height_min) + local y_max = math.min(maxp.y, height_max) + local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) + local pr = PseudoRandom(seed + 9324342) + local max_num_nyancats = math.floor(volume / (16*16*16)) + for i=1,max_num_nyancats do + if pr:next(0, 1000) == 0 then + local x0 = pr:next(minp.x, maxp.x) + local y0 = pr:next(minp.y, maxp.y) + local z0 = pr:next(minp.z, maxp.z) + local p0 = {x=x0, y=y0, z=z0} + default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) + end + end +end + +minetest.register_on_generated(function(minp, maxp, seed) + -- Generate regular ores + generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64) + generate_ore("default:mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64) + generate_ore("default:mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000,-128) + + generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64) + + if maxp.y >= 2 and minp.y <= 0 then + -- Generate clay + -- Assume X and Z lengths are equal + local divlen = 4 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0+1,divs-1-1 do + for divz=0+1,divs-1-1 do + local cx = minp.x + math.floor((divx+0.5)*divlen) + local cz = minp.z + math.floor((divz+0.5)*divlen) + if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and + minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then + local is_shallow = true + local num_water_around = 0 + if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then + num_water_around = num_water_around + 1 end + if num_water_around >= 2 then + is_shallow = false + end + if is_shallow then + for x1=-divlen,divlen do + for z1=-divlen,divlen do + if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then + minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) + end + end + end + end + end + end + end + -- Generate papyrus + local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100) + -- Assume X and Z lengths are equal + local divlen = 8 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine papyrus amount from perlin noise + local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) + -- Find random positions for papyrus based on this random + local pr = PseudoRandom(seed+1) + for i=0,papyrus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and + minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then + default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) + end + end + end + end + -- Generate cactuses + local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine cactus amount from perlin noise + local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) + -- Find random positions for cactus based on this random + local pr = PseudoRandom(seed+1) + for i=0,cactus_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + -- If desert sand, make cactus + if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) + end + end + end + end + -- Generate dry shrubs + local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) + -- Assume X and Z lengths are equal + local divlen = 16 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=0,divs-1 do + for divz=0,divs-1 do + local x0 = minp.x + math.floor((divx+0)*divlen) + local z0 = minp.z + math.floor((divz+0)*divlen) + local x1 = minp.x + math.floor((divx+1)*divlen) + local z1 = minp.z + math.floor((divz+1)*divlen) + -- Determine dry shrubs amount from perlin noise + local shrub_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + -- Find random positions for dry shrubs based on this random + local pr = PseudoRandom(seed+1) + for i=0,shrub_amount do + local x = pr:next(x0, x1) + local z = pr:next(z0, z1) + -- Find ground level (0...15) + local ground_y = nil + for y=30,0,-1 do + if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then + ground_y = y + break + end + end + -- If desert sand, make dry shrub + if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.env:get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.env:set_node(p, {name="default:dry_shrub"}) + end + end + end + end + end + end + + -- Generate nyan cats + generate_nyancats(seed, minp, maxp) +end) + diff --git a/0gb.us_game/mods/minetest_game/default/models/character.blend b/0gb.us_game/mods/minetest_game/default/models/character.blend new file mode 100644 index 0000000..cb1a670 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/models/character.blend differ diff --git a/0gb.us_game/mods/minetest_game/default/models/character.png b/0gb.us_game/mods/minetest_game/default/models/character.png new file mode 100644 index 0000000..2dc68e5 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/models/character.png differ diff --git a/0gb.us_game/mods/minetest_game/default/models/character.x b/0gb.us_game/mods/minetest_game/default/models/character.x new file mode 100644 index 0000000..bb5cec5 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/models/character.x @@ -0,0 +1,6557 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000,-10.000000, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.000000, 0.000000, 6.750000, 1.000000;; + } + Frame Armature_Head { + FrameTransformMatrix { + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Head + Frame Armature_Arm_Left { + FrameTransformMatrix { + 0.989214,-0.143886,-0.027450, 0.000000, + -0.143940,-0.989586,-0.000000, 0.000000, + -0.027164, 0.003951,-0.999623, 0.000000, + -2.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Arm_Left + Frame Armature_Arm_Right { + FrameTransformMatrix { + 0.989214, 0.143886, 0.027450, 0.000000, + 0.143940,-0.989586,-0.000000, 0.000000, + 0.027164, 0.003951,-0.999623, 0.000000, + 2.000000, 6.750000, 0.000000, 1.000000;; + } + } //End of Armature_Arm_Right + Frame Armature_Leg_Right { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + 1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Right + Frame Armature_Leg_Left { + FrameTransformMatrix { + 1.000000, 0.000000,-0.000000, 0.000000, + -0.000000,-1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000,-0.000001, 1.000000;; + } + } //End of Armature_Leg_Left + } //End of Armature_Body + Frame Player { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Cube_001 Mesh + 168; + 2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000; 6.750000;, + -2.000000;-1.000000;13.500000;, + 2.000000;-1.000000;13.500000;, + -2.000000;-1.000000; 6.750000;, + 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of AnimationSet diff --git a/0gb.us_game/mods/minetest_game/default/player.lua b/0gb.us_game/mods/minetest_game/default/player.lua new file mode 100644 index 0000000..bf08149 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/default/player.lua @@ -0,0 +1,132 @@ +-- Minetest 0.4 mod: player +-- See README.txt for licensing and other information. + +-- +-- Start of configuration area: +-- + +-- Player animation speed +animation_speed = 30 + +-- Player animation blending +-- Note: This is currently broken due to a bug in Irrlicht, leave at 0 +animation_blend = 0 + +-- Default player appearance +default_model = "character.x" +default_textures = {"character.png", } + +-- Frame ranges for each player model +function player_get_animations(model) + if model == "character.x" then + return { + stand_START = 0, + stand_END = 79, + sit_START = 81, + sit_END = 160, + lay_START = 162, + lay_END = 166, + walk_START = 168, + walk_END = 187, + mine_START = 189, + mine_END = 198, + walk_mine_START = 200, + walk_mine_END = 219 + } + end +end + +-- +-- End of configuration area. +-- + +-- Player stats and animations +local player_model = {} +local player_anim = {} +local player_sneak = {} +local ANIM_STAND = 1 +local ANIM_SIT = 2 +local ANIM_LAY = 3 +local ANIM_WALK = 4 +local ANIM_WALK_MINE = 5 +local ANIM_MINE = 6 + +-- Called when a player's appearance needs to be updated +function player_update_visuals(pl) + local name = pl:get_player_name() + + player_model[name] = default_model + player_anim[name] = 0 -- Animation will be set further below immediately + player_sneak[name] = false + prop = { + mesh = default_model, + textures = default_textures, + visual = "mesh", + visual_size = {x=1, y=1}, + } + pl:set_properties(prop) +end + +-- Update appearance when the player joins +minetest.register_on_joinplayer(player_update_visuals) + +-- Check each player and apply animations +function player_step(dtime) + for _, pl in pairs(minetest.get_connected_players()) do + local name = pl:get_player_name() + local anim = player_get_animations(player_model[name]) + local controls = pl:get_player_control() + local walking = false + local animation_speed_mod = animation_speed + + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + walking = true + end + + -- Determine if the player is sneaking, and reduce animation speed if so + if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then + animation_speed_mod = animation_speed_mod / 2 + -- Refresh player animation below if sneak state changed + if not player_sneak[name] then + player_anim[name] = 0 + player_sneak[name] = true + end + else + -- Refresh player animation below if sneak state changed + if player_sneak[name] then + player_anim[name] = 0 + player_sneak[name] = false + end + end + + -- Apply animations based on what the player is doing + if pl:get_hp() == 0 then + if player_anim[name] ~= ANIM_LAY then + pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_LAY + end + elseif walking and controls.LMB then + if player_anim[name] ~= ANIM_WALK_MINE then + pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_WALK_MINE + end + elseif walking then + if player_anim[name] ~= ANIM_WALK then + pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_WALK + end + elseif controls.LMB then + if player_anim[name] ~= ANIM_MINE then + pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_MINE + end + elseif player_anim[name] ~= ANIM_STAND then + pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend) + player_anim[name] = ANIM_STAND + end + end +end +minetest.register_globalstep(player_step) + +-- END diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.1.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.1.ogg new file mode 100644 index 0000000..b1ccc5f Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.1.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.2.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.2.ogg new file mode 100644 index 0000000..b6cc9e8 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.2.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.3.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.3.ogg new file mode 100644 index 0000000..ae6a6bf Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_break_glass.3.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_choppy.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_choppy.ogg new file mode 100644 index 0000000..d605145 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_choppy.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_cracky.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_cracky.ogg new file mode 100644 index 0000000..53d45c1 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_cracky.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.1.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.1.ogg new file mode 100644 index 0000000..ea5830a Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.1.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.2.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.2.ogg new file mode 100644 index 0000000..f1a9248 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_crumbly.2.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_dig_immediate.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_dig_immediate.ogg new file mode 100644 index 0000000..526629b Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_dig_immediate.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dig_oddly_breakable_by_hand.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_oddly_breakable_by_hand.ogg new file mode 100644 index 0000000..d605145 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dig_oddly_breakable_by_hand.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_dug_node.1.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_dug_node.1.ogg new file mode 100644 index 0000000..9d56bb8 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_dug_node.1.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.1.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.1.ogg new file mode 100644 index 0000000..ce625d9 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.1.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.2.ogg b/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.2.ogg new file mode 100644 index 0000000..330ca47 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.2.ogg differ diff --git a/0gb.us_game/mods/minetest_game/default/sounds/default_grass_footstep.3.ogg 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+----------------------- +Copyright (C) 2012 PilzAdam + +This program is free software. It comes without any warranty, to +the extent permitted by applicable law. You can redistribute it +and/or modify it under the terms of the Do What The Fuck You Want +To Public License, Version 2, as published by Sam Hocevar. See +http://sam.zoy.org/wtfpl/COPYING for more details. + +License of media (textures and sounds) +-------------------------------------- +Textures created by Fernando Zapata (CC BY-SA 3.0): + door_wood.png + door_wood_a.png + door_wood_a_r.png + door_wood_b.png + door_wood_b_r.png + +All other textures (created by PilzAdam): WTFPL diff --git a/0gb.us_game/mods/minetest_game/doors/depends.txt b/0gb.us_game/mods/minetest_game/doors/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/doors/depends.txt @@ -0,0 +1 @@ +default diff --git a/0gb.us_game/mods/minetest_game/doors/init.lua b/0gb.us_game/mods/minetest_game/doors/init.lua new file mode 100644 index 0000000..4c0460b --- /dev/null +++ b/0gb.us_game/mods/minetest_game/doors/init.lua @@ -0,0 +1,286 @@ +doors = {} + +-- Registers a door +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it +function doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + minetest.register_craftitem(name, { + description = def.description, + inventory_image = def.inventory_image, + + on_place = function(itemstack, placer, pointed_thing) + if not pointed_thing.type == "node" then + return itemstack + end + local pt = pointed_thing.above + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + if + not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or + not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or + not placer or + not placer:is_player() + then + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then + minetest.env:set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2}) + else + minetest.env:set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2}) + end + + if def.only_placer_can_open then + local pn = placer:get_player_name() + local meta = minetest.env:get_meta(pt) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + meta = minetest.env:get_meta(pt2) + meta:set_string("doors_owner", pn) + meta:set_string("infotext", "Owned by "..pn) + end + + itemstack:take_item() + return itemstack + end, + }) + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name) + if minetest.env:get_node(pos).name == name then + minetest.env:remove_node(pos) + end + end + + local function on_punch(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.env:get_node(pos).name == check_name then + return + end + local p2 = minetest.env:get_node(pos).param2 + p2 = params[p2+1] + + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace_dir, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + pos.y = pos.y-dir + meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.env:get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_t_1", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_1") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + }) + + minetest.register_node(name.."_t_2", { + tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_top + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_top + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y-1 + after_dig_node(pos, name.."_b_2") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) + end + end, + + can_dig = check_player_priv, + }) + +end + +doors:register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "door_wood.png", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"door_wood_b.png", "door_brown.png"}, + tiles_top = {"door_wood_a.png", "door_brown.png"}, +}) + +minetest.register_craft({ + output = "doors:door_wood", + recipe = { + {"default:wood", "default:wood"}, + {"default:wood", "default:wood"}, + {"default:wood", "default:wood"} + } +}) + +doors:register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "door_steel.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"door_steel_b.png", "door_grey.png"}, + tiles_top = {"door_steel_a.png", "door_grey.png"}, + only_placer_can_open = true, +}) + +minetest.register_craft({ + output = "doors:door_steel", + recipe = { + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"}, + {"default:steel_ingot", "default:steel_ingot"} + } +}) + +minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") +minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") +minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_brown.png b/0gb.us_game/mods/minetest_game/doors/textures/door_brown.png new file mode 100644 index 0000000..02173db Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_brown.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_grey.png b/0gb.us_game/mods/minetest_game/doors/textures/door_grey.png new file mode 100644 index 0000000..aa01458 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_grey.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_steel.png b/0gb.us_game/mods/minetest_game/doors/textures/door_steel.png new file mode 100644 index 0000000..27e4030 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_steel.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_steel_a.png b/0gb.us_game/mods/minetest_game/doors/textures/door_steel_a.png new file mode 100644 index 0000000..49604ce Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_steel_a.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_steel_b.png b/0gb.us_game/mods/minetest_game/doors/textures/door_steel_b.png new file mode 100644 index 0000000..98b0d90 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_steel_b.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_wood.png b/0gb.us_game/mods/minetest_game/doors/textures/door_wood.png new file mode 100644 index 0000000..120fc98 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_wood.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_wood_a.png b/0gb.us_game/mods/minetest_game/doors/textures/door_wood_a.png new file mode 100644 index 0000000..1617b65 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_wood_a.png differ diff --git a/0gb.us_game/mods/minetest_game/doors/textures/door_wood_b.png b/0gb.us_game/mods/minetest_game/doors/textures/door_wood_b.png new file mode 100644 index 0000000..80d4315 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/doors/textures/door_wood_b.png differ diff --git a/0gb.us_game/mods/minetest_game/fire/README.txt b/0gb.us_game/mods/minetest_game/fire/README.txt new file mode 100644 index 0000000..fdbce15 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/fire/README.txt @@ -0,0 +1,32 @@ +Minetest 0.4 mod: fire +====================== + +License of source code: +----------------------- +Copyright (C) 2012 Perttu Ahola (celeron55) + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2012 Perttu Ahola (celeron55) + +fire_small.ogg sampled from: + http://www.freesound.org/people/dobroide/sounds/4211/ + +fire_large.ogg sampled from: + http://www.freesound.org/people/Dynamicell/sounds/17548/ + +fire_basic_flame_animated.png: + Muadtralk diff --git a/0gb.us_game/mods/minetest_game/fire/init.lua b/0gb.us_game/mods/minetest_game/fire/init.lua new file mode 100644 index 0000000..b1c21e4 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/fire/init.lua @@ -0,0 +1,189 @@ +-- minetest/fire/init.lua + +minetest.register_node("fire:basic_flame", { + description = "Fire", + drawtype = "plantlike", + tiles = {{ + name="fire_basic_flame_animated.png", + animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, + }}, + inventory_image = "fire_basic_flame.png", + light_source = 14, + groups = {igniter=2,dig_immediate=3}, + drop = '', + walkable = false, + damage_per_second = 4, + + after_place_node = function(pos, placer) + fire.on_flame_add_at(pos) + end, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + fire.on_flame_remove_at(pos) + end, +}) + +fire = {} +fire.D = 6 +-- key: position hash of low corner of area +-- value: {handle=sound handle, name=sound name} +fire.sounds = {} + +function fire.get_area_p0p1(pos) + local p0 = { + x=math.floor(pos.x/fire.D)*fire.D, + y=math.floor(pos.y/fire.D)*fire.D, + z=math.floor(pos.z/fire.D)*fire.D, + } + local p1 = { + x=p0.x+fire.D-1, + y=p0.y+fire.D-1, + z=p0.z+fire.D-1 + } + return p0, p1 +end + +function fire.update_sounds_around(pos) + local p0, p1 = fire.get_area_p0p1(pos) + local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} + local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"fire:basic_flame"}) + --print("number of flames at "..minetest.pos_to_string(p0).."/" + -- ..minetest.pos_to_string(p1)..": "..#flames_p) + local should_have_sound = (#flames_p > 0) + local wanted_sound = nil + if #flames_p >= 9 then + wanted_sound = {name="fire_large", gain=1.5} + elseif #flames_p > 0 then + wanted_sound = {name="fire_small", gain=1.5} + end + local p0_hash = minetest.hash_node_position(p0) + local sound = fire.sounds[p0_hash] + if not sound then + if should_have_sound then + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + else + if not wanted_sound then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = nil + elseif sound.name ~= wanted_sound.name then + minetest.sound_stop(sound.handle) + fire.sounds[p0_hash] = { + handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + name = wanted_sound.name, + } + end + end +end + +function fire.on_flame_add_at(pos) + --print("flame added at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.on_flame_remove_at(pos) + --print("flame removed at "..minetest.pos_to_string(pos)) + fire.update_sounds_around(pos) +end + +function fire.find_pos_for_flame_around(pos) + return minetest.env:find_node_near(pos, 1, {"air"}) +end + +function fire.flame_should_extinguish(pos) + --return minetest.env:find_node_near(pos, 1, {"group:puts_out_fire"}) + local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} + local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} + local ps = minetest.env:find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) + return (#ps ~= 0) +end + +-- Ignite neighboring nodes +minetest.register_abm({ + nodenames = {"group:flammable"}, + neighbors = {"group:igniter"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p0) then + return + end + local p = fire.find_pos_for_flame_around(p0) + if p then + minetest.env:set_node(p, {name="fire:basic_flame"}) + fire.on_flame_add_at(p) + end + end, +}) + +-- Rarely ignite things from far +minetest.register_abm({ + nodenames = {"group:igniter"}, + neighbors = {"air"}, + interval = 2, + chance = 10, + action = function(p0, node, _, _) + local reg = minetest.registered_nodes[node.name] + if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then + return + end + local d = reg.groups.igniter + local p = minetest.env:find_node_near(p0, d, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't ignite + if fire.flame_should_extinguish(p) then + return + end + local p2 = fire.find_pos_for_flame_around(p) + if p2 then + minetest.env:set_node(p2, {name="fire:basic_flame"}) + fire.on_flame_add_at(p2) + end + end + end, +}) + +-- Remove flammable nodes and flame +minetest.register_abm({ + nodenames = {"fire:basic_flame"}, + interval = 1, + chance = 2, + action = function(p0, node, _, _) + -- If there is water or stuff like that around flame, remove flame + if fire.flame_should_extinguish(p0) then + minetest.env:remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + -- Make the following things rarer + if math.random(1,3) == 1 then + return + end + -- If there are no flammable nodes around flame, remove flame + if not minetest.env:find_node_near(p0, 1, {"group:flammable"}) then + minetest.env:remove_node(p0) + fire.on_flame_remove_at(p0) + return + end + if math.random(1,4) == 1 then + -- remove a flammable node around flame + local p = minetest.env:find_node_near(p0, 1, {"group:flammable"}) + if p then + -- If there is water or stuff like that around flame, don't remove + if fire.flame_should_extinguish(p0) then + return + end + minetest.env:remove_node(p) + end + else + -- remove flame + minetest.env:remove_node(p0) + fire.on_flame_remove_at(p0) + end + end, +}) + diff --git a/0gb.us_game/mods/minetest_game/fire/sounds/fire_large.ogg b/0gb.us_game/mods/minetest_game/fire/sounds/fire_large.ogg new file mode 100644 index 0000000..fe78e62 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/fire/sounds/fire_large.ogg differ diff --git a/0gb.us_game/mods/minetest_game/fire/sounds/fire_small.ogg b/0gb.us_game/mods/minetest_game/fire/sounds/fire_small.ogg new file mode 100644 index 0000000..5aac595 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/fire/sounds/fire_small.ogg differ diff --git a/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame.png b/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame.png new file mode 100644 index 0000000..a5c2afd Binary files /dev/null and b/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame.png differ diff --git a/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame_animated.png b/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame_animated.png new file mode 100644 index 0000000..f044470 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/fire/textures/fire_basic_flame_animated.png differ diff --git a/0gb.us_game/mods/minetest_game/give_initial_stuff/depends.txt b/0gb.us_game/mods/minetest_game/give_initial_stuff/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/give_initial_stuff/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/0gb.us_game/mods/minetest_game/give_initial_stuff/init.lua b/0gb.us_game/mods/minetest_game/give_initial_stuff/init.lua new file mode 100644 index 0000000..9cf6b51 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/give_initial_stuff/init.lua @@ -0,0 +1,12 @@ +minetest.register_on_newplayer(function(player) + print("on_newplayer") + if minetest.setting_getbool("give_initial_stuff") then + print("giving give_initial_stuff to player") + player:get_inventory():add_item('main', 'default:pick_steel') + player:get_inventory():add_item('main', 'default:torch 99') + player:get_inventory():add_item('main', 'default:axe_steel') + player:get_inventory():add_item('main', 'default:shovel_steel') + player:get_inventory():add_item('main', 'default:cobble 99') + end +end) + diff --git a/0gb.us_game/mods/minetest_game/legacy/depends.txt b/0gb.us_game/mods/minetest_game/legacy/depends.txt new file mode 100644 index 0000000..3a7daa1 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/legacy/depends.txt @@ -0,0 +1,2 @@ +default + diff --git a/0gb.us_game/mods/minetest_game/legacy/init.lua b/0gb.us_game/mods/minetest_game/legacy/init.lua new file mode 100644 index 0000000..fa8f297 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/legacy/init.lua @@ -0,0 +1,133 @@ +-- legacy (Minetest 0.4 mod) +-- Provides as much backwards-compatibility as feasible + +-- +-- Aliases to support loading 0.3 and old 0.4 worlds and inventories +-- + +minetest.register_alias("stone", "default:stone") +minetest.register_alias("stone_with_coal", "default:stone_with_coal") +minetest.register_alias("stone_with_iron", "default:stone_with_iron") +minetest.register_alias("dirt_with_grass", "default:dirt_with_grass") +minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps") +minetest.register_alias("dirt", "default:dirt") +minetest.register_alias("sand", "default:sand") +minetest.register_alias("gravel", "default:gravel") +minetest.register_alias("sandstone", "default:sandstone") +minetest.register_alias("clay", "default:clay") +minetest.register_alias("brick", "default:brick") +minetest.register_alias("tree", "default:tree") +minetest.register_alias("jungletree", "default:jungletree") +minetest.register_alias("junglegrass", "default:junglegrass") +minetest.register_alias("leaves", "default:leaves") +minetest.register_alias("cactus", "default:cactus") +minetest.register_alias("papyrus", "default:papyrus") +minetest.register_alias("bookshelf", "default:bookshelf") +minetest.register_alias("glass", "default:glass") +minetest.register_alias("wooden_fence", "default:fence_wood") +minetest.register_alias("rail", "default:rail") +minetest.register_alias("ladder", "default:ladder") +minetest.register_alias("wood", "default:wood") +minetest.register_alias("mese", "default:mese") +minetest.register_alias("cloud", "default:cloud") +minetest.register_alias("water_flowing", "default:water_flowing") +minetest.register_alias("water_source", "default:water_source") +minetest.register_alias("lava_flowing", "default:lava_flowing") +minetest.register_alias("lava_source", "default:lava_source") +minetest.register_alias("torch", "default:torch") +minetest.register_alias("sign_wall", "default:sign_wall") +minetest.register_alias("furnace", "default:furnace") +minetest.register_alias("chest", "default:chest") +minetest.register_alias("locked_chest", "default:chest_locked") +minetest.register_alias("cobble", "default:cobble") +minetest.register_alias("mossycobble", "default:mossycobble") +minetest.register_alias("steelblock", "default:steelblock") +minetest.register_alias("nyancat", "default:nyancat") +minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow") +minetest.register_alias("sapling", "default:sapling") +minetest.register_alias("apple", "default:apple") + +minetest.register_alias("WPick", "default:pick_wood") +minetest.register_alias("STPick", "default:pick_stone") +minetest.register_alias("SteelPick", "default:pick_steel") +minetest.register_alias("MesePick", "default:pick_mese") +minetest.register_alias("WShovel", "default:shovel_wood") +minetest.register_alias("STShovel", "default:shovel_stone") +minetest.register_alias("SteelShovel", "default:shovel_steel") +minetest.register_alias("WAxe", "default:axe_wood") +minetest.register_alias("STAxe", "default:axe_stone") +minetest.register_alias("SteelAxe", "default:axe_steel") +minetest.register_alias("WSword", "default:sword_wood") +minetest.register_alias("STSword", "default:sword_stone") +minetest.register_alias("SteelSword", "default:sword_steel") + +minetest.register_alias("Stick", "default:stick") +minetest.register_alias("paper", "default:paper") +minetest.register_alias("book", "default:book") +minetest.register_alias("lump_of_coal", "default:coal_lump") +minetest.register_alias("lump_of_iron", "default:iron_lump") +minetest.register_alias("lump_of_clay", "default:clay_lump") +minetest.register_alias("steel_ingot", "default:steel_ingot") +minetest.register_alias("clay_brick", "default:clay_brick") +minetest.register_alias("scorched_stuff", "default:scorched_stuff") + +-- +-- Old items +-- + +minetest.register_craftitem(":rat", { + description = "Rat", + inventory_image = "rat.png", + on_drop = function(item, dropper, pos) + minetest.env:add_rat(pos) + item:take_item() + return item + end, + on_place = function(item, dropped, pointed) + pos = minetest.get_pointed_thing_position(pointed, true) + if pos ~= nil then + minetest.env:add_rat(pos) + item:take_item() + return item + end + end +}) + +minetest.register_craftitem(":cooked_rat", { + description = "Cooked rat", + inventory_image = "cooked_rat.png", + on_use = minetest.item_eat(6), +}) + +minetest.register_craftitem(":firefly", { + description = "Firefly", + inventory_image = "firefly.png", + groups = {not_in_creative_inventory=1}, + on_drop = function(item, dropper, pos) + minetest.env:add_firefly(pos) + item:take_item() + return item + end, + on_place = function(item, dropped, pointed) + pos = minetest.get_pointed_thing_position(pointed, true) + if pos ~= nil then + minetest.env:add_firefly(pos) + item:take_item() + return item + end + end +}) + +minetest.register_craft({ + type = "cooking", + output = "cooked_rat", + recipe = "rat", +}) + +minetest.register_craft({ + type = "cooking", + output = "scorched_stuff", + recipe = "cooked_rat", +}) + +-- END diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/apple_iron.png b/0gb.us_game/mods/minetest_game/legacy/textures/apple_iron.png new file mode 100644 index 0000000..2dffdf0 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/legacy/textures/apple_iron.png differ diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/cooked_rat.png b/0gb.us_game/mods/minetest_game/legacy/textures/cooked_rat.png new file mode 100644 index 0000000..daad3be Binary files /dev/null and b/0gb.us_game/mods/minetest_game/legacy/textures/cooked_rat.png differ diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/dungeon_master.png b/0gb.us_game/mods/minetest_game/legacy/textures/dungeon_master.png new file mode 100644 index 0000000..3457c82 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/legacy/textures/dungeon_master.png differ diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/fireball.png b/0gb.us_game/mods/minetest_game/legacy/textures/fireball.png new file mode 100644 index 0000000..5231428 Binary files /dev/null and b/0gb.us_game/mods/minetest_game/legacy/textures/fireball.png differ diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/firefly.png b/0gb.us_game/mods/minetest_game/legacy/textures/firefly.png new file mode 100644 index 0000000..40df7fa Binary files /dev/null and b/0gb.us_game/mods/minetest_game/legacy/textures/firefly.png differ diff --git a/0gb.us_game/mods/minetest_game/legacy/textures/oerkki1.png b/0gb.us_game/mods/minetest_game/legacy/textures/oerkki1.png new file mode 100644 index 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b/0gb.us_game/mods/minetest_game/stairs/README.txt @@ -0,0 +1,26 @@ +Minetest 0.4 mod: stairs +========================= + +License of source code: +----------------------- +Copyright (C) 2011-2012 Kahrl +Copyright (C) 2011-2012 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +http://www.gnu.org/licenses/lgpl-2.1.html + +License of media (textures and sounds) +-------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola + + diff --git a/0gb.us_game/mods/minetest_game/stairs/depends.txt b/0gb.us_game/mods/minetest_game/stairs/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/0gb.us_game/mods/minetest_game/stairs/depends.txt @@ -0,0 +1 @@ +default diff --git a/0gb.us_game/mods/minetest_game/stairs/init.lua b/0gb.us_game/mods/minetest_game/stairs/init.lua new file mode 100644 index 0000000..95d694d --- /dev/null +++ b/0gb.us_game/mods/minetest_game/stairs/init.lua @@ -0,0 +1,143 @@ +-- Minetest 0.4 mod: stairs +-- See README.txt for licensing and other information. + +stairs = {} + +-- Node will be called stairs:stair_ +function stairs.register_stair(subname, recipeitem, groups, images, description) + minetest.register_node("stairs:stair_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + paramtype2 = "facedir", + is_ground_content = true, + groups = groups, + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + {-0.5, 0, 0, 0.5, 0.5, 0.5}, + }, + }, + }) + + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {recipeitem, "", ""}, + {recipeitem, recipeitem, ""}, + {recipeitem, recipeitem, recipeitem}, + }, + }) + + -- Flipped recipe for the silly minecrafters + minetest.register_craft({ + output = 'stairs:stair_' .. subname .. ' 4', + recipe = { + {"", "", recipeitem}, + {"", recipeitem, recipeitem}, + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Node will be called stairs:slab_ +function stairs.register_slab(subname, recipeitem, groups, images, description) + minetest.register_node("stairs:slab_" .. subname, { + description = description, + drawtype = "nodebox", + tiles = images, + paramtype = "light", + is_ground_content = true, + groups = groups, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- If it's being placed on an another similar one, replace it with + -- a full block + local slabpos = nil + local slabnode = nil + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local n0 = minetest.env:get_node(p0) + if n0.name == "stairs:slab_" .. subname and + p0.y+1 == p1.y then + slabpos = p0 + slabnode = n0 + end + if slabpos then + -- Remove the slab at slabpos + minetest.env:remove_node(slabpos) + -- Make a fake stack of a single item and try to place it + local fakestack = ItemStack(recipeitem) + pointed_thing.above = slabpos + fakestack = minetest.item_place(fakestack, placer, pointed_thing) + -- If the item was taken from the fake stack, decrement original + if not fakestack or fakestack:is_empty() then + itemstack:take_item(1) + -- Else put old node back + else + minetest.env:set_node(slabpos, slabnode) + end + return itemstack + end + + -- Otherwise place regularly + return minetest.item_place(itemstack, placer, pointed_thing) + end, + }) + + minetest.register_craft({ + output = 'stairs:slab_' .. subname .. ' 3', + recipe = { + {recipeitem, recipeitem, recipeitem}, + }, + }) +end + +-- Nodes will be called stairs:{stair,slab}_ +function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab) + stairs.register_stair(subname, recipeitem, groups, images, desc_stair) + stairs.register_slab(subname, recipeitem, groups, images, desc_slab) +end + +stairs.register_stair_and_slab("wood", "default:wood", + {snappy=2,choppy=2,oddly_breakable_by_hand=2}, + {"default_wood.png"}, + "Wooden stair", + "Wooden slab") + +stairs.register_stair_and_slab("stone", "default:stone", + {cracky=3}, + {"default_stone.png"}, + "Stone stair", + "Stone slab") + +stairs.register_stair_and_slab("cobble", "default:cobble", + {cracky=3}, + {"default_cobble.png"}, + "Cobble stair", + "Cobble slab") + +stairs.register_stair_and_slab("brick", "default:brick", + {cracky=3}, + {"default_brick.png"}, + "Brick stair", + "Brick slab") + +stairs.register_stair_and_slab("sandstone", "default:sandstone", + {crumbly=2,cracky=2}, + {"default_sandstone.png"}, + "Sandstone stair", + "Sandstone slab")